designing-beautiful-websites

Designs UX/UI for websites and web apps: UX strategy, information architecture, user flows, wireframes, UI systems, component specs, and polished visual design. Use when the user asks to design, redesign, modernise, critique, or improve a website, landing page, web app interface, design system, styl

By tristanmanchester · 2,583 installs

npx skills add tristanmanchester/agent-skills --skill designing-beautiful-websites

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Designing Beautiful Websites Core philosophy: Make the next action obvious. Build from user goals upward. Systemise visuals. Validate early. Why this exists Websites fail when they look “nice” but: don’t match user goals, hide key actions, require too much thinking, or are visually inconsistent. This skill turns vague requests like “make it look better” into a repeatable workflow that produces: clear structure, usable interactions, and a cohesive visual system. What “done” looks like Deliverables should be usable by builders (engineers, no code builders, future agents): Design brief : users, goals, constraints, success metrics. IA + flows : sitemap (or nav model), and 1–3 key user journeys. Layout + wireframes : responsive page structure, component inventory. Visual system : tokens (type, spacing, colour, radius, shadow), and usage rules. Component specs : states, behaviour, empty/loading/error. QA notes : accessibility, responsiveness, edge cases. If time is limited, prioritise: clarity + hierarchy + consistency + accessibility . Quick start workflow Copy this checklist into the working notes and tick it off: [ ] 0. Inputs : goal, audience, content, constraints, brand signals. [ ] 1. Strategy : user goals + business goals + success metrics. [ ] 2. Scope : pages/features/content; prioritise “key paths”. [ ] 3. Structure : IA + navigation model + flows. [ ] 4. Skeleton : wireframes + component inventory + responsive layout. [ ] 5. Surface : visual system + page comps + states. [ ] 6. Validate : usability pass + accessibility pass + consistency pass. [ ] 7. Hand off : tokens + component specs + implementation notes. Default rule: do not jump to surface polish until structure and skeleton are believable. Non‑negotiables 1) Reduce thinking Design so users rarely wonder: “Where am I?” “What do I do next?” “Is that clickable?” “Why did they call it that?” Prefer obvious over clever. 2) Use conventions aggressively Use familiar patterns unless there is a measured reason to deviate. Unusual UI is a tax on every user interaction. 3) Clear visual hierarchy Every screen must answer (at a glance): what this page is, what the primary action is, where the navigation is, what is secondary. 4) Grouping must be unambiguous If spacing is doing grouping work: there must be more space around groups than within groups . 5) Feedback and forgiveness Users should: see results of actions quickly, understand system status, and recover via undo/back/cancel where possible. Prefer preventing errors over scolding users. 6) Accessibility is part of “beautiful” Good aesthetics survive: keyboard only use, low vision, colour‑blindness, small screens, slow networks. Default outputs format When responding, produce: 1. Design brief (bullets) 2. IA + key flows (bullets + simple diagrams if useful) 3. Component inventory (table or list) 4. Design tokens (CSS variables or JSON) 5. Page level guidance (for each page/section) 6. States & edge cases 7. Implementation notes (HTML structure, CSS approach, ARIA, etc.) If the user asked for a critique/audit, output: issues (grouped by severity), fixes, and a “next iteration plan”. The workflow in practice Step 0 — Gather inputs (fast) Ask only what’s needed; otherwise assume and state assumptions. Minimum questions: Primary user : who is this for? Primary goal : what must they do? Business goal : what does success look like? Content : what is real copy/data? Brand signals : existing colours/logo/type/voice? Constraints : tech stack, deadline, accessibility level. If inputs are missing, create a working brief with explicit assumptions. Step 1 — Strategy (align intent) Produce: primary + secondary user goals, business objectives, success metrics, constraints/risk. Step 2 — Scope (decide what exists) Define: pages/screens, features, content requirements, and what is out of scope. Pick 1–3 key paths (the journeys that matter most). Optimise these first. Step 3 — Structure (make it findable) Create: sitemap / nav model (global + local nav), page purpose statements, user flows for key paths. Rule: navigation labels should be self‑evident; avoid internal jargon. Step 4 — Skeleton (arrange the UI) Create: wireframes per page, component inventory, layout constraints (container widths, grids, spacing rhythm), and priority order per breakpoint. Rule: start with the feature/content , not the “app shell”. Step 5 — Surface (make it beautiful) Build a consistent system: spacing + sizing scale, typography scale, colour palette + shades, radius + border rules, elevation/shadow scale, icon + illustration style, motion rules (optional). Apply to page comps. Step 6 — Validate (fast loops) Run these checks: Glance test (5–10 seconds): can someone tell what this is and what to do? Key‑path walkthrough: can a first‑time user complete the main task? Consistency pass: are tokens respected? is hierarchy consistent? Accessibility pass: contrast, focus states, semantics, error messaging. Step 7 — Hand off (make it buildable) Provide: tokens, component specs (states + spacing + behaviour), responsive rules, and edge cases. Default starter system Use this system unless the project already has one. Spacing & sizing scale (px) Use a non linear scale so choices are easy: 0, 4, 8, 12, 16, 24, 32, 48, 64, 96, 128 Rules: pick from the scale; avoid “one off” numbers. for grouping: inside group spacing < between group spacing . Typography scale (px) Keep it tight: 6–8 sizes is enough. Suggested: 12 caption 14 small/body secondary 16 body 20 subheading 24 h3 30 h2 40 h1/hero Rules: default body line height ~ 1.5–1.7 . limit line length for reading (~45–80 characters). use weight/colour/spacing before adding new sizes. Colour system define neutrals (backgrounds + text), one primary, and semantic accents. define shades up front (e.g., 100–900), don’t generate ad hoc lightens/darkens. “Grey” can be warm or cool; keep a consistent temperature. Contrast rules: normal text target: ≥ 4.5:1 large text target: ≥ 3:1 Elevation / shadow system Use 3–5 shadow levels that map to meaning: 1: buttons/cards (subtle) 2: popovers/menus 3: sticky headers 4: modals 5: high priority overlays Borders Prefer: spacing, subtle shadows, or small background changes over heavy borders. Empty states Empty states are a first impression. They must: explain what’s empty, why it matters, and what to do next. Progressive disclosure Use these reference files when deeper detail is needed: Workflow & deliverables → [references/WORKFLOW.md](references/WORKFLOW.md) Page patterns → [references/PAGE PATTERNS.md](references/PAGE PATTERNS.md) Audit / critique → [references/DESIGN AUDIT.md](references/DESIGN AUDIT.md) Usability & navigation → [references/USABILITY.md](references/USABILITY.md) Visual design systems → [references/VISUAL DESIGN.md](references/VISUAL DESIGN.md) Interaction & forms → [references/INTERACTION DESIGN.md](references/INTERACTION DESIGN.md) Information architecture → [references/INFORMATION ARCHITECTURE.md](references/INFORMATION ARCHITECTURE.md) Content & microcopy → [references/CONTENT COPY.md](references/CONTENT COPY.md) Responsive rules → [references/RESPONSIVE.md](references/RESPONSIVE.md) Accessibility → [references/ACCESSIBILITY.md](references/ACCESSIBILITY.md) Checklists & templates → [references/CHECKLISTS.md](references/CHECKLISTS.md) Quick search If running locally: THE EXACT PROMPT — UX/UI plan THE EXACT PROMPT — Visual polish pass THE EXACT PROMPT — Usability “glance test” THE EXACT PROMPT — Component spec (single component) THE EXACT PROMPT — Accessibility pass THE EXACT PROMPT — Responsive pass