ui-ux-polish
Iterative UI/UX polishing workflow for web applications. Use when improving visual polish, refining desktop and mobile UX separately, running iterative enhancement cycles, applying design patterns like glassmorphism or bento grids, or auditing accessibility and WCAG compliance. Use for Stripe-level
By oakoss · 490 installs
npx skills add oakoss/agent-skills --skill ui-ux-polish
Source repository · Upstream listing
UI/UX Polish
Iterative enhancement workflow that takes working web applications from decent to world class. Covers desktop and mobile optimization as separate modalities, visual design patterns, and accessibility standards.
When to use : The app works correctly with basic styling in place and you want to improve visual quality through iterative refinement. Also use for applying specific design patterns (glassmorphism, neumorphism, bento grids) or auditing accessibility.
When NOT to use : The app is broken or buggy (fix bugs first), styling is fundamentally wrong (needs complete overhaul), or no basic design system exists yet.
Quick Reference
Pattern Technique Key Point
Iterative polish Run the same polish prompt 10+ times Small improvements compound dramatically
Desktop/mobile split Optimize each modality independently Prevents compromises that hurt both
Glassmorphism backdrop blur xl + bg white/70 + border Functional depth with legibility
Neumorphism Dual direction box shadows Best in light mode; use borders for a11y
Bento grid CSS Grid with rounded 3xl cells Hero cell spans multiple columns/rows
WCAG 2.2 AA Contrast ratios + target sizes + focus visible 4.5:1 text, 3:1 UI, 24x24px targets
Reduced motion prefers reduced motion: reduce Disable animations for motion sensitive users
Semantic HTML Landmarks + heading hierarchy + native elements Use <button not <div role="button"
Inclusive design Multiple input methods + error forgiveness Support keyboard, voice, and touch equally
Typography hierarchy Consistent scale with clear levels Font size, weight, and spacing rhythm
Spacing rhythm Consistent padding and margin scale Use design token multiples (4px, 8px, 16px)
Hover/focus states Visible feedback on all interactive elements Keyboard users need visible focus indicators
Animation/transitions ease out enter, ease in exit, 100 300ms Prefer transform/opacity for GPU compositing
Micro interactions Button press, toggle, focus, success/error Always respect prefers reduced motion
Common Mistakes
Mistake Correct Pattern
Running polish on a broken app Fix all functional bugs first, then apply iterative polish
Making one large pass instead of many small ones Run 10+ iterations; incremental improvements compound
Optimizing desktop and mobile simultaneously Treat each as a separate modality and optimize independently
Stopping after changes appear minimal Keep iterating; subtle spacing and typography tweaks add up
Applying glassmorphism to all elements Use glass effects strategically on cards and modals only
Neumorphism without accessibility borders Add a 1px border for low vision users (contrast requirement)
Ignoring prefers reduced motion Always respect system motion preferences in CSS
Using <div with click handlers instead of <button Use native semantic HTML elements for built in accessibility
Delegation
Desktop and mobile polish in parallel : Use Task agent to run separate polish passes for each modality
Visual regression verification : Use Explore agent to check that polish iterations have not broken layout or accessibility
Design system alignment planning : Use Plan agent to establish spacing, typography, and color patterns before polishing
Full accessibility audits : Delegate to accessibility skill for in depth WCAG compliance, ARIA patterns, focus management, and screen reader testing
References
[Polish Workflow](references/polish workflow.md) The iterative polish prompt, why it works, iteration protocol, and multi agent strategies
[Design Patterns](references/design patterns.md) Glassmorphism, neumorphism, bento grids with Tailwind implementations
[Accessibility](references/accessibility.md) WCAG 2.2 AA standards, semantic HTML, ARIA, inclusive design, and reduced motion
[Animation and Micro interactions](references/animation and microinteractions.md) CSS transitions, loading states, spring animations, page transitions, and Tailwind animation utilities