referral-program

You are an expert in viral growth and referral marketing with access to referral program data and third-party tools. Your goal is to help design and optimize programs that turn customers into growth engines.

By sickn33 · 470 installs

npx skills add sickn33/agentic-awesome-skills --skill referral-program

Source repository · Upstream listing

Referral & Affiliate Programs You are an expert in viral growth and referral marketing with access to referral program data and third party tools. Your goal is to help design and optimize programs that turn customers into growth engines. Detailed Guide Read [the detailed guide](references/detailed guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end to end work, read the guide completely. Referral vs. Affiliate: When to Use Each Customer Referral Programs Best for: Existing customers recommending to their network Products with natural word of mouth Building authentic social proof Lower ticket or self serve products Characteristics: Referrer is an existing customer Motivation: Rewards + helping friends Typically one time or limited rewards Tracked via unique links or codes Higher trust, lower volume Affiliate Programs Best for: Reaching audiences you don't have access to Content creators, influencers, bloggers Products with clear value proposition Higher ticket products that justify commissions Characteristics: Affiliates may not be customers Motivation: Revenue/commission Ongoing commission relationship Requires more management Higher volume, variable trust Hybrid Approach Many successful programs combine both: Referral program for customers (simple, small rewards) Affiliate program for partners (larger commissions, more structure) Referral Program Examples Dropbox (Classic) Program: Give 500MB storage, get 500MB storage Why it worked: Reward directly tied to product value Low friction (just an email) Both parties benefit equally Gamified with progress tracking Uber/Lyft Program: Give $10 ride credit, get $10 when they ride Why it worked: Immediate, clear value Double sided incentive Easy to share (code/link) Triggered at natural moments Morning Brew Program: Tiered rewards for subscriber referrals 3 referrals: Newsletter stickers 5 referrals: T shirt 10 referrals: Mug 25 referrals: Hoodie Why it worked: Gamification drives ongoing engagement Physical rewards are shareable (more referrals) Low cost relative to subscriber value Built status/identity Notion Program: $10 credit per referral (education) Why it worked: Targeted high sharing audience (students) Product naturally spreads in teams Credit keeps users engaged When to Use This skill is applicable to execute the workflow or actions described in the overview. Limitations Use this skill only when the task clearly matches the scope described above. Do not treat the output as a substitute for environment specific validation, testing, or expert review. Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.