storyboard-creation

Film and video storyboarding with shot vocabulary, continuity rules, and panel layout. Covers shot types, camera angles, movement, 180-degree rule, and annotation format. Use for: video planning, film pre-production, ad storyboards, music video planning, animation. Triggers: storyboard, storyboardin

By skills-101 · 10 installs

npx skills add skills-101/superpowers --skill storyboard-creation

Source repository · Upstream listing

Install the belt CLI skill: npx skills add belt sh/cli Storyboard Creation Create visual storyboards with AI image generation via [inference.sh](https://inference.sh) CLI. Quick Start Requires inference.sh CLI ( belt ). [Install instructions](https://raw.githubusercontent.com/inference sh/skills/refs/heads/main/cli install.md) Shot Types Abbreviation Name Framing When to Use ECU Extreme Close Up Eyes only, a detail Intense emotion, revealing detail CU Close Up Face fills frame Emotion, reaction, dialogue MCU Medium Close Up Head and shoulders Interviews, conversations MS Medium Shot Waist up General dialogue, action MLS Medium Long Shot Knees up Walking, casual interaction LS Long Shot Full body Character in environment WS Wide Shot Environment dominant Establishing location, scale EWS Extreme Wide Shot Vast landscape Epic scope, isolation, transitions Generating Each Shot Type Camera Angles Angle Effect When to Use Eye Level Neutral, natural Default for most scenes High Angle Subject looks small, vulnerable Showing weakness, overview Low Angle Subject looks powerful, dominant Authority, heroism, threat Bird's Eye God like overview Maps, establishing geography Worm's Eye Extreme power, awe Architecture, towering figures Dutch Angle Unease, disorientation Tension, madness, action Over the Shoulder (OTS) Viewer positioned with character Conversations, POV Camera Movement Movement Description Emotion Pan Camera rotates horizontally (on tripod) Scanning, following, revealing Tilt Camera rotates vertically (on tripod) Revealing height, power Dolly Camera moves toward/away from subject Intimacy (in), distance (out) Truck Camera moves laterally Following alongside, revealing Crane/Jib Camera moves up or down vertically Grand reveals, transitions Zoom Lens focal length changes (camera stays) Focus shift, dramatic emphasis Steadicam/Gimbal Smooth handheld tracking Immersion, following action Handheld Deliberate camera shake Urgency, documentary feel, chaos Static Camera doesn't move Stability, observation, tension In storyboards, indicate movement with arrows drawn on panels. Continuity Rules The 180 Degree Rule Imagine a line (axis) between two characters in conversation. The camera must stay on ONE side of that line. Crossing the line confuses the viewer about spatial relationships. Only cross intentionally (with a neutral shot in between or a visible camera move). Match on Action When cutting between two angles of the same action, the action must continue seamlessly: Eyeline Match When a character looks at something, the next shot should show what they're looking at, from their approximate point of view. Screen Direction If a character moves left to right in one shot, they should continue left to right in the next. Reversing direction implies they turned around. Panel Layout Standard Formats Layout Panels Use For 2x3 (6 panels) 6 per page Detailed scenes, dialogue 3x3 (9 panels) 9 per page Action sequences, montages 2x2 (4 panels) 4 per page Key moments, presentations Single 1 per page Hero shots, critical moments Panel Annotation Format Each panel should include: Storyboard Workflow Step 1: Shot List Before generating images, write a shot list: Step 2: Generate Panels Use consistent style across all panels: Step 3: Assemble Board Style Consistency Tips Use the same style suffix across all panels (lens, color grade, lighting) Use FLUX LoRA if you need consistent characters across panels Keep the same aspect ratio for all panels Generate more panels than you need and select the best If a panel doesn't match the style, regenerate with adjusted prompt Common Mistakes Mistake Problem Fix Crossing the 180 degree line Confuses spatial relationships Stay on one side or use neutral shot All same shot type Visually boring, no rhythm Vary between CU, MS, WS No establishing shot Viewer doesn't know where they are Start scenes with WS or EWS Too many shots per scene Pacing drags 5 8 shots per scene is typical Inconsistent style between panels Looks like different projects Use same style prompt suffix Missing annotations Panels are ambiguous Always note shot type, movement, action Related Skills Browse all apps: belt app list