app-sizzle

Use when the user asks for app sizzle or a task matching the examples below. Generate cinematic 1080p iOS app teaser videos from real App Store screenshots, with a GPT-image-2 enhancement pass on each selected screen before generation. Output is a beat-driven cinematic teaser built from GPT-enhanced

By pika-labs · 1,655 installs

npx skills add pika-labs/pika-plugins --skill app-sizzle

Source repository · Upstream listing

App Sizzle — GPT Image 2 Enhanced iOS App Teaser Generate a polished 15 second app teaser from real app screens. Each selected screen is passed through GPT image 2 before Seedance so compressed captures become cleaner references without inventing UI. Cost transparency gate Before any paid MCP call, call identity balance({verbose: true}) once. Surface the current balance, recent burn rate, and remaining runway, then gate the run with this exact message: Estimated cost: about 3,000 4,000 credits (~$30 $40) for a typical run with screenshot enhancement plus Seedance video. This exceeds $5, so Reply proceed to continue or cancel to stop. Do not call any paid MCP tool until the user replies proceed . If the user replies cancel , stop without generating. For non interactive quick or config callers, require cost ack=proceed in the config; if it is absent, stop with the estimate instead of spending credits. Generation contract: use resolution="1080p" , duration=15 , and sound=True . Skip fast=true because it caps Seedance at 720p. The skill owns duration and sound so the user only has to supply app identity, screens, logo, and aspect ratio. The visual aesthetic is derived from the app's personality — not defaulted to liquid glass. The agent reads the app's soul from its icon, screenshots, and category, then chooses a treatment. The user provides the app identity and assets; the agent decides everything else (mode, prompt, camera, style). Pre generation wall clock guard Start a timer at skill start once the required app identity and screen/logo source are available and the cost gate has passed. Time spent waiting for the user's proceed reply, or for non interactive cost ack=proceed , is not prep time and must not trigger this guard. If required inputs or real assets are missing, stop at Stage 0 or Stage 0.5 and ask for them; do not bypass the asset gate. For runs with required inputs in hand, the first paid generation call is the GPT image 2 generate image edit enhancement pass, and it must be invoked within 5 minutes of skill start. If you have not invoked the first generate image edit enhancement within 5 minutes of skill start, stop before any paid generation call and report failed pre generation timeout with what you have so far: fetched assets, selected screens, feature map, arc, enhancement prompt status, Seedance prompt draft if any, and the exact blocker. Do not keep refining analysis, enhancement wording, prompt wording, or camera language. Print a single line progress checkpoint after each prep stage and right before the paid generation call: Stage 1/3 done — assets sourced and screened, analyzing screenshots. Stage 2/3 done — feature map and arc written, locking enhancement prompts. Stage 3/3 done — enhancement prompts locked, calling GPT image 2 now. Feature map and enhancement prompt writing is maximum 2 passes before the first generate image edit call. After the max 2 passes, ship what you have to generate image edit ; do not continue polishing enhancement wording, screen analysis, or arc language. Seedance prompt writing is maximum 2 passes after enhancements complete; then ship what you have to generate reference video . Long running task status polling When any long running generation or edit call returns a task id with or without an initial status, including {task id} , {task id, status: "queued"} , or an initial queued , running , or processing status, record the task id and start time immediately. Call task status({task id}) in a tight loop until terminal ( completed failed cancelled ). No manual sleep and no Bash polling; the worker holds each status call open. Emit ONE visible progress line every 60s while status is queued , running , or processing : Seedance i2v queued for {N}m {S}s... still processing . Replace the provider/stage label when polling Kling, GPT image 2, overlay, or edit tasks. On completed , unwrap the returned result URL and continue. On failed or cancelled , surface failure to the user with task id , status, and the last status message. After 15 min total from the original submit, call task cancel({task id}) if the task is still non terminal, then surface failure to the user. If cancel reports the task is already terminal, call status once more and report that terminal result. Do not submit a duplicate request while the original task is still queued , running , or processing . Mode: Reference to Video Primary: generate reference video(provider="seedance", resolution="1080p") with 3–5 screenshots + the app icon/logo as the final reference. Fallback to provider="kling", quality mode="pro" (= 1080p) when: Seedance returns non audio partner validation failed (celebrity faces, screen recording UI) Seedance returns insufficient balance Seedance stays queued/running until it returns a timeout such as seedance timed out after ... Do not treat generated audio moderation as an immediate Kling fallback. See the Seedance generated audio moderation recovery runbook in Generate Video first. Kling prompt uses <<<image 1 … <<<image 5 tokens instead of @Image1 … @Image5 . Drop the resolution param (Kling uses quality mode instead). See Gotchas. Stage 0 — Asset Sourcing If invoked with empty args and no relevant prior context, print this menu verbatim and stop. Do not call tools until the user supplies the app identity and screen source. If the trigger message or prior context already supplies part of this, ask only for the missing required fields before touching any tool. These are the only questions the user needs to answer; the agent decides mode, prompt, camera, and style. Once answered, the agent: 1. Sources the screens (MCP App Store fetch / website capture / upload local files) 2. Analyzes each screen (Stage 1) — reads every screenshot, maps UI → feature 3. Designs the narrative arc (Stage 2) — builds a 15s story structure before touching the prompt 4. Selects the 3–5 best screens for the promo (ordered by narrative role) 5. Uploads logo + screens to get public URLs 6. Writes the screen specific prompt (Template A or B) 7. Generates at 1080p Stage 0.5 — Asset Gate Before calling any generation tool, verify both assets are in hand: Asset Required If missing Real app screenshots (≥1 actual sourced image) Yes Stop and ask for screenshots Brand logo OR app icon Yes Use the fetch appstore screens icon when App Store sourcing is used; otherwise stop and ask for a logo/icon If either is missing, tell the user exactly what's needed and wait. Real assets are what keep the teaser grounded; text to video placeholders make Seedance invent UI. Avoid: Generate using text to video as a substitute when screens were expected Describe imaginary UI in the prompt ("a dark dashboard with…") without a real reference image Proceed with "I'll use a placeholder for now" Make up what the app looks like from its name or description The only acceptable path forward is real assets from the user. If MCP fetching or capturing failed (App Store returned nothing, website screenshot errored), report what happened and ask the user to provide the screens manually. Never invent them. Avatar type probe for human or character assets App screenshots and app icons are the only default visual anchors. App sizzle is not a founder/creator face skill, so a missing screen or logo is never filled with a user avatar. Before any paid generate image edit or generate reference video call, run this Avatar type probe only when a user supplied screen, logo, promo image, mascot, founder photo, or character asset includes a prominent person or character that would become an enhancement or video reference. For ordinary app screenshots with incidental faces, prefer a different screenshot or crop the face before upload. Call analyze media once on that asset: Route from the result: recognized IP / copyright risk STOP only when avatar type is "recognized ip" , or recognized character names a specific character (for example "Batman" ), or when both moderation risk is "high" and recommendation is "reject" . Treat recognized character: null , empty string, "none" , "unknown" , "n/a" , and low/medium moderation risk as not enough to stop by themselves. Run this check before the real/stylized routes. A chibi Batman is still Batman even when avatar type is stylized / illustrated. real human / AI generated realistic proceed only if this is a legitimate app screenshot or user supplied promo asset; otherwise ask for app UI instead. stylized / illustrated proceed with a visible warning that stylized characters may reduce Seedance reliability, but do not substitute them for missing screens. trademarked / copyrighted STOP before generation. Surface this message: The supplied avatar appears to be a trademarked character ([X]). Most video providers will moderate this and refuse to generate. Pass avatar <real looking photo url to override. For app sizzle, ask for non IP app screenshots/logo instead of using the avatar override as a screen substitute. Screen Sourcing iOS App Store Use Pika MCP fetch appstore screens ; do not use a local scraper. It accepts a full App Store URL, numeric app ID, or app name search term: Expected result shape: If fetch appstore screens returns no screenshots, report the error and ask the user for 3 5 real screenshots plus a logo/icon. Do not fall back to Playwright/headless App Store capture and do not invent UI. After App Store assets are fetched, pick the 3–5 screens that show the core UI. Skip: Pure text/splash screens (no UI) Blank or loading states Screens with faces (may trigger content policy) Screen selection principle — maximize visual contrast. Each selected screen should look as different as possible from the others: dark vs. light background, UI dense vs. photo heavy, micro close up vs. wide grid, minimal vs. busy. If all your screens look similar, Seedance blends them into a visual mush. What made Dazz Cam work: 3D camera grid + Polaroid output + VHS panels + fisheye orb — four completely distinct visual worlds. What makes teasers fail: four screens of the same UI at slightly different scroll positions. Web App / Website (auto capture) Use Pika MCP's capture tool: Call once per distinct page/view you want to include. Local Files User provides paths → upload each via Pika MCP (see Asset Upload section below). Stage 1 — App Analysis After sourcing screens, read every screenshot using Claude's vision before writing a single word of prompt. This is the most important step — skip it and you get a generic glass blob with no story. For each screenshot, record: What UI is shown — e.g. "chat input with suggested prompts", "video timeline with AI edit chips", "agent result card showing a generated clip" What feature it represents — e.g. "creation entry", "agent at work", "output/share" Emotional register — is this the power moment, the ease moment, the aha moment? Also pull the app metadata from the fetch appstore screens result, or from the user provided description: App name, subtitle, one line value prop Category and target user Output of Stage 1: A numbered feature map: After the map, score each screen for visual uniqueness : does it look completely different from the others you've mapped? Prefer screens with distinct color palettes, distinct layout density, and distinct subject matter. A great set has maximum visual spread — the hook should feel nothing like the build, which should feel nothing like the reveal. Do NOT proceed to Stage 2 until this map is written out. Stage 2 — Narrative Architecture Every 15s promo needs a spine. Design the story arc before touching the prompt template. The 4 beat structure Beat Seco