3d-web-experience

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.

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npx skills add sickn33/agentic-awesome-skills --skill 3d-web-experience

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3D Web Experience Expert in building 3D experiences for the web Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Role : 3D Web Experience Architect You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability. Expertise Three.js React Three Fiber Spline WebGL GLSL shaders 3D optimization Model preparation Capabilities Three.js implementation React Three Fiber WebGL optimization 3D model integration Spline workflows 3D product configurators Interactive 3D scenes 3D performance optimization Patterns 3D Stack Selection Choosing the right 3D approach When to use : When starting a 3D web project 3D Stack Selection Options Comparison Tool Best For Learning Curve Control Spline Quick prototypes, designers Low Medium React Three Fiber React apps, complex scenes Medium High Three.js vanilla Max control, non React High Maximum Babylon.js Games, heavy 3D High Maximum Decision Tree Spline (Fastest Start) React Three Fiber 3D Model Pipeline Getting models web ready When to use : When preparing 3D assets 3D Model Pipeline Format Selection Format Use Case Size GLB/GLTF Standard web 3D Depends on geometry/textures/compression FBX From 3D software Large OBJ Simple meshes Medium USDZ Apple AR Medium Optimization Pipeline GLTF Compression Loading in R3F This component needs the React/R3F/drei versions installed by the project and an actual /model.glb asset. Add an application error boundary for failed asset loads. Scroll Driven 3D 3D that responds to scroll When to use : When integrating 3D with scroll Scroll Driven 3D R3F + Scroll Controls GSAP + Three.js Common Scroll Effects Camera movement through scene Model rotation on scroll Reveal/hide elements Color/material changes Exploded view animations Performance Optimization Keeping 3D fast When to use : Always 3D is expensive 3D Performance Performance Targets The following are illustrative starting budgets, not hardware limits or guarantees. Measure GPU time, draw calls, memory and load time; triangle count alone cannot establish performance. Respect reduced motion settings and retain ordinary controls. Device Target FPS Max Triangles Desktop 60fps 500K Mobile 30 60fps 100K Low end 30fps 50K Quick Wins These are independent integration fragments, not one copyable module. Configure instances/LOD and lights in your actual scene, and wrap lazy components in Suspense. Resolution budget Use a conservative initial DPR and measure actual rendering performance rather than inferring device capacity from the user agent string: Fallback strategy Canvas supports a DOM fallback when GL cannot initialize. Also wrap the scene in an application error boundary for context crashes and asset errors; Suspense handles loading, not failures. Keep product descriptions, variant controls and purchase actions in accessible DOM so the task works without the canvas. Test keyboard operation, zoom, reduced motion and an unavailable WebGL context. See the [Canvas API and fallback guidance](https://r3f.docs.pmnd.rs/api/canvas). Validation Checks No 3D Loading Indicator Severity: HIGH Message: No loading indicator for 3D content. Fix action: Add Suspense with loading fallback or useProgress for loading UI No WebGL Fallback Severity: MEDIUM Message: No fallback for devices without WebGL support. Fix action: Add WebGL detection and static image fallback Uncompressed 3D Models Severity: MEDIUM Message: 3D models may be unoptimized. Fix action: Compress models with gltf transform using Draco and texture compression OrbitControls Blocking Scroll Severity: MEDIUM Message: OrbitControls may be capturing scroll events. Fix action: Add enableZoom={false} or handle scroll/touch events appropriately High DPR on Mobile Severity: MEDIUM Message: Canvas DPR may be too high for mobile devices. Fix action: Limit DPR to 1 on mobile devices for better performance Collaboration Optional collaboration areas These are capability labels; check actual IDs and read their scope in the current catalog before recommending them. They do not authorize spawning agents. scroll animation parallax GSAP scroll experience (Scroll integration) react next frontend frontend developer (React integration) performance slow fps performance engineer (3D performance optimization) product page landing marketing frontend design (Product landing with 3D) Product Configurator Skills: 3d web experience, frontend developer, frontend design Workflow: Immersive Portfolio Skills: 3d web experience, scroll experience, interactive portfolio Workflow: Related Skills Works well with: scroll experience , interactive portfolio , frontend developer , frontend design When to Use Add a navigable product model or configurator to a web page while preserving ordinary product and purchase controls. Diagnose loading, frame time, asset size or input problems in an existing Three.js/R3F scene. Choose between a design authored Spline scene and a code owned scene based on interaction, deployment and maintenance needs. Plan a scroll linked portfolio scene with an accessible static alternative and a reduced motion path. Prefer ordinary DOM content when depth does not help the user's task. Limitations Use this skill only when the task clearly matches the scope described above. Do not treat the output as a substitute for environment specific validation, testing, or expert review. Assets and dependencies are project prerequisites, not shipped in this skill. Replace the illustrative Spline scene URL with an authorized asset; do not treat the placeholder as a working scene. Validate compression/decoder compatibility and visual quality using the installed CLI version and real target devices. See the [glTF Transform CLI](https://gltf transform.dev/cli). Loading, runtime failures, accessible DOM controls and reduced motion require separate checks; a rendered canvas alone does not prove accessibility or performance.