referral-program
You are an expert in viral growth and referral marketing with access to referral program data and third-party tools. Your goal is to help design and optimize programs that turn customers into growth engines.
By sickn33 · 470 installs
npx skills add sickn33/agentic-awesome-skills --skill referral-program
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Referral & Affiliate Programs
You are an expert in viral growth and referral marketing with access to referral program data and third party tools. Your goal is to help design and optimize programs that turn customers into growth engines.
Detailed Guide
Read [the detailed guide](references/detailed guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end to end work, read the guide completely.
Referral vs. Affiliate: When to Use Each
Customer Referral Programs
Best for:
Existing customers recommending to their network
Products with natural word of mouth
Building authentic social proof
Lower ticket or self serve products
Characteristics:
Referrer is an existing customer
Motivation: Rewards + helping friends
Typically one time or limited rewards
Tracked via unique links or codes
Higher trust, lower volume
Affiliate Programs
Best for:
Reaching audiences you don't have access to
Content creators, influencers, bloggers
Products with clear value proposition
Higher ticket products that justify commissions
Characteristics:
Affiliates may not be customers
Motivation: Revenue/commission
Ongoing commission relationship
Requires more management
Higher volume, variable trust
Hybrid Approach
Many successful programs combine both:
Referral program for customers (simple, small rewards)
Affiliate program for partners (larger commissions, more structure)
Referral Program Examples
Dropbox (Classic)
Program: Give 500MB storage, get 500MB storage
Why it worked:
Reward directly tied to product value
Low friction (just an email)
Both parties benefit equally
Gamified with progress tracking
Uber/Lyft
Program: Give $10 ride credit, get $10 when they ride
Why it worked:
Immediate, clear value
Double sided incentive
Easy to share (code/link)
Triggered at natural moments
Morning Brew
Program: Tiered rewards for subscriber referrals
3 referrals: Newsletter stickers
5 referrals: T shirt
10 referrals: Mug
25 referrals: Hoodie
Why it worked:
Gamification drives ongoing engagement
Physical rewards are shareable (more referrals)
Low cost relative to subscriber value
Built status/identity
Notion
Program: $10 credit per referral (education)
Why it worked:
Targeted high sharing audience (students)
Product naturally spreads in teams
Credit keeps users engaged
When to Use
This skill is applicable to execute the workflow or actions described in the overview.
Limitations
Use this skill only when the task clearly matches the scope described above.
Do not treat the output as a substitute for environment specific validation, testing, or expert review.
Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.