monetization
Monetization strategy for iOS/macOS apps. Covers readiness assessment, pricing model selection, tier structuring, free trial strategy, and implementation guidance. Use when deciding what to charge, how to price, or planning monetization end-to-end.
By rshankras · 409 installs
npx skills add rshankras/claude-code-apple-skills --skill monetization
Source repository · Upstream listing
Monetization Strategy
End to end monetization guidance for Apple platform apps — from "should I charge?" to "here's your pricing page structure."
Sub skills in this category: external purchases/ (US web checkout via the External Purchase Link entitlement, commission flip architecture) and bundles and licensing/ (own app bundles, Family Sharing, cross developer suites, institutional volume licensing). Route there when the question is beyond the single app price tag.
When This Skill Activates
Use this skill when the user:
Asks "should I monetize my app?" or "is my app ready to charge?"
Wants help choosing between freemium, subscription, or one time purchase
Needs pricing tier recommendations
Asks about free trial strategy
Wants to plan monetization for a specific app type (kids, therapy, productivity, etc.)
Mentions "pricing", "revenue model", or "how to make money from my app"
Wants to understand Apple's commission structure
Process
Phase 1: Readiness Assessment
Before recommending a pricing model, evaluate whether the app is ready to monetize. Ask these questions via AskUserQuestion:
1. App Stage
Pre launch (idea/prototype)
Beta / TestFlight
Live with users (< 1K)
Live with traction (1K+ users)
2. Value Proposition
What problem does your app solve?
Who is the target user?
What alternatives exist (including doing nothing)?
3. Current State
Do you have active users?
What's your retention like? (Day 1, Day 7, Day 30)
Are users asking for features / willing to pay?
Readiness Scorecard
Evaluate against these criteria:
Signal Ready Not Ready
Core value Clear, differentiated Still finding product market fit
User retention D7 20% D7 < 10%
User feedback "I'd pay for this" Silence or complaints
Feature depth Enough for free + paid split Everything feels essential
Competition You offer something unique Commodity feature set
Polish Professional quality Rough edges everywhere
Recommendation thresholds:
5 6 Ready signals → Monetize now
3 4 Ready signals → Soft launch pricing (low price, gather data)
0 2 Ready signals → Focus on product first, monetize later
Phase 2: Pricing Model Selection
Based on app type and user behavior, recommend the right model.
Decision Framework
Model Comparison
Read pricing models.md for detailed comparison of each model:
Subscriptions (auto renewable)
One time purchase (paid upfront or freemium unlock)
Consumable IAP (credits, tokens)
Non consumable IAP (feature unlock)
Tip jar / patronage
Ad supported with premium upgrade
App Type Recommendations
Read app type guides.md for specific guidance by app category:
Productivity / task management
Health / therapy / wellness
Kids / education
Creative tools
Social / community
Developer tools
Finance / budgeting
Phase 3: Tier Structure
Once a model is selected, design the tier structure.
Subscription Tiers (if applicable)
Two tier structure (recommended for most indie apps):
Three tier structure (for apps with clear user segments):
Pricing Psychology
Anchor pricing : Show yearly first to make monthly look expensive
Price ending : Use .99 for < $10, round numbers for premium ($19, $29)
Yearly discount : 15 40% off monthly equivalent (sweet spot: ~30%)
Decoy effect : Three tiers where middle looks like best value
Regional pricing : Use App Store price tiers for automatic localization
Free vs. Paid Feature Split
The hardest decision. Follow these principles:
Free tier should:
Demonstrate the core value proposition
Be genuinely useful (not a crippled demo)
Create natural upgrade moments ("you've hit the limit")
Let users invest time/data before hitting the paywall
Paid tier should:
Unlock power/convenience, not basic functionality
Feel like "more of what you love" not "removing annoyances"
Include at least one "hero feature" worth paying for alone
❌ Bad splits:
Free: Can view data → Paid: Can edit data (feels hostile)
Free: 3 day trial → Paid: Everything (no ongoing free value)
Free: Everything → Paid: Remove ads (weak value prop)
✅ Good splits:
Free: 5 projects → Paid: Unlimited projects + templates
Free: Basic tracking → Paid: Insights, trends, export
Free: Single device → Paid: Sync across devices + widgets
Phase 4: Free Trial Strategy
Trial Types
Type Best For Apple Support
Introductory offer (free) Subscriptions Built in via App Store
Introductory offer (discounted) High value subscriptions Built in via App Store
Feature limited free tier Freemium apps N/A (your logic)
Time limited full access Productivity apps Built in via App Store
Trial Duration Recommendations
App Type Trial Length Reason
Daily use productivity 7 days Quick to see value
Health/fitness tracking 14 days Need time to build habit
Creative tools 7 days One project cycle
Business/professional 14 30 days Need to integrate into workflow
Education/learning 7 days One learning cycle
Trial Conversion Tactics
1. Onboard to premium features during trial (not free features)
2. Show "trial ending" reminder 2 3 days before expiration
3. Highlight value received ("You tracked 47 workouts this month")
4. Offer annual option at trial end (bigger commitment but better price)
5. Win back offer if they don't convert (promotional offer after 30 days)
Phase 5: Implementation Guidance
After strategy is set, guide implementation.
Apple Commission Structure
Scenario Apple's Cut You Keep
Standard (Year 1) 30% 70%
After Year 1 of subscription 15% 85%
Small Business Program (< $1M/yr) 15% 85%
Small Business + Year 2 subscription 15% 85%
Important: Revenue calculations should always account for Apple's cut. A $9.99/mo subscription with Small Business Program = ~$8.49/mo to you.
StoreKit 2 Implementation
For code generation, refer users to the paywall generator skill:
Paywall UI Patterns (HIG Compliant)
Do:
Show feature comparison (free vs. paid)
Display price per period clearly
Highlight savings on annual plan
Include "Restore Purchases" button
Show terms of service and privacy policy links
Use system subscription views where available (iOS 18.4+)
Don't:
Block the app immediately on launch
Use dark patterns (hidden close button, confusing language)
Make it hard to dismiss the paywall
Misrepresent subscription terms
Auto select the most expensive option
App Store Review Guidelines (Monetization)
Key rules to follow:
3.1.1 : In app purchase required for digital content/features
3.1.2 : Subscriptions must provide ongoing value
3.1.3 : "Reader" apps can link to web for account management
3.2.2 : Unacceptable business models (bait and switch, etc.)
5.6 : Developer Code of Conduct (no manipulative tactics)
Output Format
Present monetization strategy as:
References
pricing models.md — Detailed comparison of all pricing models
app type guides.md — Category specific monetization recommendations
paywall generator skill — For StoreKit 2 code generation
app store skill — For App Store description optimization
Apple App Store Review Guidelines §3 (Business)
Apple StoreKit 2 documentation