design-game
Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use
By playableintelligence · 1,243 installs
npx skills add playableintelligence/game-creator --skill design-game
Source repository · Upstream listing
Performance Notes
Take your time to do this thoroughly
Quality is more important than speed
Do not skip validation steps
Design Game
Run a UI/UX design pass on an existing game to improve visuals, atmosphere, and game feel. No design experience needed — this command analyzes your game and applies proven visual patterns.
Instructions
Analyze the game at $ARGUMENTS (or the current directory if no path given).
First, load the game designer skill to get the full design vocabulary and patterns.
Step 1: Audit
Read package.json to identify the engine
Read src/core/Constants.js for the current color palette and config
Read all scene files to understand current visuals
Read entity files to see how game objects are drawn
Read src/core/EventBus.js for existing events
Step 2: Design Report
Score each area 1 5 and present as a table:
Area Score Notes
Background & Atmosphere
Color Palette
Animations & Tweens
Particle Effects
Screen Transitions
Typography
Game Feel / Juice
Game Over
Expression Usage If personality characters exist, score how reactively expressions change to game events. Score 1 if expressions never change.
Then list the top improvements ranked by visual impact, with a plain English description of what each one does (e.g., "Add a sky gradient so the background looks like a real sky instead of a flat color").
Step 3: Implement
Ask the user which improvements they want, or implement all if they say so. Follow the game designer skill patterns:
1. All new values in Constants.js
2. Use EventBus for triggering effects
3. Don't alter gameplay (physics, scoring, controls, spawn timing)
4. Prefer procedural graphics
5. New files in proper directories
Step 4: Verify
Run npm run build to confirm no errors
Summarize all changes made in plain English
Example Usage
Full design pass
Result: Audits visuals → scores Background 2/5, Particles 1/5, Typography 3/5 → adds sky gradient background, star parallax, explosion particles on asteroid destroy, screen shake on hit, smooth scene transitions. All values in Constants.js.
Troubleshooting
Visual changes cause performance drops
Cause: Too many particle emitters or gradient fills per frame.
Fix: Limit active particles (pool and reuse). Use cached gradient textures instead of recreating per frame.
Design changes break layout on different screen sizes
Cause: Hardcoded pixel positions instead of using PX scale factor.
Fix: All positions and sizes should use Constants.js PX relative values.
Next Step
Tell the user:
Your game looks much better now! Next, run /game creator:add audio to add chiptune background music and retro sound effects — all procedurally generated, no audio files needed.
Pipeline progress: ~~/viral game~~ → ~~/design game~~ → /add audio → /qa game → /review game
(This is the /viral game one shot pipeline — not the /make game multi session, milestone driven workflow.)