inspired-product

Build empowered product teams using discovery and delivery dual-track. Use when the user mentions "product discovery", "empowered teams", "feature factory", "opportunity assessment", "product vision", "product strategy", "what should we build", or "our roadmap is just a feature list". Also trigger w

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npx skills add wondelai/skills --skill inspired-product

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Empowered Product Teams Framework Framework for building products customers love through empowered teams that own continuous discovery and delivery. The best product companies don't ship features they solve problems, and they give teams the autonomy and accountability to figure out how. Core Principle Empowered product teams = cross functional groups given problems to solve (not features to build) who own discovery and delivery end to end. Most product failures come not from bad engineering or design but from building things nobody wants. Feature teams receive roadmaps and execute; empowered teams receive objectives and discover solutions. The difference between a feature factory and an innovation engine is whether teams are missionaries (driven by vision and empathy) or mercenaries (driven by a handed down backlog). Scoring Goal: 7/7. Score product team structures, discovery practices, or delivery processes by the Quick Diagnostic below 1 point per satisfied row , scored 0 7. Bands: 6 7 = empowered teams own outcomes and discovery runs continuously with engineers; 4 5 = discovery happens but inconsistently, or teams own output with partial outcome accountability; <=3 = a feature factory: teams receive a roadmap of dated features and skip discovery. Always state the current score and the specific failed diagnostic rows to fix to reach 7/7. Framework 1. Product Discovery vs Delivery Core concept: Product work runs on two parallel tracks: discovery determines what to build by addressing risks before engineering investment; delivery builds production quality software. Most organizations skip discovery entirely, jumping from idea to backlog to sprint. Why it works: Discovery is cheap and fast; delivery is expensive and slow. Validating ideas before committing engineering avoids the most common failure mode: building something nobody wants. Key insights: Discovery answers four risks: value (will customers use it?), usability (can they figure it out?), feasibility (can we build it?), viability (does it work for the business?) Discovery output is validated ideas backed by evidence, not PRDs or specifications Run 10 20 discovery iterations per feature that reaches delivery most ideas won't work, so fail fast and cheap Discovery is not a phase; it runs continuously alongside delivery, with engineers participating Product applications: Context Application Example New feature Validate all four risks before committing Prototype test onboarding flow with 5 users before building Roadmap prioritization Prioritize strongest discovery evidence Ship the feature with 4/5 successful user tests, not the CEO's request Sprint planning Feed backlog from validated discovery output Only discovery tested items enter the sprint Ethical boundary: Never cherry pick discovery evidence to justify a conclusion you already chose; report the tests that failed alongside the ones that passed. See [references/discovery techniques.md](references/discovery techniques.md) when planning a discovery cycle the four risks framework, a 5 stage interview script, prototyping techniques, and concrete evidence thresholds for "validated". 2. Empowered Product Teams Core concept: A small, durable, cross functional group (product manager, product designer, engineers) given a problem to solve, owning discovery and delivery, accountable for outcomes rather than output. Why it works: The people closest to the customer and the technology find better solutions than a remote roadmap author and a team that discovered the solution itself defends and refines it under pressure, where a team handed a spec ships it and moves on. Key insights: The PM is not a project manager or backlog administrator they own value and viability and need deep knowledge of customers, data, business, and industry The product designer owns the user experience holistically, not just visual design Engineers are the best source of innovation because they know what is technically possible Keep teams durable (stable membership) and highly collaborative Accountability means outcomes (adoption, retention, revenue), not output (stories shipped) Product applications: Context Application Example Team structure Organize around outcomes, not components "New user activation" team owns the whole first week experience Hiring Hire PMs for competence, not credentials Evaluate customer knowledge, data fluency, business acumen Performance Measure results, not velocity Track activation rate improvement, not stories per sprint Ethical boundary: Never claim to empower teams while overriding their discovery findings with executive mandates if leadership dictates the solution, the team is not empowered. See [references/empowered teams.md](references/empowered teams.md) when staffing or diagnosing a team role by role competence breakdowns with red flags, missionary vs mercenary dynamics, coaching, and a feature factory to empowered transformation table. 3. Product Discovery Techniques Core concept: Systematically test ideas against the four risks using opportunity assessment, customer interviews, prototyping, and user testing producing evidence quickly and cheaply. Why it works: Ideas are assumptions; without rapid testing, teams build for months on untested assumptions and discover failure only after launch. Discovery techniques compress learning cycles from months to days. Key insights: Prototypes are the primary tool: high fidelity for usability, live data for feasibility, Wizard of Oz for value Test with real target users, not colleagues; qualitative testing (5 users) reveals problems, quantitative validates at scale Interview for behavior (what they did), not opinion (what they say they want) Data reveals patterns but not causes pair it with qualitative discovery Feasibility spikes let engineers explore technical risk without full implementation Product applications: Context Application Example Early idea Opportunity assessment before design work Who is it for, what problem, how will we measure success? Usability High fidelity prototype with 5 target users Clickable Figma prototype testing task completion Value Fake door or Wizard of Oz test Button for unbuilt feature, measure click through Feasibility Engineering spike Two day investigation of real time sync risk Ethical boundary: Never deceive users beyond what valid results require Wizard of Oz prototypes are acceptable; collecting payment for non existent products is not. 4. Opportunity Assessment Core concept: Before investing in any opportunity, evaluate business value, customer need severity, market context, and organizational readiness against a structured set of questions. Why it works: Organizations have far more ideas than capacity; without rigorous assessment, teams default to the loudest stakeholder or competitor parity. A shared framework kills bad ideas early and focuses resources on high impact work. Key insights: Key questions: What business objective does this serve? Who is the target customer? What problem? How will we know we succeeded? What alternatives exist? Severity of the customer problem matters more than elegance of the solution Market timing is critical too early is as dangerous as too late Check organizational readiness: skills, technology, go to market capability Share assessments broadly to build alignment before committing resources Product applications: Context Application Example Quarterly planning Score all candidates on consistent criteria Customer severity, business impact, feasibility per opportunity Stakeholder requests Respond with assessment, not commitment "Let me assess this and share findings before we commit engineering" Resource allocation Fund highest assessed opportunities Severe pain + clear business alignment beats the nice to have See [references/opportunity assessment.md](references/opportunity assessment.md) when sizing a new opportunity before design work the full evaluation question set, market timing assessment, and prioritization scoring. See [references/stakeholder management.md](references/stakeholder management.md) when an executive or sales stakeholder hands you a solution or a HiPPO is steering the roadmap stakeholder mapping, turning a mandate into a problem to assess, evangelism, and building executive trust. 5. Product Vision and Strategy Core concept: Vision describes the future you're building toward (2 5 years out); strategy sequences the target markets, problems, and solutions that will realize it. Together they give empowered teams the context to make good autonomous decisions. Why it works: Without vision, teams make disconnected decisions; without strategy, they chase everything and achieve nothing. Vision inspires; strategy focuses. Key insights: Vision is inspiring and customer centric the world you want to create, not a feature list Strategy sequences the hard choices: which customers first, which problems first, which solutions first Product principles are guardrails for decisions the strategy doesn't cover OKRs translate strategy into measurable team objectives; outcome based roadmaps communicate intent without prescribing solutions Revisit vision annually, strategy quarterly; principles change rarely Product applications: Context Application Example Company alignment Vision aligns all teams on a shared future "Every small business can access world class financial tools" Team autonomy Strategy scopes each team's focus "This quarter: cut mid market churn via top 3 pain points" Decision making Principles resolve tradeoffs "When in doubt, choose simplicity over power" Ethical boundary: Never present a vision you know is unachievable to motivate teams or attract investment. See [references/product vision.md](references/product vision.md) when drafting or revisiting vision and strategy how to write each, product principles, translating strategy into OKRs, and building outcome based roadmaps. 6. Continuous Value Delivery Core concept: Delivery is not a launch event but a continuous flow of small, validated increments shipped to real users as frequently as possible. Why it works: Large infrequent releases accumulate risk, delay learning, and create coordination nightmares. The feedback loop between delivery and discovery compounds into a learning engine: ship, measure, learn, adjust. Key insights: Ship small and often; every release is a learning opportunity Instrumentation is not optional if you cannot measure it, you cannot learn from it Feature flags decouple deployment from release, enabling controlled rollouts and quick rollbacks MVP is the smallest release that tests a hypothesis, not a half built product Manage technical debt like financial debt: conscious tradeoffs Product applications: Context Application Example Release planning Independently shippable increments Basic search first, then filters, then saved searches Risk management Feature flags for controlled rollout Ship to 5%, measure, expand or roll back Learning loops Instrument every release to feed discovery Low search usage triggers a discovery investigation Ethical boundary: Never ship a change you cannot roll back; gate anything risky behind a flag you can flip off. See [references/case studies.md](references/case studies.md) when you want a worked example before applying the framework these principles played out at startup, growth, and enterprise stages. Common Mistakes Mistake Why It Fails Fix Treating PMs as project managers Order takers with no ownership of value or viability Hire for customer knowledge, data fluency, bus