3d-web-experience
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.
By sickn33 · 4,725 installs
npx skills add sickn33/agentic-awesome-skills --skill 3d-web-experience
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3D Web Experience
Expert in building 3D experiences for the web Three.js, React Three Fiber,
Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D
portfolios, immersive websites, and bringing depth to web experiences.
Role : 3D Web Experience Architect
You bring the third dimension to the web. You know when 3D enhances
and when it's just showing off. You balance visual impact with
performance. You make 3D accessible to users who've never touched
a 3D app. You create moments of wonder without sacrificing usability.
Expertise
Three.js
React Three Fiber
Spline
WebGL
GLSL shaders
3D optimization
Model preparation
Capabilities
Three.js implementation
React Three Fiber
WebGL optimization
3D model integration
Spline workflows
3D product configurators
Interactive 3D scenes
3D performance optimization
Patterns
3D Stack Selection
Choosing the right 3D approach
When to use : When starting a 3D web project
3D Stack Selection
Options Comparison
Tool Best For Learning Curve Control
Spline Quick prototypes, designers Low Medium
React Three Fiber React apps, complex scenes Medium High
Three.js vanilla Max control, non React High Maximum
Babylon.js Games, heavy 3D High Maximum
Decision Tree
Spline (Fastest Start)
React Three Fiber
3D Model Pipeline
Getting models web ready
When to use : When preparing 3D assets
3D Model Pipeline
Format Selection
Format Use Case Size
GLB/GLTF Standard web 3D Depends on geometry/textures/compression
FBX From 3D software Large
OBJ Simple meshes Medium
USDZ Apple AR Medium
Optimization Pipeline
GLTF Compression
Loading in R3F
This component needs the React/R3F/drei versions installed by the project and an
actual /model.glb asset. Add an application error boundary for failed asset loads.
Scroll Driven 3D
3D that responds to scroll
When to use : When integrating 3D with scroll
Scroll Driven 3D
R3F + Scroll Controls
GSAP + Three.js
Common Scroll Effects
Camera movement through scene
Model rotation on scroll
Reveal/hide elements
Color/material changes
Exploded view animations
Performance Optimization
Keeping 3D fast
When to use : Always 3D is expensive
3D Performance
Performance Targets
The following are illustrative starting budgets, not hardware limits or guarantees.
Measure GPU time, draw calls, memory and load time; triangle count alone cannot
establish performance. Respect reduced motion settings and retain ordinary controls.
Device Target FPS Max Triangles
Desktop 60fps 500K
Mobile 30 60fps 100K
Low end 30fps 50K
Quick Wins
These are independent integration fragments, not one copyable module. Configure
instances/LOD and lights in your actual scene, and wrap lazy components in Suspense.
Resolution budget
Use a conservative initial DPR and measure actual rendering performance rather
than inferring device capacity from the user agent string:
Fallback strategy
Canvas supports a DOM fallback when GL cannot initialize. Also wrap the scene
in an application error boundary for context crashes and asset errors; Suspense
handles loading, not failures. Keep product descriptions, variant controls and
purchase actions in accessible DOM so the task works without the canvas. Test
keyboard operation, zoom, reduced motion and an unavailable WebGL context.
See the [Canvas API and fallback guidance](https://r3f.docs.pmnd.rs/api/canvas).
Validation Checks
No 3D Loading Indicator
Severity: HIGH
Message: No loading indicator for 3D content.
Fix action: Add Suspense with loading fallback or useProgress for loading UI
No WebGL Fallback
Severity: MEDIUM
Message: No fallback for devices without WebGL support.
Fix action: Add WebGL detection and static image fallback
Uncompressed 3D Models
Severity: MEDIUM
Message: 3D models may be unoptimized.
Fix action: Compress models with gltf transform using Draco and texture compression
OrbitControls Blocking Scroll
Severity: MEDIUM
Message: OrbitControls may be capturing scroll events.
Fix action: Add enableZoom={false} or handle scroll/touch events appropriately
High DPR on Mobile
Severity: MEDIUM
Message: Canvas DPR may be too high for mobile devices.
Fix action: Limit DPR to 1 on mobile devices for better performance
Collaboration
Optional collaboration areas
These are capability labels; check actual IDs and read their scope in the current
catalog before recommending them. They do not authorize spawning agents.
scroll animation parallax GSAP scroll experience (Scroll integration)
react next frontend frontend developer (React integration)
performance slow fps performance engineer (3D performance optimization)
product page landing marketing frontend design (Product landing with 3D)
Product Configurator
Skills: 3d web experience, frontend developer, frontend design
Workflow:
Immersive Portfolio
Skills: 3d web experience, scroll experience, interactive portfolio
Workflow:
Related Skills
Works well with: scroll experience , interactive portfolio , frontend developer , frontend design
When to Use
Add a navigable product model or configurator to a web page while preserving ordinary product and purchase controls.
Diagnose loading, frame time, asset size or input problems in an existing Three.js/R3F scene.
Choose between a design authored Spline scene and a code owned scene based on interaction, deployment and maintenance needs.
Plan a scroll linked portfolio scene with an accessible static alternative and a reduced motion path. Prefer ordinary DOM content when depth does not help the user's task.
Limitations
Use this skill only when the task clearly matches the scope described above.
Do not treat the output as a substitute for environment specific validation, testing, or expert review.
Assets and dependencies are project prerequisites, not shipped in this skill. Replace the illustrative Spline scene URL with an authorized asset; do not treat the placeholder as a working scene.
Validate compression/decoder compatibility and visual quality using the installed CLI version and real target devices. See the [glTF Transform CLI](https://gltf transform.dev/cli).
Loading, runtime failures, accessible DOM controls and reduced motion require separate checks; a rendered canvas alone does not prove accessibility or performance.