hooked-ux
Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment). Use when the user mentions "users arent coming back", "habit formation", "engagement loops", "habit zone", or "the manipulation matrix". Also trigger when designing notification or re-engagement s
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Hook Model Framework
Framework for building habit forming products. Habits are not created — they are built through successive cycles through the Hook.
Core Principle
The Hook Model = a four phase loop that connects the user's problem to your solution frequently enough to form a habit, moving usage from deliberate to automatic.
Scoring
Goal: 10/10. When reviewing or creating product engagement mechanics, score the loop by the four Quick Diagnostic rows (internal trigger, dead simple action, variable reward, investment loads next trigger): each row earns 2 (fully satisfied), 1 (partial), or 0 (absent), then score = round(total / 8 × 10) . Then apply the ethics gate: if the Manipulation Matrix places the product as Dealer (or it hits any "When NOT to Use" condition), cap the score at 3 regardless of mechanics. Bands: 9 10 = complete loop, internal trigger identified, ethics clear; 5 6 = loop runs but leans on external triggers or predictable rewards; <=3 = broken loop or extractive design. Always state the current score and the specific diagnostic rows blocking 10/10.
The Four Phases
1. Trigger
Core concept: The actuator of behavior. Triggers are external (environment driven: notifications, emails, ads) or internal (emotion driven) — and the goal is to migrate users from external to internal triggers.
Why it works: Every habit starts with a cue. External triggers get users started, but internal triggers — boredom, loneliness, uncertainty, FOMO — drive unprompted usage because the emotion itself fires before any reminder can.
Key insights:
Map your product to the specific negative emotion it resolves (boredom, loneliness, confusion, FOMO)
Effective external triggers are well timed, actionable, and lead to the simplest possible next action
If users still need external prompts after ~30 days, no internal trigger has formed
Product applications:
Context Application Example
Onboarding External triggers establish the first loop Welcome email with one clear action
Retention Map product to internal emotional trigger Instagram resolves boredom; Google resolves confusion
Re engagement External triggers bridge gaps until habit forms Push: "Your friend just posted a photo"
Copy patterns:
"Don't miss what happened while you were away" (FOMO trigger)
"Your friend just..." (social trigger bridging to internal)
"Pick up where you left off" (routine trigger)
Ethical boundary: Don't build triggers that fire on vulnerable emotional states (depression, addiction, grief) — those users can't exercise the autonomy the loop assumes.
See [references/triggers.md](references/triggers.md) when mapping triggers — the emotion to product mapping exercise and the external to internal transition plan.
2. Action
Core concept: The simplest behavior done in anticipation of a reward, guided by the Fogg Behavior Model: Behavior = Motivation + Ability + Trigger, all converging at the same moment.
Why it works: Increasing motivation is hard and unreliable; reducing friction (increasing ability) is easier and more effective. Every extra step, field, or decision is a drop off point.
Key insights:
Six elements of simplicity: time, money, physical effort, brain cycles, social deviance, non routine
The action is the simplest behavior in anticipation of reward — not the full task
Hick's Law: more choices = slower decisions; reduce options to increase action rate
Product applications:
Context Application Example
Signup flow Minimize fields and steps One click Google/Apple sign in
Core action Completable in seconds Twitter: type 280 characters and post
Progressive disclosure Ask for more only after initial reward Duolingo: play first, create account later
Copy patterns:
"Just one tap to..." (emphasizes simplicity)
"No credit card required" (money/risk simplicity)
Buttons should be verbs: "Post", "Save", "Share" — not "Submit" or "Continue"
Ethical boundary: When you simplify an action, don't strip the cost or consequence with it — a one tap purchase must still surface the price and the commitment.
See [references/product applications.md](references/product applications.md) when adapting the loop to your context — action and investment patterns for B2B SaaS, e commerce, health, and productivity tools.
3. Variable Reward
Core concept: The phase that keeps users coming back. Anticipation of reward — not the reward itself — creates dopamine, and rewards must be variable (unpredictable) to sustain engagement.
Why it works: The brain's dopamine system responds most strongly to anticipation of uncertain rewards — the slot machine effect. Three reward types — tribe (social), hunt (resources), self (mastery) — tap fundamental human drives.
Key insights:
Tribe = social validation; Hunt = search for resources/information; Self = personal mastery
Predictable rewards lose power; finite variability eventually becomes predictable — aim for infinite variability
Autonomy is critical: users must feel in control; forced engagement backfires
Product applications:
Context Application Example
Social features (Tribe) Variable social validation Instagram likes — you never know how many
Content feeds (Hunt) Unpredictable resource stream Infinite scroll with algorithmically varied content
Gamification (Self) Accomplishment with variable difficulty Duolingo streaks + surprise bonus challenges
Copy patterns:
"See what's new" (implies variability)
"3 people responded to your post" (tribe reward, variable quantity)
"You've unlocked a new achievement!" (self reward, unexpected)
Ethical boundary: If users consistently feel worse after engaging (regret, time loss, anxiety), the reward system is extractive — avoid infinite scroll without natural stopping points.
See [references/rewards.md](references/rewards.md) when designing a reward — tribe/hunt/self patterns, the four reinforcement schedules, and reward timing. For the dopamine/anticipation mechanism behind variable rewards, see [references/neuroscience foundations.md](references/neuroscience foundations.md).
4. Investment
Core concept: Users invest something — time, data, effort, social capital, money — that improves the product for next use, raises switching costs, and loads the next trigger.
Why it works: People value what they put effort into (the IKEA effect). Investment is not about immediate reward — it improves the next cycle, creating a self reinforcing loop.
Key insights:
Investment should come after reward, not before — users invest when they feel good
Each investment should load the next trigger (posting content triggers reply notifications)
Small investments compound: preferences → better recommendations → more usage; stored value grows over time
Product applications:
Context Application Example
Data investment History improves personalization Spotify: more listening = better recommendations
Content investment User created content they won't abandon Instagram posts, Notion documents
Reputation/social investment Social capital that exists only on platform Airbnb host ratings, LinkedIn network
Copy patterns:
"Complete your profile to get better matches" (investment → future value)
"The more you use it, the smarter it gets" (compound investment)
"Invite your team to collaborate" (social investment)
Ethical boundary: Investment should genuinely improve the experience — never trap users with artificial switching costs or impossible data export; make staying the better choice through real value.
The Habit Zone
Two axes determine if a product can become a habit:
Low Frequency High Frequency
High Perceived Value Viable product (needs ads/marketing) HABIT ZONE
Low Perceived Value Failure Failure
Ask: how often do users need to engage, what's the perceived value of each engagement, and is frequency high enough to form automatic behavior?
Habit Testing
The 5% rule: a habit has formed when at least 5% of users show unprompted, habitual usage.
Three questions:
1. Who are the habitual users? Which users engage most frequently, and what do they share?
2. What are they doing? Identify the "Habit Path" — the action sequence that separates power users from casual users.
3. Why are they doing it? What internal trigger and emotion precede usage?
See [references/habit testing.md](references/habit testing.md) when running the test — cohort analysis, finding the Habit Path, and confirming the 5% threshold. For worked teardowns of these loops in real products (Instagram, Slack, Duolingo, Pinterest, and failures), see [references/case studies.md](references/case studies.md).
The Manipulation Matrix
Framework for evaluating the ethics of habit forming products:
Maker Uses Product Maker Doesn't Use
Materially Improves User's Life Facilitator Peddler
Doesn't Improve Life Entertainer Dealer
Ask: would I use this myself? Does it genuinely help users achieve their goals? Am I exploiting vulnerabilities or serving needs?
When NOT to Use the Hook Model
Your product doesn't genuinely improve lives
You're targeting vulnerable populations (children, addiction prone users)
The business model depends on user regret
Engagement conflicts with user wellbeing
See [references/ethical boundaries.md](references/ethical boundaries.md) when the Manipulation Matrix flags a concern — dark pattern catalog and how to protect vulnerable users.
Regulatory Context
Watch emerging regulation: children's apps (COPPA, GDPR K), dark patterns (rising FTC enforcement), "addictive" notification practices, and loot boxes (expanding gaming rules).
Onboarding Audit Checklist
Optimizing onboarding for habit formation:
First Trigger
[ ] First action obvious and easy; right external trigger for this user
[ ] Value proposition clear before asking for investment
First Action
[ ] Core action completable in under 60 seconds, friction removed
[ ] UI familiar (no new learning required)
First Reward
[ ] Immediate feedback with a variable element (surprise, delight)
[ ] Reward connects to an internal trigger
First Investment
[ ] Investment asked after reward (not before), small but meaningful
[ ] Investment loads the next trigger
Loop Completion
[ ] Clear path back to the trigger; external triggers sent at appropriate times
[ ] Progression through the Hook is measured
Common Mistakes
Mistake Why It Fails Fix
Relying on external triggers indefinitely You're renting attention, not building habits Map product to an emotion; transition to internal triggers within 30 days
Making the core action too complex Users drop off before the reward Simplify to minimum viable action; apply the six ability factors
Using predictable rewards Dopamine response fades with novelty Add variability across tribe, hunt, and self rewards
Asking for investment before reward Users haven't received value yet Sequence: trigger, action, reward, THEN investment
Ignoring the ethics of your hook User regret, backlash, regulatory risk Use the Manipulation Matrix; be a Facilitator, not a Dealer
Quick Diagnostic
Audit any product feature:
Question If No Action
What's the internal trigger? Users need reminders to use it Research user emotions
Is the action dead simple? Users start but don't complete Remove friction
Is the reward variable? Users get bored Add unpredictability
Does investment load next trigger? Users don't return Connect investment to triggers
Further Reading
Based on the Hook Model developed by Nir Eyal:
[ "Hooked: How to Build Habit Forming Products" ](https://www.amazon.com/Hooked How Build Habi