ui-ux-polish

Iterative UI/UX polishing workflow for web applications. Use when improving visual polish, refining desktop and mobile UX separately, running iterative enhancement cycles, applying design patterns like glassmorphism or bento grids, or auditing accessibility and WCAG compliance. Use for Stripe-level

By oakoss · 490 installs

npx skills add oakoss/agent-skills --skill ui-ux-polish

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UI/UX Polish Iterative enhancement workflow that takes working web applications from decent to world class. Covers desktop and mobile optimization as separate modalities, visual design patterns, and accessibility standards. When to use : The app works correctly with basic styling in place and you want to improve visual quality through iterative refinement. Also use for applying specific design patterns (glassmorphism, neumorphism, bento grids) or auditing accessibility. When NOT to use : The app is broken or buggy (fix bugs first), styling is fundamentally wrong (needs complete overhaul), or no basic design system exists yet. Quick Reference Pattern Technique Key Point Iterative polish Run the same polish prompt 10+ times Small improvements compound dramatically Desktop/mobile split Optimize each modality independently Prevents compromises that hurt both Glassmorphism backdrop blur xl + bg white/70 + border Functional depth with legibility Neumorphism Dual direction box shadows Best in light mode; use borders for a11y Bento grid CSS Grid with rounded 3xl cells Hero cell spans multiple columns/rows WCAG 2.2 AA Contrast ratios + target sizes + focus visible 4.5:1 text, 3:1 UI, 24x24px targets Reduced motion prefers reduced motion: reduce Disable animations for motion sensitive users Semantic HTML Landmarks + heading hierarchy + native elements Use <button not <div role="button" Inclusive design Multiple input methods + error forgiveness Support keyboard, voice, and touch equally Typography hierarchy Consistent scale with clear levels Font size, weight, and spacing rhythm Spacing rhythm Consistent padding and margin scale Use design token multiples (4px, 8px, 16px) Hover/focus states Visible feedback on all interactive elements Keyboard users need visible focus indicators Animation/transitions ease out enter, ease in exit, 100 300ms Prefer transform/opacity for GPU compositing Micro interactions Button press, toggle, focus, success/error Always respect prefers reduced motion Common Mistakes Mistake Correct Pattern Running polish on a broken app Fix all functional bugs first, then apply iterative polish Making one large pass instead of many small ones Run 10+ iterations; incremental improvements compound Optimizing desktop and mobile simultaneously Treat each as a separate modality and optimize independently Stopping after changes appear minimal Keep iterating; subtle spacing and typography tweaks add up Applying glassmorphism to all elements Use glass effects strategically on cards and modals only Neumorphism without accessibility borders Add a 1px border for low vision users (contrast requirement) Ignoring prefers reduced motion Always respect system motion preferences in CSS Using <div with click handlers instead of <button Use native semantic HTML elements for built in accessibility Delegation Desktop and mobile polish in parallel : Use Task agent to run separate polish passes for each modality Visual regression verification : Use Explore agent to check that polish iterations have not broken layout or accessibility Design system alignment planning : Use Plan agent to establish spacing, typography, and color patterns before polishing Full accessibility audits : Delegate to accessibility skill for in depth WCAG compliance, ARIA patterns, focus management, and screen reader testing References [Polish Workflow](references/polish workflow.md) The iterative polish prompt, why it works, iteration protocol, and multi agent strategies [Design Patterns](references/design patterns.md) Glassmorphism, neumorphism, bento grids with Tailwind implementations [Accessibility](references/accessibility.md) WCAG 2.2 AA standards, semantic HTML, ARIA, inclusive design, and reduced motion [Animation and Micro interactions](references/animation and microinteractions.md) CSS transitions, loading states, spring animations, page transitions, and Tailwind animation utilities