xstate-v5
Design, implement, review, and migrate XState v5 state machines and statecharts in TypeScript using modern v5 patterns. Use this whenever the user mentions XState, actors, state machines, statecharts, guards, transitions, workflows, or Stately, or is modeling non-trivial UI/app/process logic in a co
By statelyai · 428 installs
npx skills add statelyai/skills --skill xstate-v5
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XState v5
Use this skill for state machine and statechart engineering first and API correctness second.
This skill is v5 only . When examples, blog posts, answers, or local code smell v4 ish, translate them rather than mixing versions. Prefer local repo code and official v5 docs over generic memory.
Your job:
choose between xstate and @xstate/store
design a sound machine or actor system from messy requirements
write modern XState v5 TypeScript code in a consistent style
review, repair, or improve existing XState code
migrate legacy v4 ish patterns when they appear
choose the right actor kind and action shape when the problem is not just assign(...) plus fromPromise(...)
connect machines and actors to @xstate/react , @xstate/vue , @xstate/svelte , or @xstate/solid when needed
First pass
In an existing codebase:
1. Inspect local package.json files and imports.
2. Read nearby machines, stores, actors, and adapter usage.
3. Distinguish between new code, local edits, and migration work before choosing how opinionated to be.
4. Preserve surrounding style by default.
Task mode
Choose a mode before writing code:
New code : prefer the modern v5 patterns in this skill.
Local edit : preserve local structure and naming unless the current code is mixed, broken, or cleanup was requested.
Migration : prefer the smallest safe translation to v5. Preserve structure and semantics unless broader normalization was requested.
For migration and local edits, do not introduce setup(...) , named implementations, object form guards/actions, tags, or actor decomposition unless they are required for correctness, significantly reduce local complexity, or were explicitly requested.
Choose the tool
Prefer @xstate/store when the domain is simple event based state management:
no meaningful finite modes that need coordination, orchestration, or explicit lifecycle modeling
no invoked async processes
no actor communication
no need for state machine or statechart concepts such as guarded transitions, delayed transitions, parallel states, or history
Simple fetching or mutation logic can still fit @xstate/store if it does not need machine level orchestration.
Prefer XState when the domain has one or more of these:
finite modes that matter to behavior or UI
async workflows, retries, cancellation, or background processes
multiple interacting processes or child actors
explicit guards, delays, tags, or transition rules
a need to model business process flow, not just update state
If the problem is too simple for a machine, say so plainly and recommend @xstate/store .
Workflow
When requirements are fuzzy:
1. Sketch the machine shape first.
2. Name the important states, events, context, actors, and tags.
3. Call out uncertainty or tradeoffs briefly.
4. Then write the code.
When requirements are already clear, keep the sketch short or implicit and move to code.
Do not over refactor existing code for conceptual purity. Improve the model where it matters, but preserve working structure when a larger rewrite is not justified.
Modeling questions
Use these questions before writing or revising code:
What are the finite states? Put modes in states, not in context.
What belongs in context? Keep only durable data, not derivable booleans or duplicated mode.
What are the domain events? Prefer meaningful names, often dot separated, such as form.submitted or order.confirmed .
What should be a guard versus a separate branch state?
What side effects should be invoked actors versus transition actions?
Can an event carry the needed data instead of stashing temporary relay data in context for a later state?
Is fromPromise(...) actually the right actor, or is this a callback/subscription protocol that should send events back over time?
Should the machine emit events to the surrounding system instead of forcing consumers to infer everything from context?
Should a child concern be a spawned/invoked actor instead of more parent complexity?
Does the parent really need these extra intermediate states, or should a child actor own that internal detail?
Which states need tags for UI semantics such as 'loading' , 'error' , or 'dirty' ?
Can the UI use snapshot.matches(...) , tags, or snapshot.can(...) instead of extra booleans?
Preferred v5 patterns
For new code , prefer these patterns unless the local codebase has a strong reason not to:
TypeScript only.
Prefer setup({...}).createMachine({...}) .
Define named actions , guards , actors , and delays in setup(...) .
Prefer transition objects like { target: 'next' } over shorthand when it improves consistency.
Prefer arrays for actions , even for a single action, when that keeps the shape consistent.
Prefer action and guard objects such as { type: 'track' } or { type: 'isValid', params: ... } when the intent is reusable or named.
Prefer tags: [] for UI semantics and cross cutting state meaning.
Prefer domain oriented event names; preserve local naming conventions if they are already established.
In parallel states, keep transitions local to the region or substate whose lifecycle should change. Avoid region root transitions that target sibling regions or use reenter: true unless resetting that whole source region is intentional.
Prefer plain functions for derived values instead of storing derivable data in context.
Prefer event payloads over temporary context relay when one state only needs to pass data to the next step.
Prefer passing data into named actions and guards via params instead of reaching into event directly.
Do not treat assign(...) as the only action pattern. For typed reusable logic beyond simple context updates, consider setup scoped helpers from a const machineSetup = setup(...) object, such as machineSetup.createAction(...) , machineSetup.enqueueActions(...) , and machineSetup.emit(...) , or named action objects when they fit the behavior better.
When a named assign(...) action updates multiple context properties, every property updater shares the same params type. Use one coherent params object for all updated fields, or split the work into separate named actions. Do not mix incompatible params shapes inside one assigner.
When an implementation must inspect event and the type is not obvious, prefer assertEvent(...) for narrowing.
Avoid as any and other loose casts in examples and final code unless there is no cleaner local option.
Choose actor logic intentionally: prefer fromPromise(...) for one request/one result, and prefer fromCallback(...) for subscriptions, timers, external callbacks, and multi event protocols that send events back over time.
Consider emit(...) when the machine should notify the surrounding system directly.
Keep parent states coarse when possible. If extra intermediate states mainly model an implementation detail, prefer letting a child actor own that internal behavior.
If you show multiple files, wire them completely. Include real imports/exports for referenced modules and components, or keep the example smaller.
Keep event naming consistent. The . in event names is useful and meaningful, including for partial event descriptors and clearer domain grouping. See the official docs on [events and transitions](https://stately.ai/docs/transitions) and [TypeScript narrowing with assertEvent(...) ](https://stately.ai/docs/typescript).
See references/examples.md for canonical code shapes, references/advanced patterns.md when the task involves typed actions beyond assign(...) , callback actors, emitted events, or persistence/hydration, and references/observables and inspection.md for fromObservable(...) , inspection, and browser inspector patterns.
UI integration
Prefer letting the machine drive UI behavior:
use snapshot.matches(...) for finite mode checks
use tags for semantic checks such as loading, saving, or dirty
use snapshot.can(...) to drive whether an event is currently valid
avoid parallel piles of manual booleans that restate machine truth
If a component owns a small local actor, useMachine(...) is often enough.
If an actor is shared, long lived, or performance sensitive:
create or obtain an actor ref once
read slices with useSelector(...)
use actor context/provider helpers when the actor is shared across a subtree
See references/adapters.md for concise adapter guidance.
Review and repair guidance
When reviewing or fixing XState code, look for:
finite mode stored in context instead of states
giant machines that should be split into child actors
side effects hidden in random callbacks or mixed into assigners
v4 and v5 concepts mixed together in the same machine
state names and event names that describe UI mechanics instead of domain meaning
extra booleans that should be replaced by matches(...) , tags, or selectors
missed opportunities to use @xstate/store when the problem is simple
named assign(...) actions whose property updaters implicitly expect different params shapes
parallel region root transitions that target sibling regions or use reenter: true ; in v5 these can re enter the source region, reset it to its initial substate, and cancel in flight invokes
Avoid pushing decomposition too far. Actor boundaries are useful when they improve clarity, ownership, or concurrency. Do not split for its own sake.
Migration
When legacy code is present, translate toward v5 gradually and locally unless the user asked for a broader migration.
Common migration targets include:
cond guard
schema types
services actors
interpret(...) createActor(...)
old function signatures destructured v5 arguments such as ({ context, event })
For migration tasks:
preserve local structure first
change only what is needed for correctness, compatibility, or clarity
do not normalize into the full preferred house style unless the user asked for that
explain any non local refactor you choose to make
do not preserve dead or invalid hook option patterns just because they existed nearby
when migrating React usage, prefer valid current hook surfaces over trying to smuggle old interpret style implementation overrides into useMachine(...)
inspect type: 'parallel' region root transitions before copying v4 shapes into v5; move handlers down to the owning substate/region, or coordinate from a parent only when broader re entry is intentional
Use references/v4 to v5 quick ref.md for quick translation patterns.
Persistence
When persistence or hydration matters:
persist snapshots, not just context, unless context only restore is truly sufficient
prefer actor.getPersistedSnapshot() for saving machine state
prefer hydrating with createActor(machine, { snapshot }) or adapter/provider snapshot options where available
do not hand roll restoration by guessing the state value plus a partial context blob
See references/advanced patterns.md for concrete persistence and hydration patterns.
Testing
Do not introduce testing guidance unless the user asks about testing or requests tests.
If they do ask, keep it brief:
test key transitions and guards
test happy path and failure path actor behavior
test the UI against machine state rather than duplicating stateful logic
mention model based testing utilities when useful
If a link would help, point them to the XState [testing](https://stately.ai/docs/testing) and [graph/path generation](https://stately.ai/docs/graph) docs.
Optional tools
Stately Studio and inspection tools can help with design, debugging, and communication, but they are optional. Mention them when the user is designing a machine, wants visualization, or needs better debugging visibility.
[Stately Studio](https://stately.ai/docs/studio) for visual modeling and collaboration
[Inspection API]