blender-uv-texturing

UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off text

By roble3 · 418 installs

npx skills add roble3/cc-blender-skill --skill blender-uv-texturing

Source repository · Upstream listing