blender-cameras
Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinemat
By roble3 · 439 installs
npx skills add roble3/cc-blender-skill --skill blender-cameras
Source repository · Upstream listing
MCP backend
Use when: Any camera placement, framing, focal length, DoF, or animated camera setup in Blender.
Before the first Blender call, read [../text to blender/references/mcp backends.md](../text to blender/references/mcp backends.md). Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent host guide.
Blender Cameras
Set up cameras with the same decisions a real cinematographer makes: focal length for feel, f stop for focus, composition for storytelling.
Focal length cheat sheet
Length Feel Use
14–24mm Very wide, distorted Architecture, claustrophobic interiors, exaggerated perspective
28–35mm Wide, "documentary" Establishing shots, environments
50mm Neutral (≈ human eye) Default storytelling
85mm Short telephoto Portraits, character close ups (flattering)
100–135mm Telephoto Hero product shots, isolated subjects
200mm+ Long tele Wildlife, surveillance look, heavy compression
Quick rule : 85mm for intimacy, 24mm for spectacle, 50mm for neutral.
Aperture / f stop
f stop DoF Use
f/1.2–2.0 Razor thin Hero portraits, dreamy
f/2.8 Shallow Standard portrait
f/4 Moderate Two subjects in frame
f/5.6–8 Medium deep Group portraits, environments
f/11+ Very deep Landscape, "everything sharp"
Recipes
Recipe 0 — Bbox aware hero camera (preferred for orchestrator chains)
Use this when you have a specific subject. Computes the subject's bounding box, places camera at a distance that fits the subject in ~80% of the frame vertically, and aims via Track To.
For elongated vertical subjects (sword, flag, candle): biggest dimension is height; the framing math fits height to 80% of vertical frame, which is what you want.
For wide horizontal subjects (car, table): biggest is width; it fits width to 80% of vertical frame too which over zooms — for those, swap to frame per meter h = (sensor h mm aspect ratio) / focal mm or adjust target fill down.
Recipe 1 — Hero portrait camera (85mm + shallow DoF)
Recipe 2 — Wide environmental establishing shot (24mm)
Recipe 3 — Product hero (100mm + macro DoF)
Recipe 4 — Composition guides (rule of thirds overlay)
These overlays show in viewport only; no effect on render.
Recipe 5 — Orbit camera animation (10 second 360° turntable)
Recipe 6 — Push in / dolly (camera moves forward, no zoom)
A push in (physical move forward) is visually distinct from a zoom (focal length change). Use push ins for cinematic feel, zooms for surveillance/news look.
Composition rules — enforce via positioning
1. Rule of thirds : place the subject at one of the 4 intersection points, not center.
2. Headroom : leave ~10% empty above the head.
3. Nose room : if subject faces left, leave space on the left for them to "look into".
4. Foreground/midground/background : three depth layers feel more cinematic.
Sensor sizes
Sensor Width (mm) Notes
Full frame DSLR / 35mm cinema 36 Default
APS C 22.5 1.5–1.6× crop
Super 35 24.89 Most cinema
Micro Four Thirds 17.3 Mirrorless
iPhone 15 Pro 9.8 Smartphone reference
Set with cam data.sensor width = 36 .
Common pitfalls
Symptom Fix
Distorted face on portrait Use 50mm+ for human subjects
Subject blurred, background sharp Set dof.focus object to the subject
Camera dead center on subject Apply rule of thirds; offset subject
Orbit camera tilts wildly Use Track To constraint, not manual rotation
Camera below ground in animation Add Floor constraint or check Z keyframes
DoF very slow in Cycles Acceptable for finals; viewport may use simpler approximation
When to load references/overview.md
Load when:
Cinematic effects beyond defaults: anamorphic, lens flares, vignette
Multi camera scenes (camera markers for editing)
Camera shake / handheld noise
Stereo / VR camera setup
The reference covers: full focal length theory, aperture/f stop tables, composition guides, sensor variants for matching real cameras (iPhone, cinema, DSLR), animated camera patterns, cinematic effects.