animating-react-native-expo
Builds performant animations and gesture-driven interactions in React Native (Expo) apps using React Native Reanimated v4 and React Native Gesture Handler (GestureDetector / hook API). Use when implementing UI motion, transitions, layout/entering/exiting animations, CSS-style transitions/animations,
By tristanmanchester · 393 installs
npx skills add tristanmanchester/agent-skills --skill animating-react-native-expo
Source repository · Upstream listing
React Native motion
Choose by the driver: state changes use CSS transitions, mount/reflow uses layout
animations, and gestures/scroll/physics use shared values and worklets. Keep
business state in React/application state and per frame values out of React renders.
Do not impose animation on an interaction that works better without it.
Inspect the actual stack
Read package and lockfiles, native architecture/configuration, and relevant
components before installing anything. Use the package manager's dependency tree
command and the current [compatibility guide](https://docs.swmansion.com/react native reanimated/docs/guides/compatibility/).
A declared package is not proof that its native binary or Babel plugin matches.
This skill targets Reanimated 4 and RNGH 3. If the app is not on that stack, choose
a deliberate supported upgrade or stay within its installed API; do not mix API
generations or add compatibility wrappers. For Expo, use its SDK specific install
resolution rather than independently upgrading every native package to latest.
See [setup](references/setup and compat.md). The old string matching setup checker
is removed; use actual dependency/build evidence instead of an 'OK' printout.
Implement one complete interaction
Define initial, active, completed, cancelled, interrupted, disabled, and reduced
motion states. Include layout bounds, orientation/size changes, multiple touches,
and navigation/unmount. Choose a clear target state rather than toggling by whether
an in flight animation value happens to be nonzero.
Gesture Handler 3's onDeactivate receives an event with canceled , not the
old second success argument. Perform committed actions only after a successful
gesture, and handle cleanup even if activation never happened. A completed animation
is not proof of a successful backend mutation. Prevent duplicate submissions while
an action is pending and reflect actual failure/recovery in application state.
Keep worklet closures small. Use scheduleOnRN only for a function defined in the
React Native runtime, such as navigation or an application callback. Do not pass a
function created inside a worklet and assume it belongs to JS. A UI worklet still
uses the UI thread: expensive computation can block rendering.
Use [gesture contracts](references/gestures.md) for composition and current v3
semantics, and [recipes](references/recipes.md) for deliberate starting patterns.
Paths under scripts/references/assets belong to the installed skill directory,
not the app's own similarly named directories.
Accessible motion and lifecycle
Respect the system reduced motion policy in timing, spring, layout, and CSS paths.
Reanimated's useReducedMotion() reports the startup setting; it is not a live
subscription. Where changes must apply while running, use the app's reactive
AccessibilityInfo subscription and remove the listener on cleanup. Provide a
non gesture action for drag/swipe operations and preserve labels, focus, disabled
state, and hit targets. A visually translated view still needs correct interaction
and accessibility geometry.
Stop decorative loops/frame callbacks when unmounted, off screen, backgrounded,
or reduced motion disables them. Reset to a meaningful static state. Do not make
accessibility depend on a particular frame rate or the completion of an exit effect.
Verify
Type check the actual component against the locked stack. Exercise success,
cancellation, interruption, repeat activation, pending/error outcomes, reduced
motion, screen reader alternatives, and supported platforms. Profile a release
like build on representative hardware; UI thread execution is not a 60/120 fps
guarantee. Use Hermes compatible debugging, not JSC Remote JS Debugging.
Report the patch, chosen driver/API, tests actually run, and remaining device
checks. Do not use dependency strings or mocked animations as native runtime proof.
Targeted references
[Setup](references/setup and compat.md): dependency or native build mismatch.
[Gestures](references/gestures.md): v3 lifecycle, composition, or hierarchy.
[Worklets](references/worklets and threading.md): cross runtime callbacks.
[CSS](references/css transitions and animations.md): style transitions/loops.
[Layout](references/layout animations.md): entering/exiting/reflow.
[Recipes](references/recipes.md): adapting an interaction.
[Performance](references/debugging and performance.md): measured frame problems.
Sources reviewed 2026 09 13: upstream Reanimated compatibility and
[reduced motion](https://docs.swmansion.com/react native reanimated/docs/device/useReducedMotion/),
[RNGH 3 migration](https://docs.swmansion.com/react native gesture handler/docs/guides/upgrading to 3/),
and [Expo integration](https://docs.expo.dev/versions/latest/sdk/reanimated/).