roblox-animations

Use when working with Roblox animation systems including playing, stopping, or blending animations on Humanoid characters or non-Humanoid models, handling AnimationTrack events, replacing default character animations, or debugging animation priority and blending issues.

By sentinelcore · 705 installs

npx skills add sentinelcore/roblox-skills --skill roblox-animations

Source repository · Upstream listing

Roblox Animations Reference Core Objects Object Purpose Animation Asset reference — holds AnimationId Animator Lives inside Humanoid or AnimationController; loads and drives tracks AnimationController Replaces Humanoid for non character rigs AnimationTrack Returned by LoadAnimation ; controls playback Where to Run Animation Code Scenario Script Type Location Local player character LocalScript StarterCharacterScripts NPC / server owned model Script Inside model or ServerScriptService Never play player character animations from a Script — they will not replicate correctly to the local client. Loading and Playing Animations AnimationTrack Events Looped vs One Shot Property Looped One Shot track.Looped true false Set in Animation Editor (loop toggle) Animation Editor Override at runtime track.Looped = false track.Looped = true Stops automatically No — must call track:Stop() Yes — after one cycle Animation Priority and Blending Priority controls which tracks win on contested joints. Higher priority overrides lower. Weight adjusts influence when two tracks share the same priority: Humanoid vs AnimationController Humanoid (characters and humanoid NPCs) AnimationController (props, vehicles, creatures) Replacing Default Character Animations The Animate LocalScript in the character holds animation references. Modify its AnimationId values on CharacterAdded. Available slots: idle , walk , run , jump , fall , climb , swim , swimidle , toolnone , toolslash , toollunge . Stop All Playing Animations Quick Playback Reference Upper Body Only Animations Priority blending affects all joints an animation touches. To play a wave only on the arms while legs animate from run/idle, the animation itself must be authored to only key upper body bones (leave lower body joints unkeyed in the Animation Editor). There is no runtime API to mask joints — the solution is in the animation asset, not the script. Common Mistakes Mistake Fix Playing character animations in a Script Use LocalScript in StarterCharacterScripts LoadAnimation called on Humanoid (deprecated) Call on Animator instead Two animations fighting on same joints Assign different Priority values Stopped fires immediately Animation has zero length or wrong Looped setting GetMarkerReachedSignal never fires Marker name misspelled, or animation not re uploaded after adding markers NPC animation not visible to other clients Play from a Script (server), not LocalScript AnimationController track won't play Missing Animator child inside AnimationController