product-design
Specifies interaction choices, action scope, reversibility, recovery, and reachable states. Use when asked to "design the flow", "should delete be undoable", "choose the control", or "review this product decision". For visual implementation use ui-design; for motion use ui-animation; for wording use
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npx skills add mblode/agent-skills --skill product-design
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Product Design
Decide what the interface should do, then route who builds and verifies it: pick the right interaction, make scope and consequence clear, cover reality beyond the happy path.
IS: the decision layer. From a brief, spec, mockup, intent, or existing UI: choose the interaction and control, name the object, scope, and consequence of each action, settle reversibility and the safeguard it implies, enumerate every reachable state, set resilience expectations, and require accessibility as task completion. It decides, then routes build, verification, and wording out.
IS NOT:
whether a feature deserves investment or fits the product: the external product judgment skill from Brandwriter.
building or styling UI, visual direction, palettes, type: ui design .
auditing the built result (rendered quality, a11y markup, keyboard, layout, performance, React or Next code level UX with a ship verdict): ui design Audit mode.
copy wording, persuasion, or AI ism removal: copywriting .
motion, gesture physics, or deep typography: ui animation , typography audit .
whether an agentic feature earns trust: ax audit .
Routing boundary
product design owns action semantics, scope, reversibility, and contested state choices. ui design builds and styles those states. ui animation owns timing, gestures, and measured motion. A routine missing loading or error state stays with the UI build; a gesture replacing a control needs a product decision and an accessible alternative before its physics.
Request modes
Resolve one mode from the user's verb and artifact before acting, then load that mode's references. references/rules.md loads in every mode: every finding cites a rule ID from it, and you cannot conclude that no rule governs a decision without the registry in front of you.
Mode Dispatch when the user asks for Load (plus references/rules.md )
shape (default) "design the flow for", "what control here", "how should this work", "is this the right pattern", a brief with no settled UI references/product judgment.md , references/surfaces.md
spec "spec the right interaction", "define the expected states", judgment applied before or during a build references/product judgment.md , references/surfaces.md , references/naming and copy.md ; route the build to ui design
review "review this flow for product correctness", "what's wrong with this UX decision", "is this the right interaction" references/interface quality.md
action "what should this action affect", "should this be undoable", "do we need a confirm dialog", or reversibility is unsettled references/naming and copy.md ; route final wording to copywriting
harden "make this resilient", "what breaks here", error, permission, offline, expiry, and destructive paths references/surfaces.md , references/interface quality.md , references/product judgment.md
Review mode is about a flow, not an artifact. "Audit this component", "check my UI", and "design QA this page" point at built markup and belong to ui design Audit mode. This skill's review asks whether the decisions behind a flow are right, and stops at decision altitude.
Modes chain: shape leads into spec; review leads into harden. When intent is ambiguous, use the narrowest mode the verb supports. A URL, screenshot, route, or component identifies scope; it does not authorize edits.
references/lint patterns.md has no mode: read it when deciding whether a standard belongs in the consuming project's linter or in this skill. evals/evals.json never loads during a user task; it is the regression set for anyone changing this skill.
Workflow
Steps 5 and 6 are mode scoped because their references are: a pure action pass has no state matrix to enumerate, and a shape pass has no built actions to name yet.
Output length follows the work, not the template. A single settled decision is a short answer; drop the sections a pass did not need rather than filling them.
Decision authority
Conflict order, highest first:
1. The user's explicit goal and constraints.
2. Verified user and product evidence, and what the system actually does.
3. Project canonical guidance: AGENTS.md or CLAUDE.md , the project's design system, routed sibling skills.
4. Sibling skill ownership: route, do not duplicate.
5. This skill's standards (below).
6. General interface and platform conventions (WCAG 2.2, NN/g, Apple HIG, Material, GOV.UK), which references/rules.md cites per rule.
When a request spans authorities, name the owning skill and hand off.
Product design standards
Five pillars, each naming its rule IDs in references/rules.md and the reference that details it.
Right interaction. Pick the control from the choice's shape; keep options visible and reversible; prefer inline disclosure over a modal; every gesture has a control alternative; choose the smallest coherent intervention. rule/control matches cardinality , rule/navigation vs action , rule/inline before modal , rule/no nested modals , rule/gesture has control alternative , rule/smallest intervention . Detail: references/product judgment.md .
Action naming and consequence. Name the object, scope, and consequence; settle reversibility first, then the pattern; an irreversible action gets review, check, or named confirmation; undo appears only when honest. rule/name object scope consequence , rule/destructive names action , rule/destructive proportional , rule/irreversible action safeguard , rule/undo only when honest , rule/preserve user input . Detail: references/naming and copy.md .
State coverage. Design every reachable state, not just the populated one: empty states name the object and a first action; errors explain and offer recovery; timers warn before they discard. rule/cover reachable states , rule/empty state action , rule/error states recovery , rule/loading stable labels , rule/time limit adjustable . Detail: references/surfaces.md .
Resilience. Overflow, extreme data, localization and RTL, offline, and network failure are designed states; every fetch lands in one. Shares rule/cover reachable states : it is the same requirement pointed at adverse inputs. Detail: references/surfaces.md Resilience. Whether the built UI renders them is ui design Audit mode's check.
Accessibility as task completion. Every control has a name; the primary flow completes by keyboard with visible focus; nothing already entered is retyped; authentication allows assistance; state and consequence are understandable, not just labeled. rule/accessible name required , rule/keyboard complete flow , rule/no custom focus bypass , rule/no redundant entry , rule/auth allows assistance . Detail: references/interface quality.md . Markup and target size checks route to ui design Audit mode.
Review output
In review and harden modes, lead with findings ordered by user impact (P0 to P3), each with location, verification status, rule ID, user consequence, and the smallest concrete fix with the skill that owns it. Keep findings at decision altitude; a line level code or framework fix is ui design Audit mode's output. Rubric and finding format: references/interface quality.md Severity rubric.
Pass self check
Use these as the decision contract. Report unresolved decisions; omit a separate ceremony when the output already carries them:
Every finding and non mechanical decision carries a rule ID that appears verbatim in references/rules.md , or an inline coverage gap labeled proposed.
The internal brief is present with job, desired outcome, and consequence filled, for shape, spec, and harden.
Every destructive or consequential action in scope has its reversibility stated and a matching pattern.
Follow on work is routed by name ( ui design , ui animation , copywriting ), never done here.
Gotchas
A confirmation dialog on a reversible action (archive, remove from list, unsubscribe) trains users to click through, so the one confirmation that matters, permanent delete, gets the same reflexive click. NN/g's "cry wolf" finding. Act and offer undo instead ( rule/destructive proportional ).
An undo toast as the only recovery path: it vanishes in about five seconds, and the object is gone. Either the object stays recoverable (Trash, Archive) or the action is irreversible and needs a safeguard. Do not call it undo otherwise ( rule/undo only when honest , WCAG 2.2.1).
Swipe to delete or drag to reorder with no button or menu equivalent fails WCAG 2.5.1 and 2.5.7 outright and is undiscoverable to everyone else. Spec the alternative before routing the physics to ui animation ( rule/gesture has control alternative ).
A segmented control with three fixed width English labels: strings under 10 characters grow 200 to 300% in translation (W3C), so "Day / Week / Month" becomes a wrapped or clipped mess in German. Decide the wrap or stack behavior in the spec.
Reusing the "No projects yet, Create project" empty state for a filtered to zero list. The user creates a duplicate because the item they searched for exists behind the filter. Three empties, three designs ( references/surfaces.md ).
A checkout or sign up that asks again for something entered two steps earlier (billing address after shipping, email after account) fails WCAG 3.3.7 and is the step where mobile users leave ( rule/no redundant entry ).
Emitting a line level fix (a prop, a hook, a className ) instead of the decision. It arrives without the rendered check that would validate it, and the product decision it was supposed to carry goes unstated. Route it to ui design Audit mode.
Citing a plausible sounding rule ID that does not exist ( rule/clear labels ). The citation resolves to nothing, so the finding cannot be deduped against a ui design audit or traced to a rule. Record a coverage gap instead.
Related skills
ui design : visual direction and building the decided interaction in code; its Audit mode covers the built result, rendered quality and accessibility markup, with a ship verdict.
copywriting : exact wording for names, errors, and empty and loading copy; defines the shared copy rule IDs in its references/ui states.md .
ui animation : the passage between two states (timing, easing, springs, gesture physics). This skill settles whether a gesture replaces a control and what its alternative is; that skill builds the motion.
ax audit : whether a built agentic feature earns trust; this skill decides what it should do first.
typography audit : deep type.