ui-design
UI/UX quality gate and build guide for every visual output — landing pages, dashboards, web apps, portfolios, and tools. ui-design remains the main entry point. Integration model: ui-design main trunk + taste-skill overlay. - ui-design owns engineering quality (track selection, component-library str
By starchild-ai-agent · 1,739 installs
npx skills add starchild-ai-agent/official-skills --skill ui-design
Source repository · Upstream listing
UI Design Skill
This skill is the single entry point for visual work.
Use it for any user facing HTML/CSS/JS output: landing pages, dashboards, product UI, internal tools, and portfolio pages.
Step 1 — Pick the build track
Choose deliberately before coding:
Track A (hand built) : static preview, vanilla HTML/CSS/JS, quick custom pages
Track B (component library) : React/Vite/Next project using shadcn/ui, HeroUI, or coss ui
Track decision and component library strategy are always owned by ui design .
Step 2 — Taste Overlay Contract (mandatory)
Inside ui design workflow, invoke taste skill for exactly these 3 style blocks:
1. Brief Inference
2. Design Dials (layout variance / motion intensity / visual density)
3. Anti slop hard rules
Boundary
ui design keeps ownership of engineering quality and delivery.
taste skill provides style direction and anti template taste constraints.
This avoids overlap with ui design’s engineering references (component libraries, a11y, preview, data dashboard implementation).
Step 3 — Runtime order (use this every time)
1. Use ui design to select Track A/B.
2. Run taste Brief Inference before writing UI code.
3. Apply taste Design Dials to set style direction.
4. For any interactive page, define a motion plan first (what animates, why, frequency, duration, easing, reduced motion path).
5. Implement with ui design engineering rules (a11y/theme/responsive/component strategy/performance).
6. Run taste Anti slop check as final style gate before delivery.
One sentence summary:
taste decides style character
ui design guarantees robust implementation
Hard rule: if the page has interactions, motion design is mandatory (at least tactile feedback + state transition feedback). Static looking interaction states are treated as incomplete UI.
Step 4 — Conflict arbitration
When rules overlap:
Style conflict → taste skill wins
Engineering safety/correctness conflict → ui design wins
Engineering safety includes: accessibility, responsive stability, interaction reliability, runtime correctness, and performance constraints.
Step 5 — Where to read/download taste skill (no local mirror)
Do not maintain a local mirror or version stamp file.
Always read/update taste rules directly from GitHub:
Repo: https://github.com/Leonxlnx/taste skill
Main skill to consult: https://github.com/Leonxlnx/taste skill/blob/main/skills/taste skill/SKILL.md
Raw download URL: https://raw.githubusercontent.com/Leonxlnx/taste skill/main/skills/taste skill/SKILL.md
Full skill package directory: https://github.com/Leonxlnx/taste skill/tree/main/skills
When taste skill updates, re check the GitHub source directly and apply needed changes in the ui design overlay contract.
Engineering references
File Purpose
references/design process.md Engineering quality gate (a11y/theme/responsive/interaction/runtime checklist)
references/component libraries.md shadcn/ui · HeroUI · coss ui selection + lookup workflow
references/animations.md Motion implementation standards, interactive motion requirements (integrated with emil design eng decision framework), and GSAP usage notes
references/charts.md Chart.js/ECharts implementation patterns
references/dashboards.md Data sourcing, real time updates, dashboard structure, performance
taste skill GitHub source Read style rules directly from GitHub: https://github.com/Leonxlnx/taste skill/tree/main/skills