omniverse-realtime-viewer

Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.

By nvidia · 2,059 installs

npx skills add nvidia/skills --skill omniverse-realtime-viewer

Source repository · Upstream listing

<! SPDX FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. <! SPDX License Identifier: Apache 2.0 Omniverse Realtime Viewer This is the top level entry point for the Omniverse Realtime Viewer skill package. It is self contained: all required routing, conventions, and validation guidance live in the selected references. Use the focused reference documents as implementation recipes. This file chooses the right recipes and preserves the architectural rules that must hold across all generated viewer apps. Instructions Start by classifying the requested viewer, then read only the references needed for that delivery path and feature set. Implement the render path first, layer interaction and UI behavior on top of it, and finish by capturing validation evidence from references/validation.md . Read Order 1. Read references/routing.md to choose the delivery path and focused references. 2. Read references/conventions.md before implementing camera, input, selection, viewport, streaming protocol, scene loading, or environment behavior. 3. For broad viewer requests, read references/usd viewer app/README.md . 4. If the delivery path is unclear, read references/streaming vs local/README.md . 5. If the prompt includes layout, panels, controls, inspectors, status, or UX, read references/viewer ux workflow/README.md and then the focused viewer UI references. This applies to React/WebRTC, Tauri, Electron, ovui , ovwidgets , and Dear ImGui apps; "frontend" means user facing UI, not only browser UI. 6. For viewport interaction, read references/viewer input routing/README.md before references/camera controls/README.md , references/native picking selection/README.md , or references/object selection/README.md . 7. For new viewer apps or ovrtx work, read the ovstage references before renderer, scene loading, stage management, camera, selection, or transform write references. 8. For NVCF self hosted deployment, read references/cloud deployment/nvcf self hosted.md before the selected cloud deployment and streaming references. 9. Read only the focused capability references needed for the requested app. 10. Use references/validation.md to capture review evidence before handoff. Non Negotiables Use ovrtx for all USD and 3D rendering. Browser apps display an ovstream WebRTC video stream plus UI. The browser does not render USD geometry. Do not substitute WebGL, Three.js, Babylon.js, PlayCanvas, A Frame, model viewer, react three fiber, glTF browser viewers, or other client side 3D renderers. If local validation cannot run because the GPU/runtime environment is absent, scaffold the ovrtx path and document the runtime requirement. Do not add a browser renderer fallback. Keep user USD files unmodified. Viewer cameras, render products, render vars, settings, selection metadata, and runtime state belong in session/composite layers, OVStage runtime state, or app state. Keep one owner for renderer.step() , stage mutation, native picking, selection writes, OVStage publication, and live attribute writes. Use OVStage runtime writes for interchangeable transform animation, material/effect attributes, visibility toggles, physics pose samples, and reversible viewer owned state. Keep native OVRTX APIs for rendering, pick queues, and selection outline visualization. Keep dependency acquisition in references/dependencies/README.md and deployment choices in references/cloud deployment/README.md ; do not duplicate package locations or deployment setup. Focused Reference Families Entry points and recipes: references/usd viewer app/README.md , references/streaming viewer recipe/README.md , references/ovui local viewer recipe/README.md , references/streaming vs local/README.md , references/electron shm viewer/README.md , references/ovwidgets editor shell/README.md . Rendering and stage: references/ovstage runtime/README.md , references/ovstage population/README.md , references/ovstage data plane/README.md , references/ovstage ovrtx integration/README.md , references/ovrtx rendering/README.md , references/stage loading/README.md , references/stage management/README.md , references/render settings/README.md , references/aov switching/README.md , references/stage hierarchy/README.md , references/stage queries/README.md , references/stage attribute reads/README.md , references/camera auto select/README.md , references/camera picker/README.md , references/prim transform safety/README.md , references/usd sample data/README.md . Delivery and runtime: references/streaming server/README.md , references/streaming client/README.md , references/streaming messages/README.md , references/streaming lifecycle/README.md , references/local viewer/README.md , references/tauri local viewer/README.md , references/cpp native viewer/README.md , references/headless shm cli/README.md , references/viewer backend interface/README.md , references/webgl shm transport/README.md . Viewer UI/UX: references/viewer ux workflow/README.md , references/viewer layout patterns/README.md , references/viewer control patterns/README.md , references/viewer data view patterns/README.md , references/viewer feedback status/README.md . Interaction: references/viewer input routing/README.md , references/camera controls/README.md , references/object selection/README.md , references/native picking selection/README.md , references/selection feedback/README.md , references/physics simulation/README.md , references/selection animation/README.md , references/transform manipulator/README.md , references/gl viewport overlay/README.md , references/ovui library/README.md , references/prim pick effects/README.md , references/prim info display/README.md , references/viewport overlays/README.md , references/physics simulation/README.md . Infrastructure: references/dependencies/README.md , references/windows native setup/README.md , references/cloud assets/README.md , references/cloud deployment/README.md , references/cloud deployment/nvcf self hosted.md , references/cloud deployment/nvcf viewer container contract.md , references/cloud deployment/gpu container runtime.md , references/cloud deployment/container image build.md , references/cloud deployment/webrtc network diagnostics.md , references/troubleshooting/README.md . AI/Agent: references/a2ui scene copilot/README.md . CAE/CFD visualization: references/cae cfd visualization/README.md , references/cae cfd visualization/data and operators.md , references/cae cfd visualization/cae data ingestion.md , references/cae cfd visualization/temporal playback.md , references/cae cfd visualization/usd authoring and materials.md , references/cae cfd visualization/ovstage render and camera.md , references/cae cfd visualization/ovui controls.md , references/cae cfd visualization/glyphs.md , references/cae cfd visualization/volume rendering.md , references/cae cfd visualization/driving cae viz via ovstage.md , references/cae cfd visualization/emitter and seed sources.md , references/cae cfd visualization/streaming cae viewer.md , references/cae cfd visualization/rtwt blueprint recreation.md , references/cae cfd visualization/coordinate systems and up axis.md . Build Workflow 1. Classify the prompt by delivery path, target user, required capabilities, runtime environment, validation needs, and explicit constraints. 2. Select a small reference set. Start with the recipe or routing reference, then add focused capabilities such as camera, picking, hierarchy, properties, render settings, transform tools, cloud assets, or deployment. 3. Read selected references before writing app code. Follow their build order, import order, data channel contracts, and renderer ownership rules. 4. Implement the OVStage population/data plane path and core render path first, then input routing and camera, then selection and data panels, then scene/settings features, then packaging or deployment. 5. Treat the selected references as the behavior contract for API shape, compatibility, and generated project structure. 6. Capture validation evidence before calling the viewer ready. Examples For a browser viewer request, use the streaming recipe references plus camera, picking, hierarchy, properties, render settings, and stream status references. For a local workstation viewer request, use the local or native delivery references plus renderer setup, stage loading, viewport input, and validation. For a "visualize CAE/CFD data in realtime" request, treat CAE/CFD as a layer, not a standalone app: first pick the delivery path ( references/streaming vs local/README.md ), build the base viewer with the matching recipe ( references/ovui local viewer recipe/README.md or references/streaming viewer recipe/README.md ), then layer references/cae cfd visualization/README.md (data → operators → USD authoring → scene) and wire controls via references/cae cfd visualization/driving cae viz via ovstage.md . Completion Checklist Selected references match the user's intent and delivery path. No code path uses a browser side 3D renderer for USD. The generated app has one clear owner for render stepping and stage mutation. User USD files remain untouched by viewer owned session data. Camera, input, selection, scene loading, and stream behavior follow references/conventions.md . Setup/build/run results and visual interaction evidence are captured with references/validation.md . ovstage References For all new viewer applications, read these before renderer, scene, interaction, or delivery references: references/ovstage runtime/README.md — runtime ownership, ordinals, publication, and recovery. references/ovstage population/README.md — composed USD population and scene generations. references/ovstage data plane/README.md — queries, writes, transforms, and runtime DTOs. references/ovstage ovrtx integration/README.md — attached renderer loop and runtime integration contract.