maplibre-tile-sources
How to choose and configure data sources for MapLibre GL JS — rendering your own data without tiles, hosted tile services, serverless PMTiles, self-hosted tile servers, tile schemas, and sprites.
By maplibre · 697 installs
npx skills add maplibre/maplibre-agent-skills --skill maplibre-tile-sources
Source repository · Upstream listing
MapLibre Tile Sources
MapLibre GL JS does not ship with map data. You provide a style that references sources — URLs or inline data that MapLibre fetches and renders. MapLibre works equally well for a store locator with 200 addresses, a city transit map, and a global basemap — the right source type depends on geographic scale and level of detail, update frequency, infrastructure constraints, and use case.
When to Use This Skill
Setting up a new MapLibre map and choosing where your data comes from
Deciding between GeoJSON, serverless tiles, hosted services, a combination thereof, or self hosted options
Configuring sprites so icons render (for glyphs /fonts, see [maplibre fonts glyphs](../maplibre fonts glyphs/SKILL.md))
Debugging blank maps or missing tiles
Migrating from Mapbox and need equivalent tile sources and style setup
How styles and sources work
A style (a style JSON, style document, or style object) is the configuration you pass to MapLibre. It contains the specific rendering rules governed by the [MapLibre Style Specification](https://maplibre.org/maplibre style spec/), maintained with parity for MapLibre GL JS and MapLibre Native.
You can use a style URL from a provider — that URL references a style with sources, layers, glyphs, and sprite. Or you can build your own style and configure each yourself.
A style has three main components:
Sources — Point to the actual data. Each source has a type and either inline data or a URL. MapLibre requests tiles or data as the viewport changes. The same source can back many layers (e.g. roads, water, and labels all from one vector URL).
Layers — An ordered list defining what to draw and how. Each layer references a source (and for vector tiles, a source layer name) and specifies paint/layout properties.
Glyphs and sprite — URLs to font SDF stacks and icon spritesheets. sprite has no fallback: a missing icon is silently omitted. glyphs does have one on GL JS ≥ 5.11.0 (text still renders, in a local/system font) — see [maplibre fonts glyphs](../maplibre fonts glyphs/SKILL.md) for the mechanism and its limits. Production styles should still supply both explicitly.
Source types:
Type Description
vector Vector tiles — binary encoded geometry and attributes; the primary format for basemaps and data overlays
raster Raster tile imagery — satellite photos, WMS/WMTS layers
raster dem Elevation tiles — for terrain rendering and hillshading
geojson GeoJSON data — inline object or URL; no tile server needed
image A single georeferenced image — scanned maps, annotated overlays
video Georeferenced video
vector and raster are the most common for basemaps and data overlays. geojson is ideal for small datasets or interactive data that doesn't need tiling. raster dem is used for terrain and hillshade effects, as well as emerging use cases in scientific visualization. image and video sources are the least common, but let you georeference static images (such as a scanned map, chart, or overlay) or georeferenced videos as map layers.
GeoJSON and Direct Data Sources
For many use cases you don't need a tile service. MapLibre can render points, lines, or polygons directly from an inline GeoJSON object or a URL to a GeoJSON file. The entire dataset is downloaded and parsed in the browser; MapLibre handles rendering client side.
GeoJSON performance thresholds
GeoJSON downloads the entire file on every load. This works well at small scale and degrades predictably:
Range File size / feature count Behavior
Sweet spot < 2 MB / < 5,000 features Instantaneous loading, smooth interaction
Lag zone 5–20 MB / up to ~50,000 features 1–3s parse delay; mobile may struggle; optimize by simplifying geometries and reducing coordinate precision
Crash zone 50 MB / 100,000 features High risk of browser freeze or crash; switch to vector tiles
GeoJSON is lossless (exact coordinates preserved) and gives you full client side access to feature properties — ideal for interactive data, dynamic updates, and datasets where you need to query or modify features without a server round trip.
If your dataset exceeds these thresholds, or if you need zoom dependent rendering (less detail at lower zoom levels), consider vector tiles instead.
Other formats and the cloud native ecosystem
The choice of data source is shaped by more than performance: data type, update frequency, access patterns, and the broader geospatial ecosystem all factor in. Many formats (FlatGeobuf, GeoParquet, Cloud Optimized GeoTIFF, KML, GPX, and more) can be displayed in MapLibre via plugins and custom protocols. The cloud native geospatial ecosystem — formats designed for HTTP range requests and distributed storage — is evolving rapidly and increasingly relevant for web maps. A separate skill will cover this in depth; for now, see the [Map Rendering Plugins](https://github.com/maplibre/awesome maplibre map rendering plugins) and [Utility Libraries](https://github.com/maplibre/awesome maplibre utility libraries) sections of awesome maplibre.
When You Need Tiles
Vector tiles load only the data visible in the current viewport, in a compact binary format. Use them when:
Your dataset exceeds GeoJSON's practical limits
You need zoom dependent rendering (different levels of detail at different zoom levels)
You need global or regional reference layers, such as land and water, roads, place names, etc. (i.e., basemap data)
Bandwidth efficiency matters at scale
Vector tiles vs. raster tiles
When you need tiles, you'll choose between two tile types:
Vector tiles encode geometry and feature attributes as compact binary data (Mapbox Vector Tile format, or the newer [MapLibre Tile / MLT](https://maplibre.org/maplibre tile spec/)). MapLibre renders and styles them client side:
Styles can be changed without regenerating tiles
Features are queryable (click, hover interactions)
Text renders crisply at any zoom or screen density
Significantly smaller file sizes than equivalent raster tiles
Raster tiles are pre rendered images (PNG, JPEG, or WebP) at each zoom level, displayed by MapLibre as is:
No client side styling or feature querying
Larger file sizes, but simpler to generate and serve
Good fit for satellite/aerial imagery, WMS/WMTS integration, or rendered styles that don't need client side customization
Most MapLibre workflows use vector tiles; increasing numbers are integrating raster dem sources e.g. for terrain rendering. Use raster tiles when you need satellite/aerial imagery, when integrating with existing WMS or WMTS services, or when you need a pre rendered cartographic style.
Using MapLibre with Leaflet
[Leaflet](https://leafletjs.com/) is a widely used JavaScript mapping library that supports only raster tiles. If your app is built on Leaflet, [MapLibre GL Leaflet](https://github.com/maplibre/maplibre gl leaflet) lets you pre render a MapLibre GL compatible style as a raster layer — allowing you to use hosted vector tile sources in your Leaflet app.
Combining source types
A MapLibre style can have any number of sources of any types simultaneously. Layers from different sources are composited in draw order. This makes it natural to mix sources for different purposes.
Sources can be composited in a custom style sheet or at run time. Be aware that layer order matters: layers are drawn bottom to top in the order they appear in the style. A raster layer added after vector layers will obscure them.
Vector basemap + GeoJSON overlay — the most common pattern. Use a provider's style URL (or any vector tile source) as your basemap and add your own data on top with map.addSource() and map.addLayer() . To keep labels readable, insert your layer before the first symbol layer rather than appending to the top of the stack.
Raster imagery + vector labels — add a raster source for satellite imagery, weather radar, historical imagery, heatmaps rendered server side, or any imagery that isn't available as vector data. Add a vector source for roads, place names and other labels. This gives crisp imagery with crisp, resolution independent vector geometries and labels on top.
Vector basemap + raster dem terrain — add hillshading or 3D terrain to any vector basemap using a raster dem source (elevation tiles). This is how MapLibre renders terrain and hillshade without a separate basemap style.
When to choose each approach
Most real world apps combine source types — a hosted basemap for the reference layer and your own data as a separate source. You rarely need to build a custom tile pipeline just for your data.
Scenario Recommended source setup
< ~5,000 features, need click/hover interaction or live updates GeoJSON — no tile server needed
5,000–100,000 features GeoJSON if you can simplify and accept 1–3s load delay; otherwise vector tiles
100,000 features or 50 MB Vector tiles — generate with tippecanoe or Planetiler
Street, terrain, or place basemap Hosted tile service (OpenFreeMap, MapTiler) or self hosted (Martin)
Your own data over any basemap Hosted basemap style URL + your data as a separate GeoJSON or vector tile source
Satellite/aerial imagery + labels Raster tile source for imagery + vector source for roads and labels
The key distinction: the basemap and your data are almost always separate sources, even if both are vector tiles. The basemap provides context; your sources provide your application's data. Mixing them into a single custom tile source is rarely the right approach unless you are building a self hosted map with full control of the tile pipeline.
Hosting Tile Sources
"Hosting" tile data can mean two different things:
Storing files on the web — A .pmtiles archive (or pre generated tile directory) lives on static storage like S3, R2, or GitHub Pages. No server process runs; MapLibre fetches tiles over HTTP using range requests or standard HTTP. Updates require regenerating and re uploading the file.
Running a tile server — A server process handles tile requests dynamically, often from a database (PostGIS) or source file (MBTiles, PMTiles). Supports live data and on the fly generation, but requires deployment and ongoing maintenance.
The three options below map to these two approaches: PMTiles is file based and serverless; hosted tile services run tile server infrastructure on your behalf; self hosted means you run your own server.
Serverless (PMTiles)
[PMTiles](https://docs.protomaps.com/pmtiles/) is an open single file tile format that supports vector or raster tiles — MapLibre fetches only the byte ranges it needs via HTTP range requests, with no tile server. Extract only the geographic scale you need, and host a .pmtiles file on static storage (S3, R2, GitHub Pages).
See