neo4j-nvl-skill

Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. Covers @neo4j-nvl/base (NVL class, nodes/relationships, Canvas vs WebGL renderer), @neo4j-nvl/interaction-handlers (ZoomInteraction, PanInteraction, DragNodeInteraction, ClickInteraction, HoverInteraction, BoxSel

By neo4j-contrib · 437 installs

npx skills add neo4j-contrib/neo4j-skills --skill neo4j-nvl-skill

Source repository · Upstream listing

When to Use Rendering a Neo4j graph in a browser (vanilla JS, React, Vite) with custom interactions, rendering, or data shapes Visualizing driver.executeQuery results as an interactive graph Wiring zoom, pan, drag, click, hover, lasso, or box select interactions Embedding NVL inside an existing app and synchronizing graph state When NOT to Use Pre styled embedded graph view with default behavior, no custom interactions → GraphVisualization from @neo4j ndl/react (Neo4j Needle / NDL design system) — wraps NVL with default Neo4j styling. See [Use NVL or the Needle Component?]( use nvl or the needle component) below. Python / Jupyter notebook graph visualization → neo4j/python graph visualization (the Python port of NVL) Writing/optimizing Cypher → neo4j cypher skill Driver setup / executeQuery / sessions → neo4j driver javascript skill Server side data fetching with no rendering → neo4j driver javascript skill GDS algorithm execution → neo4j gds skill or neo4j aura graph analytics skill GraphQL API → neo4j graphql skill Use NVL or the Needle Component? Need Use Embed a graph view with default Neo4j styling, no custom interactions or rendering GraphVisualization from @neo4j ndl/react (Neo4j Needle / NDL design system) — wraps NVL and accepts records shaped { id, labels, properties: { key: { stringified, type } } } ( NeoNode ) Custom interactions, custom rendering, non standard data shapes, or framework agnostic embedding This skill — use NVL directly If the answer is the first row, install and use the Needle component instead of NVL — do not duplicate styling work. Install Peer requirements: React 19 for @neo4j nvl/react . The published peerDependency range still permits React 18, but mixing major versions is not recommended — target 19. @neo4j nvl/layout workers is a transitive dependency — never install directly. neo4j driver is a peer of @neo4j nvl/base only when using nvlResultTransformer . Starter templates: https://github.com/neo4j devtools/nvl boilerplates — official per framework scaffolds; prefer these over hand rolled setups. License: NVL ships under the Neo4j Visualization Library License — for use with Neo4j products only. Cannot be used against other graph backends. Pick the Right Paradigm Need Use React app, default interactions <InteractiveNvlWrapper from @neo4j nvl/react React app, custom interaction wiring <BasicNvlWrapper + own handlers via ref Vanilla JS, standard interactions NVL + @neo4j nvl/interaction handlers Vanilla JS, fully custom event logic NVL + container.addEventListener + nvl.getHits() Static PNG/SVG image export <StaticPictureWrapper or nvl.saveToFile() / nvl.saveToSvg() Pick the Right Renderer Renderer Max nodes Detail Use case 'canvas' (default) ~1,000 Full captions, icons, arrows, pixel perfect hit testing Detail investigation, small graphs 'webgl' 100,000+ Reduced label fidelity (bound by GPU max texture size) Large scale pattern exploration Container Setup The container must have an explicit width AND height . Missing height → container collapses to 0 → graph invisible. Most reported NVL bug. Vanilla — Base Library With options + callbacks: NVL constructor signature: new NVL(frame, nvlNodes?, nvlRels?, options?, callbacks?) . All but frame are optional and default to empty. Vanilla — Interaction Handlers Compose handlers onto an existing NVL instance. Each handler registers callbacks via .updateCallback(name, fn) and must be torn down with .destroy() . Disable an event without removing the handler: click.removeCallback('onCanvasClick') . Passing true instead of a function enables the event with a no op (useful for default selection behavior). React — InteractiveNvlWrapper Pre wires every interaction handler. Toggle events with mouseEventCallbacks (function = on + callback; true = on, no op; false /omit = off). ref resolves to the underlying NVL instance — call any method on it: nvlRef.current?.fit([]) , nvlRef.current?.setRenderer('webgl') , nvlRef.current?.saveToFile() . React — BasicNvlWrapper + Ref No interactions wired. The ref exposes every NVL method via IncludeMethods<NVL — use when building custom interaction logic in React. Wiring a Neo4j Driver Result @neo4j nvl/base exports a ResultTransformer for the JS driver that deduplicates nodes/relationships across any record shape. For driver lifecycle, session management, Integer handling, and TypeScript types → neo4j driver javascript skill . Updating the Graph Method Behavior addAndUpdateElementsInGraph(nodes, rels) Insert new; update existing by id (only specified fields) updateElementsInGraph(nodes, rels) Update existing only; ignores unknown ids addElementsToGraph(nodes, rels) Insert only; throws on existing id removeNodesWithIds(ids) Remove nodes; adjacent relationships auto removed removeRelationshipsWithIds(ids) Remove relationships setNodePositions(nodes, updateLayout?) Override positions; optionally re run layout restart(options?, retainPositions?) Restart with new options; positions optional Diff updates use PartialNode / PartialRelationship — only id is required: Hit Testing (Manual) Use when NOT using the interaction handlers package. getHits() resolves which node/relationship is under a pointer event. HitTargetNode / HitTargetRelationship carry data , pointerCoordinates , distance , insideNode (nodes only). See [references/api surface.md](references/api surface.md). Common Mistakes Mistake Fix Container with no height → invisible graph Set explicit width and height on the container Pass driver.executeQuery result directly Use nvlResultTransformer and consume { nodes, relationships } WebGL for small label rich graphs Use 'canvas' ; labels are fully supported Canvas for 10k+ nodes Switch to 'webgl' via renderer option or setRenderer New NVL per React render Use <InteractiveNvlWrapper / <BasicNvlWrapper or wrap in useEffect + destroy() Forgetting nvl.destroy() on teardown Call destroy() on unmount; React wrappers handle this automatically Vanilla handlers not torn down Call .destroy() on every interaction before nvl.destroy() Worker construction blocked (strict CSP / sandboxed runtime / older bundler) nvlOptions: { disableWebWorkers: true } (NVL has a non worker fallback) Telemetry enabled in regulated env nvlOptions: { disableTelemetry: true } Layout never settles Pin anchor nodes with pinNode(id) ; tune layoutTimeLimit selectOnClick fires double Toggle once at mount; don't flip interactionOptions per render Hit test misses near node edge Pass { hitNodeMarginWidth: N } to getHits Captions missing on WebGL GPU max texture size exceeded; fall back to Canvas or shrink captions References Load on demand: [references/api surface.md](references/api surface.md) — complete NVL method table; Node , Relationship , NvlOptions , LayoutOptions , ExternalCallbacks , HitTargets , NvlMouseEvent , StyledCaption , Point ; every interaction handler class + its options + its callback signatures; React <InteractiveNvlWrapper / <BasicNvlWrapper / <StaticPictureWrapper props; MouseEventCallbacks and KeyboardEventCallbacks shapes; named exports inventory; nvlResultTransformer signature [references/troubleshooting.md](references/troubleshooting.md) — zero height container, build tool agnostic disableWebWorkers fallback, Canvas/WebGL trade offs + WebGL2 note, WebGL texture size cap, onWebGLContextLost recovery, telemetry opt out, memory leaks, stuck layouts, double selection, hit margin tuning, license restriction Canonical web documentation (use WebFetch when references above are insufficient): https://neo4j.com/docs/nvl/current/ — user guide (installation, base library, interaction handlers, React wrappers) https://neo4j.com/docs/api/nvl/current/ — TypeDoc API reference https://neo4j.com/docs/api/nvl/current/examples.html — runnable examples https://github.com/neo4j devtools/nvl boilerplates — official starter templates per supported framework https://github.com/neo4j/python graph visualization — Python port of NVL (use this skill only for the JavaScript/browser path) Checklist [ ] Container has explicit width AND height CSS [ ] Correct paradigm chosen from the decision table (vanilla / handlers / React) [ ] Renderer matches expected node count (Canvas ≲1k / WebGL 100k+) [ ] Driver executeQuery results piped through nvlResultTransformer [ ] database specified on every executeQuery call (delegate to neo4j driver javascript skill ) [ ] All interaction handlers .destroy() ed before nvl.destroy() on teardown [ ] nvl.destroy() called on React unmount (manual instances only — wrappers handle it) [ ] disableTelemetry: true set when in regulated / offline environments [ ] disableWebWorkers: true set when bundler / CSP blocks worker construction [ ] Graph updates use addAndUpdateElementsInGraph / updateElementsInGraph — not restart [ ] License compatible: target is a Neo4j product