maplibre-tile-sources

How to choose and configure data sources for MapLibre GL JS — rendering your own data without tiles, hosted tile services, serverless PMTiles, self-hosted tile servers, tile schemas, and sprites.

By maplibre · 697 installs

npx skills add maplibre/maplibre-agent-skills --skill maplibre-tile-sources

Source repository · Upstream listing

MapLibre Tile Sources MapLibre GL JS does not ship with map data. You provide a style that references sources — URLs or inline data that MapLibre fetches and renders. MapLibre works equally well for a store locator with 200 addresses, a city transit map, and a global basemap — the right source type depends on geographic scale and level of detail, update frequency, infrastructure constraints, and use case. This skill is about choosing that source type. For getting a configured source to render see [maplibre source wiring](../maplibre source wiring/SKILL.md). When to Use This Skill Setting up a new MapLibre map and choosing where your data comes from Deciding between GeoJSON and tiles for a dataset of a given size Working out whether you need tile infrastructure at all Planning how a basemap and your own data fit together How styles and sources work A style (a style JSON, style document, or style object) is the configuration you pass to MapLibre. It contains the specific rendering rules governed by the [MapLibre Style Specification](https://maplibre.org/maplibre style spec/), maintained with parity for MapLibre GL JS and MapLibre Native. You can use a style URL from a provider — that URL references a style with sources, layers, glyphs, and sprite. Or you can build your own style and configure each yourself. A style has three main components: Sources — Point to the actual data. Each source has a type and either inline data or a URL. MapLibre requests tiles or data as the viewport changes. The same source can back many layers (e.g. roads, water, and labels all from one vector URL). Layers — An ordered list defining what to draw and how. Each layer references a source (and for vector tiles, a source layer name) and specifies paint/layout properties. Glyphs and sprite — URLs to font SDF stacks and icon spritesheets. sprite has no fallback: a missing icon is omitted and the console warns Image "<id " could not be loaded ; use map.hasImage(id) to test whether an icon ID is defined. glyphs does have one on GL JS ≥ 5.11.0 (text still renders, in a local/system font) — see [maplibre fonts glyphs](../maplibre fonts glyphs/SKILL.md) for the mechanism and its limits. Production styles should still supply both explicitly. Source types: Type Description vector Vector tiles — binary encoded geometry and attributes; the primary format for basemaps and data overlays raster Raster tile imagery — satellite photos, WMS/WMTS layers raster dem Elevation tiles — for terrain rendering and hillshading geojson GeoJSON data — inline object or URL; no tile server needed image A single georeferenced image — scanned maps, annotated overlays video Georeferenced video vector and raster are the most common for basemaps and data overlays. geojson is ideal for small datasets or interactive data that doesn't need tiling. raster dem is used for terrain and hillshade effects, as well as emerging use cases in scientific visualization. image and video sources are the least common, but let you georeference static images (such as a scanned map, chart, or overlay) or georeferenced videos as map layers. GeoJSON and Direct Data Sources For many use cases you don't need a tile service. MapLibre can render points, lines, or polygons directly from an inline GeoJSON object or a URL to a GeoJSON file. The entire dataset is downloaded and parsed in the browser; MapLibre handles rendering client side. GeoJSON performance thresholds GeoJSON downloads the entire file on every load. This works well at small scale and degrades predictably: Range File size / feature count Behavior Sweet spot < 2 MB / < 5,000 features Instantaneous loading, smooth interaction Lag zone 5–20 MB / up to ~50,000 features 1–3s parse delay; mobile may struggle; optimize by simplifying geometries and reducing coordinate precision Crash zone 50 MB / 100,000 features High risk of browser freeze or crash; switch to vector tiles GeoJSON is lossless (exact coordinates preserved) and gives you full client side access to feature properties — ideal for interactive data, dynamic updates, and datasets where you need to query or modify features without a server round trip. If your dataset exceeds these thresholds, or if you need zoom dependent rendering (less detail at lower zoom levels), consider vector tiles instead. Other formats and the cloud native ecosystem The choice of data source is shaped by more than performance: data type, update frequency, access patterns, and the broader geospatial ecosystem all factor in. Many formats (FlatGeobuf, GeoParquet, Cloud Optimized GeoTIFF, KML, GPX, and more) can be displayed in MapLibre via plugins and custom protocols. The cloud native geospatial ecosystem — formats designed for HTTP range requests and distributed storage — is evolving rapidly and increasingly relevant for web maps. See the [Map Rendering Plugins](https://github.com/maplibre/awesome maplibre map rendering plugins) and [Utility Libraries](https://github.com/maplibre/awesome maplibre utility libraries) sections of awesome maplibre. When You Need Tiles Vector tiles load only the data visible in the current viewport, in a compact binary format. Use them when: Your dataset exceeds GeoJSON's practical limits You need zoom dependent rendering (different levels of detail at different zoom levels) You need global or regional reference layers, such as land and water, roads, place names, etc. (i.e., basemap data) Bandwidth efficiency matters at scale Vector tiles vs. raster tiles When you need tiles, you'll choose between two tile types: Vector tiles encode geometry and feature attributes as compact binary data (Mapbox Vector Tile format, or the newer [MapLibre Tile / MLT](https://maplibre.org/maplibre tile spec/)). MapLibre renders and styles them client side: Styles can be changed without regenerating tiles Features are queryable (click, hover interactions) Text renders crisply at any zoom or screen density Significantly smaller file sizes than equivalent raster tiles Raster tiles are pre rendered images (PNG, JPEG, or WebP) at each zoom level, displayed by MapLibre as is: No client side styling or feature querying Larger file sizes, but simpler to generate and serve Good fit for satellite/aerial imagery, WMS/WMTS integration, or rendered styles that don't need client side customization Most MapLibre workflows use vector tiles; increasing numbers are integrating raster dem sources e.g. for terrain rendering. Use raster tiles when you need satellite/aerial imagery, when integrating with existing WMS or WMTS services, or when you need a pre rendered cartographic style. Using MapLibre with Leaflet [Leaflet](https://leafletjs.com/) is a widely used JavaScript mapping library whose core draws only raster tiles. If your app is built on Leaflet, [MapLibre GL Leaflet](https://github.com/maplibre/maplibre gl leaflet) adds a live MapLibre GL JS map to it as a Leaflet layer, so the app can draw a vector style from hosted vector tile sources. Combining source types A MapLibre style can have any number of sources of any types simultaneously. Layers from different sources are composited in draw order. This makes it natural to mix sources for different purposes. Vector basemap + GeoJSON overlay — the most common pattern. Use a provider's style URL (or any vector tile source) as your basemap and add your own data on top. To keep labels readable, insert your layer before the first symbol layer rather than appending to the top of the stack (see [maplibre source wiring](../maplibre source wiring/SKILL.md)). Raster imagery + vector labels — add a raster source for satellite imagery, weather radar, historical imagery, heatmaps rendered server side, or any imagery that isn't available as vector data. Add a vector source for roads, place names and other labels. This gives crisp imagery with crisp, resolution independent vector geometries and labels on top. Vector basemap + raster dem terrain — add hillshading or 3D terrain to any vector basemap using a raster dem source (elevation tiles). This is how MapLibre renders terrain and hillshade without a separate basemap style. When to choose each approach Most real world apps combine source types — a hosted basemap for the reference layer and your own data as a separate source. You rarely need to build a custom tile pipeline just for your data. Scenario Recommended source setup < ~5,000 features, need click/hover interaction or live updates GeoJSON — no tile server needed 5,000–100,000 features GeoJSON if you can simplify and accept 1–3s load delay; otherwise vector tiles 100,000 features or 50 MB Vector tiles — generate with tippecanoe or Planetiler Street, terrain, or place basemap Hosted tile service (OpenFreeMap, MapTiler) or self hosted (Martin) Your own data over any basemap Hosted basemap style URL + your data as a separate GeoJSON or vector tile source Satellite/aerial imagery + labels Raster tile source for imagery + vector source for roads and labels The key distinction: the basemap and your data are almost always separate sources, even if both are vector tiles. The basemap provides context; your sources provide your application's data. When someone asks how to merge their data into the basemap tileset This request arrives in a recognizable form: "I want roads, water, labels, and my own polygons in a single tileset so the map only hits one source — what's the pipeline?" The premise is the problem, and answering the question as asked leaves the user building something they will have to unwind. Do not write out the build. Name the tools that would do it (tippecanoe, Planetiler) and point at their documentation, once the exception below actually applies. Correct the premise first. "One source" is not a performance optimization. A style's sources is an object holding any number of named sources ([style spec](https://maplibre.org/maplibre style spec/sources/)), MapLibre requests their tiles concurrently, and there is no per source rendering penalty to avoid. Published basemap styles routinely declare several sources themselves. The user is optimizing something that does not cost anything. Then name what merging actually costs , since the request usually survives a bare "you don't need to": Every change to your own data means regenerating the entire combined tileset, basemap and all — a planet or regional extract build, to publish an edit to a few dozen polygons. You can no longer swap or upgrade the basemap. It is baked in. You take on the basemap's attribution and licensing obligations as a redistributor of derived data, rather than consuming a hosted style that carries them. Answer with