blender-materials

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patt

By roble3 · 558 installs

npx skills add roble3/cc-blender-skill --skill blender-materials

Source repository · Upstream listing