roblox-building

Use when building geometry, maps, props, or generated assets with MCP or standalone Luau.

By tabooharmony · 704 installs

npx skills add tabooharmony/roblox-brain --skill roblox-building

Source repository · Upstream listing

Roblox Building When to Load Load for Roblox geometry, props, maps, routes, landmarks, or spatial onboarding via MCP or Luau. See references/full.md for complete patterns. Quick Reference MCP Build Mode 1. Discover Studio, Workspace, and existing asset conventions. 2. Name the build root, origin, coordinates, and asset manifest. 3. Build in bounded phases and read back each asset, script, or geometry batch. 4. Validate structure, capture a deliberate view, and playtest traversal. Asset Choice Inspect and reuse a compatible existing asset first. For Creator Store or paid assets, surface source, creator, price, and licensing before insertion. Use generate procedural model for blockouts, generate mesh for textured props, and generate material for surfaces. For meshes, read back MeshPart / SurfaceAppearance , bounds, collision fidelity, anchoring; preview quality levels. Use image tools only for permitted inputs; wait for the returned job before dependent work. Runtime pixel/vertex editing ( EditableImage / EditableMesh ) is budget and permission gated, non replicating: see full reference. Fall back to native Parts/CSG and report unsuitable generation. Player Scale Player ~5 studs Door 4w×7h Ceiling 10 14 Counter 3.5 4 Seat 1.5 Path 6+ Spatial Rules Name dimensions; offset sub parts from anchor CFrames, not guessed world coordinates. Snap to 0.125/0.25/0.5 studs. Build complex CSG near origin, then PivotTo the destination. Set anchoring, collision, shadows, color, and material explicitly. Acceptance Prop: named model, pivot, scale, bounds, materials, collision, anchoring, no loose parts, asset provenance. Map: root/origin, zones, landmarks, spawns/return paths, path widths, traversal, and bounds checks excluding Baseplate/Terrain/SpawnLocation. Evidence: structural readback plus screenshot when supported, console/runtime result when playtested. Anti Patterns Guessing coordinates unanchored or duplicate parts hardcoded world positions silent CSG failure oversized batches claims without readback Need detail? Load references/full.md for CSG wrappers, map structure, validation scripts, asset recipes, and evidence workflows.