antislop-human

Human and accessibility skill for antislop. Contrast, keyboard, focus, and states for real people. Includes the contrast checker.

By miqdadbadjuber · 1,209 installs

npx skills add miqdadbadjuber/anti-slop --skill antislop-human

Source repository · Upstream listing

antislop human Anti Slop: Rules for AI Coding Agents. Human skill Part of the antislop system. Read together with antislop.md (the core). This skill deep dives the human concern: the UI must stay usable by people with different eyes, hands, and setups. Contrast, keyboard, focus, states, and the mobile details that exclude people. How to use this skill Load together with antislop.md whenever the task builds or edits UI. The core holds the mechanism (the purpose test, the three tiers, the Delivery Gate); this skill holds the human side depth: the parts of a UI that exclude people with different eyes, hands, and setups. Every entry has the same shape: Tell (the pattern), Why (who it excludes, and why it reads as unfinished), Fix (what to do instead), with the governing core rule cited as R XX. Accessibility is not a checklist of extras bolted on at the end. It is part of the core promise that "the UI holds up" (C 4). The Delivery Gate in the core remains the gate; the "Human Skill Checklist" at the end of this file is the supplement to run alongside it. The contrast checker (formula + reference table + script) lives in this skill. Use it for every color pairing you cannot verify by eye. This skill keeps only the mobile details that exclude people: zooming, and the on screen keyboard. Color & Contrast Low Contrast Text Tell: light grey text on a white or near white background, thin body text, muted labels chosen because they look "elegant" but are hard to read. Why: it excludes low vision users and everyone in bright light. It is a visual choice made without checking the standard, which is exactly the kind of default the filter exists to catch. Fix: meet WCAG AA minimums (R 25): 4.5:1 for normal text, 3:1 for large text (18px+). Compute the ratio; do not eyeball it. Text Over a Photo or Gradient Tell: white text placed directly over an image or gradient that is light in some areas, checked at one bright spot only. Why: contrast is local. Where the image is light, the text drops below 4.5:1 even if the hero still "looks" fine. R 25 requires testing the whole area the text passes over, not a single point. Fix: add a scrim or a solid color block behind the text, then verify the worst spot, not the best. If any part of the text area fails, the treatment fails. The Grey on Grey Hallucination Tell: "dark grey on black" or "light grey on white" claimed to pass AA without a computation. Why: this is the most common accessibility hallucination. The eye overestimates contrast on grey pairs, and agents repeat the claim because it sounds plausible. 555555 on black is 2.8:1. It fails. Fix: never assert a pairing passes. Run the contrast checker (below) or apply the formula. When neither is possible, use the reference table. Non Text Contrast Tell: interactive components (buttons, icons, input borders, focus indicators, chart segments) distinguished from their background by less than 3:1. Why: non text UI carries information by shape and edge. When the edge is a hair of tint, low vision users cannot find the control. The same bar applies to states like hover and selected. Fix: give every component boundary and every status indicator a 3:1 ratio against adjacent colors (WCAG 1.4.11). Pair icons with a text label that meets 4.5:1. The Contrast Checker The home of the contrast checker. Three layers, from most to least convenient: The script. When a script runtime is available and the file is present, run it instead of computing by hand. The script ships in this skill's folder ( contrast check.py , next to this SKILL.md ). Run it with python3 on macOS and Linux, python on Windows: If the ${CLAUDE SKILL DIR} variable is not available in this agent, point the script path at this skill's folder directly. The script exists so agents stop hallucinating AA. It takes two hex colors and prints the ratio and the verdict for both text sizes. If the file is missing, the formula and table below are complete on their own. Never block on the script. The formula (WCAG 2.x). 1. Contrast ratio = (L1 + 0.05) / (L2 + 0.05), where L1 is the lighter relative luminance and L2 the darker. 2. Relative luminance L of one color: convert each channel to 0 1 ( c = hex / 255 ), then linearize: if c <= 0.03928 , c lin = c / 12.92 ; otherwise c lin = ((c + 0.055) / 1.055)^2.4 . 3. L = 0.2126 R + 0.7152 G + 0.0722 B . 4. Compare the unrounded ratio: 4.5:1 for normal text, 3:1 for large text (18px+, per R 25). Round only for display, so a pairing at 4.498:1 prints as 4.50 and still fails 4.5:1. The maximum ratio is 21.0 (black on white). The reference table (common pairings, computed with the formula): Pairing (text on background) Ratio Normal text (4.5) Large text (3.0) Black on white 21.00 Pass Pass White on black 21.00 Pass Pass White on 333333 12.63 Pass Pass White on 666666 5.74 Pass Pass 777777 on white 4.48 Fail Pass 777777 on 070707 4.50 Fail Pass White on 888888 3.54 Fail Pass White on 999999 2.85 Fail Fail 555555 on black 2.82 Fail Fail The 777777 on 070707 row is the near threshold case: 4.4983:1 rounds to 4.50 for display and still fails 4.5:1. Read the table as a sanity check, not as a substitute. Any pairing not listed, or anything near a threshold, goes through the formula or the script. Keyboard Removed Focus Outline Tell: outline: none or outline: 0 with no replacement focus style. Why: keyboard users cannot see where they are. It is the fastest way to make a UI unusable without a mouse, and R 32 forbids it outright. Fix: keep or replace the outline with a visible :focus visible style that meets the same contrast bar (3:1 against its neighbors). Never set outline: none without a replacement. Mouse Only Patterns Tell: menus that open on hover only, dropdowns that click open but do not keyboard open, drag and drop with no keyboard fallback. Why: each one excludes keyboard and assistive technology users (R 32). If a control cannot be reached and operated by Tab, Enter, or Space, it does not exist for a whole group of people. Fix: every interactive element is reachable and operable by keyboard (R 32): logical tab order following visual order, activation with Enter or Space, and dialogs closable with Escape (R 26). Broken Tab Order Tell: focus jumps around the page, skips content, or lands on hidden elements because the DOM order does not match the visual order. Why: tab order that reads the code order instead of the visual order makes navigation unpredictable (R 32). Users lose their place and the page feels broken. Fix: keep the source order matching the visual order, add skip links for long pages, and never give real content tabindex=" 1" unless it is part of a controlled focus trap such as a dialog. Focus & States Weak or Invisible Focus Indicator Tell: a focus ring the same color as the background, a ring that only appears on hover, or an indicator thinner than a 1px border. Why: the focus indicator is how keyboard users know where they are. If it fails the contrast bar or only shows on hover, keyboard only use breaks (R 32, R 34). Fix: a visible focus indicator on every interactive element, 3:1 against adjacent colors, in every theme you ship. Check it in dark and light mode. Color Only Feedback Tell: success, error, and status communicated only by color: red error text, green success border, a tinted chip, with no icon, label, or text. Why: it excludes color blind and low vision users, and it disappears entirely in forced colors mode. A status that depends on seeing hue is not a status (C 4). Fix: pair every color signal with text, an icon, or a pattern. Error states are text first: "Password must be at least 8 characters", not just a red border. Missing UI States Tell: a data view with no empty, loading, or error state, or states that exist but are invisible: a spinner with no text, an empty screen with no explanation. Why: R 27 requires the three states; the accessibility angle is that each must be perceivable and informative, not decorative. A loading spinner with no context reads as a frozen page to screen reader users. Fix: every data view has all three states (R 27), each announced or visible: an explicit empty message, a loading state with text, and an error state that says what happened and how to proceed. Zoom & Mobile Use The layout mechanics behind mobile (breakpoints, scale, grids, overflow, tap targets) are the concern of antislop layoutmobile . This section keeps only the mobile details that exclude people: zooming, and the on screen keyboard. Text That Cannot Zoom Tell: fixed pixel font sizes, or containers with overflow: hidden that clip text at 200% zoom. Why: users must be able to resize text (WCAG 1.4.4). If zooming to 200% clips the content or forces horizontal scroll, the text is not resizable in practice. Fix: fluid type that reflows with zoom, no clipping containers on text, and verify the layout holds at 200% zoom on a narrow viewport (R 35). Mobile Keyboard Covers the Form Tell: inputs at the bottom of the viewport hidden behind the on screen keyboard, with no scroll into view and no room for the input. Why: a form the user cannot see or reach is a form they cannot complete. It is a mobile only exclusion (R 03). Fix: when an input is focused, it scrolls into view above the keyboard, with enough bottom padding that the focused field is never covered. Test with a real device or an emulated keyboard. Interaction Affordances Enforced by R 39: the small signals that tell a person "this can be used". Keyboard and focus stay with R 32, target size with R 03. Clickable Without a Pointer Cursor Tell: a <button , a <summary , a <label for a checkbox, a custom [role="button"] , a clickable card, or a styled <select that keeps the arrow cursor. Common after a CSS reset (Tailwind preflight resets button to cursor: default ). Why: the cursor is the first affordance a mouse user reads. An arrow over a control says "this is text", so people hesitate or never click. It reads as a template that was styled but never used. Fix: every enabled interactive element gets cursor: pointer , set once in the base layer, not per component; disabled controls get cursor: not allowed . Never put cursor: pointer on something that does nothing (R 26). The base layer selector list is in [references/A11Y PATTERNS.md](references/A11Y PATTERNS.md). Div or Span Pretending to Be a Control Tell: <div onClick , <span onClick , or <a without href used as a button; <a href=" " onClick used for an action. Why: it has no role, so a screen reader does not announce it as a control, and it drops out of keyboard use. Fix: an action is a <button type="button" , a navigation is an <a href to a real destination. A custom control that cannot be native gets a role , its state attributes ( aria pressed , aria expanded ), and full keyboard support (R 32). Icon Only Control With No Name Tell: a close, menu, search, or social button that contains only an SVG or icon font, with no text, aria label , or visually hidden label. Why: a screen reader announces "button" and nothing else. Voice control users cannot say its name. Fix: give it an accessible name ( aria label="Close dialog" or a .sr only span) that matches the visible word, and mark the icon aria hidden="true" . No Hover, Active, or Disabled State Tell: buttons and links that look identical at rest, on hover, while pressed, and when disabled; a disabled button that is only greyed out and still clickable. Why: state feedback tells people their action registered. Without it a click feels lost and a disa