roblox-gui

Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.

By tabooharmony · 590 installs

npx skills add tabooharmony/roblox-brain --skill roblox-gui

Source repository · Upstream listing

roblox gui When to Load Load when building a HUD, menu, shop, dialog, notification, or UI attached to a 3D object. Quick Reference Use ScreenGui for screen overlays, SurfaceGui for a surface, and BillboardGui for floating world labels. Let UIListLayout , UIGridLayout , and constraints own repeated layout. Avoid per frame pixel positioning. Use Scale for responsive structure and Offset for deliberate padding or fixed size details. Design for touch and gamepad as well as mouse and keyboard. Bind gameplay actions with ContextActionService where it fits. For gamepad UI, define a selected entry point and deliberate directional behavior. GuiService.SelectedObject plus Selectable is the native baseline; the Focus Navigation library is optional for richer trees. Keep UI state separate from the server state that it displays. A button is not an authority boundary. In Server Authority projects, a UI may show predicted state that is later corrected. Keep durable inventory, currency, and ownership displays tied to confirmed state, and use the Input Action System for gameplay affecting input. Make scrolling, text growth, clipping, and safe area behavior explicit before adding polish. Build custom loading UI in ReplicatedFirst ; never use a client side character teleport as the readiness gate. Need the details? Load references/full.md for layout recipes and UI lifecycle patterns.