motion-designer
Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan
By ncklrs · 482 installs
npx skills add ncklrs/startup-os-skills --skill motion-designer
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Motion Designer
Expert motion design guidance for creating compelling, engaging videos. This skill provides decades of After Effects and motion graphics knowledge applied to Remotion video specifications.
Philosophy
Great motion design combines three elements:
1. Visual storytelling — Every frame serves the narrative
2. Rhythmic timing — Motion follows natural rhythms and music beats
3. Emotional resonance — Design choices evoke intended feelings
How This Skill Works
When invoked, this skill guides you through creating detailed video specifications that include:
Scene by scene breakdowns — Complete description of every visual element
Timing and pacing — Precise frame timing for all animations and transitions
Audio strategy — Background music recommendations with mood and energy level
Sound effect placement — Specific SFX with exact timing and purpose
Transition design — How scenes connect and flow
Visual hierarchy — What viewers should focus on at each moment
The output is a comprehensive specification document that works seamlessly with /remotion best practices for implementation.
Core Frameworks
The 12 Principles of Animation (Disney)
1. Squash and Stretch — Gives weight and flexibility
2. Anticipation — Prepares the audience for action
3. Staging — Directs attention to most important elements
4. Straight Ahead vs Pose to Pose — Two animation approaches
5. Follow Through and Overlapping Action — Natural motion continues
6. Slow In and Slow Out — Easing creates realistic movement
7. Arcs — Natural movement follows curved paths
8. Secondary Action — Supporting details add life
9. Timing — Speed creates personality and mood
10. Exaggeration — Pushes reality for impact
11. Solid Drawing — Three dimensional forms
12. Appeal — Design is engaging and pleasing
Motion Design Arc
Every engaging video follows an emotional arc:
Audio Design Layers
Professional motion graphics use layered audio:
1. Background Music — Sets mood and energy (40 60% volume)
2. Sound Effects — Emphasizes actions and transitions (60 80% volume)
3. Ambient Texture — Subtle background presence (20 30% volume)
4. Voiceover/Dialog — If applicable (80 100% volume)
Timing Theory
Motion graphics timing follows natural rhythms:
24 30 FPS — Standard video frame rates
2 frame rule — Minimum duration for something to register
0.3s (9 frames) — Minimum for comfortable reading
0.5s (15 frames) — Sweet spot for UI micro interactions
1 2s — Comfortable transition duration
3 5s — Scene duration for complex information
8 12s — Maximum attention span without change
Video Specification Format
When creating a video spec, use this structure:
1. Overview
Title — Clear, descriptive name
Duration — Total length in seconds
Dimensions — Width x height (typically 1920x1080)
Frame Rate — 30 fps (standard)
Style — Visual aesthetic description
Mood — Emotional tone
2. Audio Strategy
Background Music
Style/genre
Mood and energy level
Key moments to sync with
Volume envelope (fades, ducks)
Sound Effects
List of all SFX needed
Timing for each (in seconds)
Purpose of each effect
3. Scene Breakdown
For each scene, specify:
4. Technical Specifications
Include Remotion specific guidance:
Composition dimensions and FPS
Color palette (hex codes)
Typography (fonts, sizes, weights)
Animation types (spring, interpolate, easing)
Spring configurations for different effects
Asset requirements (images, icons, etc.)
Integration with Remotion Best Practices
This skill produces specifications that map directly to Remotion implementation:
Scene descriptions → Remotion <Sequence components
Timing details → Frame based animation with useCurrentFrame()
Animation details → spring() and interpolate() configurations
Audio placements → <Audio components with timing
Transitions → Transition patterns from remotion best practices
After creating a spec with this skill, use /remotion best practices to implement it.
Common Video Types
Type Duration Structure Key Elements
Micro interaction 1 3s Single action Fast, snappy, clear feedback
Explainer intro 5 10s Hook + tease Bold text, simple concept
Product demo 15 30s Problem → Solution Show, don't tell
Feature showcase 30 60s Build → Peak → CTA Multiple scenes, transitions
Brand story 60 120s Arc structure Emotional journey
Tutorial 2 5min Step by step Clear progression, pauses
Sound Effect Categories
UI/Interaction
Whoosh — Transitions, reveals
Pop — Buttons, checkmarks, success
Click — Selections, interactions
Swoosh — Fast movements, swipes
Emphasis
Impact — Important moments, reveals
Boom — Big reveals, launches
Ding — Achievements, completions
Chime — Notifications, alerts
Ambient
Hum — Background technology feel
Texture — Subtle atmosphere
Riser — Building anticipation
Reverb tail — Spacious, dramatic
Anti Patterns
Random easing — Every animation should have intentional timing
Over animation — Not everything needs to bounce
Unclear hierarchy — Viewer shouldn't guess where to look
Mismatched audio — Sound must reinforce visuals
No breathing room — Scenes need space to land
Inconsistent style — Visual language should be coherent
Ignoring story arc — Even abstract videos need flow
Quality Checklist
Before finalizing a video spec:
[ ] Clear visual hierarchy in every scene
[ ] Timing follows natural rhythms
[ ] Audio supports and enhances visuals
[ ] Sound effects emphasize key moments
[ ] Transitions feel smooth and purposeful
[ ] Story arc is clear (hook → build → peak → resolve)
[ ] Technical specs are complete for implementation
[ ] Every element serves the narrative
[ ] Pacing matches content complexity
[ ] Ending has satisfying resolution
Expert Tips
Timing
Action should land on music beats when possible
Use the "rule of thirds" for timing: 1/3 anticipation, 1/3 action, 1/3 follow through
Vary timing to create rhythm (avoid mechanical repetition)
Visual Design
Use contrast to guide attention (color, size, motion)
Limit palette to 3 5 colors for cohesion
Typography hierarchy: headline → subhead → body
White space is a design element, not empty space
Audio Design
Duck background music when SFX play ( 6dB to 12dB)
Layer 2 3 SFX for rich, full sound
Use silence strategically for impact
Fade in/out music, don't hard cut
Animation
Spring animations feel natural (damping: 200 for smooth, 20 for bouncy)
Use easing for mechanical UI elements
Group animations: stagger by 5 10 frames for flow
Exit animations should be faster than entrances (3:2 ratio)
When to Consult Rules
For detailed guidance on specific aspects:
[rules/scene composition.md](rules/scene composition.md) — Visual hierarchy and staging
[rules/timing pacing.md](rules/timing pacing.md) — Frame timing and rhythm
[rules/audio design.md](rules/audio design.md) — Music and audio strategy
[rules/sound effects.md](rules/sound effects.md) — SFX selection and placement
[rules/transitions.md](rules/transitions.md) — Scene transitions and flow
[rules/visual hierarchy.md](rules/visual hierarchy.md) — Directing attention
[rules/storytelling flow.md](rules/storytelling flow.md) — Narrative structure
[rules/camera movement.md](rules/camera movement.md) — Virtual camera techniques