animating-react-native-expo

Builds performant animations and gesture-driven interactions in React Native (Expo) apps using React Native Reanimated v4 and React Native Gesture Handler (GestureDetector / hook API). Use when implementing UI motion, transitions, layout/entering/exiting animations, CSS-style transitions/animations,

By tristanmanchester · 393 installs

npx skills add tristanmanchester/agent-skills --skill animating-react-native-expo

Source repository · Upstream listing

React Native motion Choose by the driver: state changes use CSS transitions, mount/reflow uses layout animations, and gestures/scroll/physics use shared values and worklets. Keep business state in React/application state and per frame values out of React renders. Do not impose animation on an interaction that works better without it. Inspect the actual stack Read package and lockfiles, native architecture/configuration, and relevant components before installing anything. Use the package manager's dependency tree command and the current [compatibility guide](https://docs.swmansion.com/react native reanimated/docs/guides/compatibility/). A declared package is not proof that its native binary or Babel plugin matches. This skill targets Reanimated 4 and RNGH 3. If the app is not on that stack, choose a deliberate supported upgrade or stay within its installed API; do not mix API generations or add compatibility wrappers. For Expo, use its SDK specific install resolution rather than independently upgrading every native package to latest. See [setup](references/setup and compat.md). The old string matching setup checker is removed; use actual dependency/build evidence instead of an 'OK' printout. Implement one complete interaction Define initial, active, completed, cancelled, interrupted, disabled, and reduced motion states. Include layout bounds, orientation/size changes, multiple touches, and navigation/unmount. Choose a clear target state rather than toggling by whether an in flight animation value happens to be nonzero. Gesture Handler 3's onDeactivate receives an event with canceled , not the old second success argument. Perform committed actions only after a successful gesture, and handle cleanup even if activation never happened. A completed animation is not proof of a successful backend mutation. Prevent duplicate submissions while an action is pending and reflect actual failure/recovery in application state. Keep worklet closures small. Use scheduleOnRN only for a function defined in the React Native runtime, such as navigation or an application callback. Do not pass a function created inside a worklet and assume it belongs to JS. A UI worklet still uses the UI thread: expensive computation can block rendering. Use [gesture contracts](references/gestures.md) for composition and current v3 semantics, and [recipes](references/recipes.md) for deliberate starting patterns. Paths under scripts/references/assets belong to the installed skill directory, not the app's own similarly named directories. Accessible motion and lifecycle Respect the system reduced motion policy in timing, spring, layout, and CSS paths. Reanimated's useReducedMotion() reports the startup setting; it is not a live subscription. Where changes must apply while running, use the app's reactive AccessibilityInfo subscription and remove the listener on cleanup. Provide a non gesture action for drag/swipe operations and preserve labels, focus, disabled state, and hit targets. A visually translated view still needs correct interaction and accessibility geometry. Stop decorative loops/frame callbacks when unmounted, off screen, backgrounded, or reduced motion disables them. Reset to a meaningful static state. Do not make accessibility depend on a particular frame rate or the completion of an exit effect. Verify Type check the actual component against the locked stack. Exercise success, cancellation, interruption, repeat activation, pending/error outcomes, reduced motion, screen reader alternatives, and supported platforms. Profile a release like build on representative hardware; UI thread execution is not a 60/120 fps guarantee. Use Hermes compatible debugging, not JSC Remote JS Debugging. Report the patch, chosen driver/API, tests actually run, and remaining device checks. Do not use dependency strings or mocked animations as native runtime proof. Targeted references [Setup](references/setup and compat.md): dependency or native build mismatch. [Gestures](references/gestures.md): v3 lifecycle, composition, or hierarchy. [Worklets](references/worklets and threading.md): cross runtime callbacks. [CSS](references/css transitions and animations.md): style transitions/loops. [Layout](references/layout animations.md): entering/exiting/reflow. [Recipes](references/recipes.md): adapting an interaction. [Performance](references/debugging and performance.md): measured frame problems. Sources reviewed 2026 09 13: upstream Reanimated compatibility and [reduced motion](https://docs.swmansion.com/react native reanimated/docs/device/useReducedMotion/), [RNGH 3 migration](https://docs.swmansion.com/react native gesture handler/docs/guides/upgrading to 3/), and [Expo integration](https://docs.expo.dev/versions/latest/sdk/reanimated/).