checkpoint-promotion

Gate fine-tuned checkpoints with drift budgets, paired comparison, and forgetting checks before promotion. Use after a training run produces a checkpoint, when deciding whether a tuned model ships, or when a promoted model needs re-gating against updated goldens.

By wshobson · 1,417 installs

npx skills add wshobson/agents --skill checkpoint-promotion

Source repository · Upstream listing

Checkpoint Promotion The Phase 5 gate for the whole plugin: a checkpoint that trains cleanly and beats its task metric still doesn't ship without clearing all four stages below. eval harness first built the suite re run here — this skill is where that suite's baseline decides something. Input: a trained checkpoint, eval/baseline <model .json from eval harness first , and the frozen eval/drift suite.yaml . Output format: promotion report.md — the four stage evidence plus a terminal PROMOTE or REJECT verdict that /finetune Phase 5 and /promote checkpoint consume directly. The Four Stage Gate Each stage gates the next — a failure at stage 2 means stage 3 doesn't run. Stages 2 and 3 share one expensive inference pass, so running them concurrently and applying gate order at verdict time is licensed on a deterministic arena (nothing saved by serializing); a judge based arena should still wait for stage 2 first — that's where the real savings are. 1. Data quality gate. Before any eval touches the checkpoint: dedup the training set, check for eval goldens leakage (the exact failure trace to training data 's Hygiene section exists to prevent), and scan for label noise. A checkpoint trained on leaked goldens invalidates every later stage. 2. Held out + frozen capability drift suite. Re run eval harness first 's eval/drift suite.yaml — MMLU/GSM8K/IFEval plus 200–500 domain adjacent items — against the checkpoint and diff against baseline <model .json per benchmark against the Drift Budget table below. 3. Paired arena vs. base. Position randomized judge, checkpoint vs. base model, same prompts — or the deterministic paired comparison variant in references/gate templates.md when every grader in the harness is deterministic (no LLM judge; position randomization N/A there). A holdout win that loses the live arena does not ship — stage 2 numbers and stage 3 judgments must agree; a win on frozen goldens and a loss in paired comparison is a real signal, not a discrepancy to explain away. 4. Canary. 5–10% stratified rollout with auto rollback for any checkpoint reaching production traffic. Local only users stop at stage 3 — skipping stage 4 for a local deployment is the correct stopping point, not a shortcut. Drift Budget Drift (pts) Verdict ≤1 Noise — proceed 2–5 Rerun with seed variation before deciding 5 HARD FAIL — no exception for task gains The 5pt row governs regardless of the others: a checkpoint that gained 8 points on the target task and lost 6 points of general capability still fails here — task improvement never buys back a drift budget breach. Item count derives from the budget, not convenience: the strict n for a half width under half the 5pt hard fail threshold is ~1,300 at typical accuracy (p≈0.7); n=200 is a pragmatic floor (±6pt half width at that same p, n=50 ±13pt) — report the half width with every verdict, and treat a margin smaller than it as REJECT (uncertain) , not PASS/HARD FAIL. Full math and a 5 run cautionary example: references/gate templates.md . RERUN is not a verdict. A 2–5pt drift only ever produces a PROMOTE or REJECT after the seed variation rerun completes — PROMOTE requires landing back at ≤1pt (noise); any rerun still 1pt — 2–5pt band or 5pt breach alike — resolves stage 2 to a hard REJECT . No report may reach the Verdict section with stage 2 still showing RERUN . Catastrophic Forgetting Unmanaged LoRA fine tuning loses real general capability, and stage 2 is what catches it: ~43% knowledge loss unmanaged — no replay, no regularization. ~10% with basic management — some replay or a conservative LR. ~3% with replay + EWC — the disciplined case. 10–30% general data replay mix is the standard mitigation — blend general domain data into training rather than target task data alone. If a checkpoint hits the 5pt hard fail in stage 2, work this escalation ladder in order — the one canonical order this skill and references/gate templates.md both point to: 1. Adjust the replay mix fraction — swap rows, don't add them (adding confounds fraction with total optimizer steps). Dose is not monotonic at small run scale (<~100 steps) — re check drift after any swap. 2. Lower the learning rate. 3. Fewer epochs. 4. A smaller LoRA rank — the same rank/LR levers lora qlora recipes and preference optimization tune for the training run, applied here in reverse. This order is a default, not a law: remediation guidance from a single before/after run pair is a hypothesis — label it low confidence once any lever produces a reversal, and prefer a seed variation repeat over trusting the next rung blindly. A lever that clears the drift breach but drops a success criterion metric below target is a two sided tradeoff for a human, not a reason to keep descending the ladder. Full reasoning and the 5 run trajectory behind both caveats: references/gate templates.md . Disclose drift suite instruction reuse. A replay row copying the drift harness's exact instruction phrasing (not just disjoint source items) makes that benchmark's post replay score an upper bound — flag it instruction familiar, or re probe with a paraphrase, before treating a near budget pass as clean. The Verdict promotion report.md covers all four stages as sections and must end with a terminal verdict: PROMOTE or REJECT , the evidence that produced it, and exactly one top remediation when the verdict is REJECT . Template: references/gate templates.md . The terminal contract other skills parse: REJECT is a result, not an error. A checkpoint that fails stage 2's drift budget or stage 3's arena comparison did its job. Don't treat a REJECT as a failed run needing a rerun of this skill; it's the correct output of a working gate. One remediation, not a menu. Evidence sections may list everything observed; the verdict section names the single highest leverage fix per the escalation ladder above. A report that hedges across three possible fixes hasn't done the prioritization this skill exists to do. No auto retraining. This skill produces a verdict and a report, not a re triggered training run. A REJECT hands the remediation back to a human decision at finetuning method selection or the relevant training skill. Related Skills eval harness first — owns the drift suite and baseline this skill re runs and diffs against; no baseline <model .json means nothing to gate against. quantized export — the only valid next step after a PROMOTE verdict. preference optimization and lora qlora recipes — own the LR and rank levers in the Catastrophic Forgetting escalation path; this skill diagnoses the breach, those skills own the config that caused it. dataset curation — owns the replay mix construction recipe the escalation ladder's first rung applies. Complete promotion report.md template with all four stages, the drift suite scoring table, the paired arena protocol (item count, position randomization, win rate threshold), and a replay mix configuration example: references/gate templates.md .