team-communication-protocols
Structured messaging protocols for agent team communication including message type selection, plan approval, shutdown procedures, and anti-patterns to avoid. Use this skill when establishing communication norms for a newly spawned team, when deciding whether to send a direct message or a broadcast,
By wshobson · 8,499 installs
npx skills add wshobson/agents --skill team-communication-protocols
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Team Communication Protocols
Protocols for effective communication between agent teammates, including message type selection, plan approval workflows, shutdown procedures, and common anti patterns to avoid.
When to Use This Skill
Establishing communication norms for a new team
Choosing between message types (message, broadcast, shutdown request)
Handling plan approval workflows
Managing graceful team shutdown
Discovering teammate identities and capabilities
Message Type Selection
message (Direct Message) — Default Choice
Send to a single specific teammate:
Use for : Task updates, coordination, questions, integration notifications.
broadcast — Use Sparingly
Send to ALL teammates simultaneously:
Use ONLY for : Critical blockers affecting everyone, major changes to shared resources.
Why sparingly? : Each broadcast sends N separate messages (one per teammate), consuming API resources proportional to team size.
shutdown request — Graceful Termination
Request a teammate to shut down:
The teammate responds with shutdown response (approve or reject with reason).
Communication Anti Patterns
Anti Pattern Problem Better Approach
Broadcasting routine updates Wastes resources, noise Direct message to affected teammate
Sending JSON status messages Not designed for structured data Use TaskUpdate to update task status
Not communicating at integration points Teammates build against stale interfaces Message when your interface is ready
Micromanaging via messages Overwhelms teammates, slows work Check in at milestones, not every step
Using UUIDs instead of names Hard to read, error prone Always use teammate names
Ignoring idle teammates Wasted capacity Assign new work or shut down
Plan Approval Workflow
When a teammate is spawned with plan mode required :
1. Teammate creates a plan using read only exploration tools
2. Teammate calls ExitPlanMode which sends a plan approval request to the lead
3. Lead reviews the plan
4. Lead responds with plan approval response :
Approve :
Reject with feedback :
Shutdown Protocol
Graceful Shutdown Sequence
1. Lead sends shutdown request to each teammate
2. Teammate receives request as a JSON message with type: "shutdown request"
3. Teammate responds with shutdown response :
approve: true — Teammate saves state and exits
approve: false + reason — Teammate continues working
4. Lead handles rejections — Wait for teammate to finish, then retry
5. After all teammates shut down — Call TeamDelete to remove team resources
Handling Rejections
If a teammate rejects shutdown:
Check their reason (usually "still working on task")
Wait for their current task to complete
Retry shutdown request
If urgent, user can force shutdown
Teammate Discovery
Find team members by reading the config file:
Location : ~/.claude/teams/{team name}/config.json
Structure :
Always use name for messaging and task assignment. Never use agentId , role names, or unsuffixed aliases directly. If a teammate was spawned as team lead 2 , send to team lead 2 , not team lead .
Troubleshooting
A teammate is not responding to messages.
Check the teammate's task status. If it is idle, it may have completed its task and is waiting to be assigned new work or shut down. If it is still active, it may be mid execution and will process messages once the current operation finishes.
A teammate says it cannot see SendMessage.
Check the teammate agent's tools: frontmatter. Agent Teams communication tools such as SendMessage , TaskList , TaskGet , and TaskUpdate must be listed explicitly when an agent uses a restricted tool allowlist.
The lead is sending broadcasts for every status update.
This is a common anti pattern. Broadcasts are expensive — each one sends N messages. Use direct messages ( type: "message" ) for point to point updates. Reserve broadcasts for critical shared resource changes like an updated interface contract.
A teammate rejected a shutdown request unexpectedly.
The teammate is still working. Check the rejection reason in the shutdown response content field, wait for the work to finish, then retry. Never force terminate a teammate that has unsaved work.
A plan approval request arrived but the request id is missing.
The teammate called ExitPlanMode without the required request context. Have the teammate re enter plan mode, complete exploration, and call ExitPlanMode again. The request id is generated automatically by the plan mode system.
Two teammates are waiting on each other and neither is making progress.
This is a deadlock: both are blocked waiting for the other to finish first. The lead should send a direct message to one teammate with a stub or partial result so it can unblock and proceed.
Related Skills
[team composition patterns](../team composition patterns/SKILL.md) — Select agent types and team size before establishing communication norms
[parallel feature development](../parallel feature development/SKILL.md) — Use communication protocols to coordinate integration handoffs between parallel implementers