clean-code

Use when writing, reviewing, or refactoring code. Apply when naming variables or functions, structuring classes, handling errors, writing tests, or when code feels complex or hard to understand. Based on Robert C. Martin's Clean Code.

By ratacat · 356 installs

npx skills add ratacat/claude-skills --skill clean-code

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Clean Code Overview Clean code reads like well written prose. Every name reveals intent. Every function tells a story. Every class has a single purpose. The goal isn't just working code—it's code that others can understand quickly, modify safely, and extend confidently. "Clean code always looks like it was written by someone who cares." — Michael Feathers "You know you are working on clean code when each routine turns out to be pretty much what you expected." — Ward Cunningham The Boy Scout Rule: Leave the code cleaner than you found it. Every commit should improve quality, even if just slightly. Small improvements compound. Chapter References This skill provides an overview with quick references. For detailed guidance with examples, see the chapter files: chapters/names.md Meaningful Names (intention revealing, searchable, pronounceable) chapters/functions.md Functions (small, do one thing, few arguments) chapters/comments.md Comments (why to avoid, what's acceptable) chapters/objects and data.md Objects and Data Structures (Law of Demeter, DTOs) chapters/error handling.md Error Handling (exceptions, null handling, Special Case Pattern) chapters/tests.md Unit Tests (TDD, F.I.R.S.T., clean tests) chapters/classes.md Classes (SRP, cohesion, OCP, DIP) smells and heuristics.md Complete code smells reference (66 smells with explanations) Quick Reference: Names Names should reveal intent and be searchable. Rule Bad Good Reveal intent d elapsedTimeInDays Avoid disinformation accountList (not a List) accounts Make distinctions a1, a2 source, destination Pronounceable genymdhms generationTimestamp Searchable 7 MAX CLASSES PER STUDENT Classes = nouns Process Customer , Account Methods = verbs data postPayment() , save() Avoid: Manager , Processor , Data , Info in class names—they hint at unclear responsibilities. Key insight: If you need a comment to explain what a variable is, rename it instead. Quick Reference: Functions Size and Scope Ideal: 4 10 lines, rarely over 20 Indent level: Never more than one or two Do one thing — if you can extract another function with a non restating name, it's doing too much Arguments Count Guidance 0 Best 1 Good 2 Acceptable 3+ Avoid—wrap in object Flag arguments (booleans) are ugly. They proclaim the function does two things. Split it: Key Rules Command Query Separation: Do something OR answer something, not both No side effects: If checkPassword() also initializes a session, it lies Prefer exceptions to error codes: Separates happy path from error handling Extract try/catch blocks: Error handling is one thing Quick Reference: Comments Comments are, at best, a necessary evil. The proper use of comments is to compensate for our failure to express ourselves in code. Delete These Comments Redundant — restating what code says Journal/changelog — use git Commented out code — an abomination, git remembers Noise — // default constructor , // increment i Closing brace — } // end if means too much nesting Acceptable Comments Legal notices Explanation of intent (why, not what) Warning of consequences ( // takes 30 minutes ) TODO (but clean them up) Clarifying external library behavior The Rule: When you feel the urge to comment, first try to refactor the code so the comment would be unnecessary. Quick Reference: Error Handling Error handling is important, but if it obscures logic, it's wrong. Rule Details Use exceptions over return codes Separates algorithm from error handling Provide context Include operation that failed and type of failure Wrap third party APIs Minimizes dependencies, enables mocking Use Special Case Pattern Return object that handles special case (empty list, default values) Don't return null Creates work, invites NullPointerException Don't pass null Worse than returning null—forbid it by default Quick Reference: Classes Single Responsibility Principle (SRP) A class should have one, and only one, reason to change. Tests: Can you derive a concise name? (Avoid Manager , Processor , Super ) Can you describe it in 25 words without "if," "and," "or," "but"? Cohesion Methods should use the class's instance variables. When methods cluster around certain variables but not others, the class should be split. Open Closed Principle (OCP) Classes should be open for extension but closed for modification. Add new behavior via subclassing, not modifying existing code. Dependency Inversion Principle (DIP) Depend on abstractions, not concrete details. Inject dependencies for testability. Quick Reference: Tests The Three Laws of TDD 1. Don't write production code until you have a failing test 2. Don't write more test than sufficient to fail 3. Don't write more production code than sufficient to pass F.I.R.S.T. Principles Fast — Run quickly so you run them often Independent — Don't depend on each other Repeatable — Same result in any environment Self Validating — Boolean output (pass/fail) Timely — Written just before production code Clean Tests Readability is paramount Use BUILD OPERATE CHECK pattern Create domain specific testing language One concept per test (not necessarily one assert) Warning: Test code is just as important as production code. If you let tests rot, your code will rot too. Objects vs Data Structures Concept Hides Exposes Easy to add... Objects Data Functions New types Data Structures Nothing Data New functions The idea that everything is an object is a myth. Sometimes you want simple data structures with procedures operating on them. Law of Demeter A method should only call methods of: The class itself Objects it creates Objects passed as arguments Objects held in instance variables Don't call methods on objects returned by allowed functions (train wrecks): The Most Critical Smells From Chapter 17's comprehensive list, these are the most important: G5: Duplication The root of all evil in software. Every duplication is a missed abstraction opportunity: Identical code → extract to function Repeated switch/if else → polymorphism Similar algorithms → Template Method or Strategy pattern G30: Functions Should Do One Thing If you can extract another function from it, the original was doing more than one thing. N1: Choose Descriptive Names Names are 90% of what makes code readable. Take time to choose wisely. F1: Too Many Arguments Zero is best, then one, two, three. More requires justification. F3: Flag Arguments Boolean parameters mean the function does two things. Split it. G9: Dead Code Code that isn't executed. Delete it—version control remembers. G11: Inconsistency If you do something one way, do all similar things the same way. C5: Commented Out Code An abomination. Delete it immediately. The Craft "Writing clean code requires the disciplined use of a myriad little techniques applied through a painstakingly acquired sense of 'cleanliness.' The code sense is the key." Clean code isn't written by following rules mechanically. It comes from values that drive disciplines—caring about craft, respecting readers of your code, and taking pride in professional work. How do you write clean code? First drafts are clumsy—long functions, nested loops, arbitrary names, duplication. You refine: break out functions, change names, eliminate duplication, shrink methods. Nobody writes clean code from the start. Getting software to work and making it clean are different activities. Most of us have limited room in our heads, so we focus on getting code to work first. The problem is that too many of us think we are done once the program works. We fail to switch to organization and cleanliness. We move on to the next problem rather than going back and breaking overstuffed classes into decoupled units. Don't. Go back. Clean it up. Leave it better than you found it.