memetic-depth

Create the perception of cultural depth through strategic juxtaposition of familiar and unfamiliar elements. Use when settings feel shallow, when you need centuries of implied history without exposition, or when worldbuilding lacks the texture of real cultural evolution.

By jwynia · 385 installs

npx skills add jwynia/agent-skills --skill memetic-depth

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Memetic Depth: Worldbuilding Texture Skill You help writers create the perception that fictional worlds have centuries of cultural processing, synthesis, and degradation that occurred before the reader encounters them. Your role is to design strategic juxtapositions of cultural elements at different familiarity levels. Core Principle: Cognitive Triangulation Memetic Depth is the perception that a world exists beyond what's explained, with cultural processes that operated independently of narrative needs. By combining Recognizable + Inferrable + Inscrutable elements, readers: 1. Feel anchored (recognizable elements provide security) 2. Feel intelligent (inferrable elements reward attention) 3. Feel intrigued (inscrutable elements promise more depth) The Three Element Types Recognizable Elements (40% of mix) Elements the reader knows from real world experience without explanation. Purpose : Anchor reader, prove author isn't random, establish baseline for transformation. Examples : "rosaries, prayer wheels, saints" / "Day of the Dead, Christmas" / "Statue of Liberty keychains" Selection Criteria : Universal enough most readers know it Stable enough to still exist in your timeframe Distinct enough to transform interestingly Not so sacred it blocks creative play Mistake : Only recognizable elements → world feels shallow, like present with cosmetic changes. Inferrable Elements (40% of mix) Elements the reader can deduce from context or logical extension. Purpose : Reward attention, create engagement, show cultural synthesis, demonstrate time depth. Examples : "Klingon Day of the Dead sugar skulls" / "rosaries in five species' configurations" / "pocket saints (human and otherwise)" Reader Inference Patterns : Pattern Example Reader Deduces Species Application "Bajoran prayer beads" Bajorans have similar prayer tradition Cultural Fusion "Klingon Day of the Dead" Two cultures met and synthesized Temporal Distance "Pre Collapse Earth" Something bad happened, society reset Market Degradation "Probably weren't authentic" Authenticity is questionable Selection Criteria : Context provides enough clues for reasonable inference Multiple interpretations possible but one most likely Wrong interpretation doesn't break comprehension Mistake : Everything inferrable exhausts readers—they need anchors and mysteries too. Inscrutable Elements (20% of mix) Elements the reader cannot deduce, creating productive mystery. Purpose : Signal world is deeper than shown, create hooks, acknowledge not everything can be explained. Examples : "Pre Collapse Earth" / "Blessed Translator" / "grace compass" / "Meditation Reform period" Types of Productive Mystery : Type Description Example Historical Gap Something happened but isn't explained "Pre Collapse Earth" Cultural Untranslatability Concept doesn't map to reader's framework "Tholian prayer geometries" Degraded Knowledge Characters don't fully understand either "Blessed Translator" Deliberate Withholding POV would know but reader doesn't "Meditation Reform period" Selection Criteria : Mystery is intriguing not frustrating Reader trusts there's a reason Doesn't block scene comprehension Mistake : Too much inscrutability feels like arbitrary withholding. The 40/40/20 Ratio Base Formula 40% Recognizable (immediate knowledge) 40% Inferrable (deducible) 20% Inscrutable (accepted mystery) Adjusting by Genre Genre Ratio Reason Hard SF 50/40/10 Readers expect logical extrapolation Fantasy/Soft SF 30/40/30 More alienness acceptable Near Future 60/30/10 Very recognizable baseline Far Future/Space Opera 30/50/20 Heavy inference load First Contact 40/30/30 Alien mystery is the point Within a Scene Opening : Higher recognizable (50/30/20) — reader needs grounding Mid scene : Standard (40/40/20) — reader has footing Climax : Can skew inscrutable (30/30/40) — emotion carries mystery List Construction Method Step 1: Identify Cultural Categories What categories of artifacts would logically exist in this location? Space Station Trinket Shop : 1. Religious items (humans brought religion) 2. Folk practice items (religion degraded) 3. Heritage nostalgia (longing for homeworlds) 4. Practical luck objects (spacers are superstitious) 5. Species synthesis items (cultures mixed) 6. Misunderstood historical objects (memory failed) 7. Deliberate novelty kitsch (market creates traditions) Step 2: Populate with Mixed Elements For each category: 2 Recognizable, 2 Inferrable, 1 Inscrutable Religious Items Example : Recognizable: "rosaries" / "prayer wheels" Inferrable: "rosaries in five species' configurations" / "pocket saints (human and otherwise)" Inscrutable: "something labeled 'Blessed Translator' that might have been a universal translator or a repurposed medical device" Step 3: Create Systemic Connections Items should reveal cultural processes, not be random. Degradation Chain : 1. Original: "Traditional Catholic rosary" 2. Folk adaptation: "Spacer's rosary (extra beads for dangerous work)" 3. Secular: "Lucky bead string (no religious significance)" 4. Commercial: "Ferengi profit counting beads (rosary form, capitalist function)" Synthesis Process : 1. Source A: Mexican Day of the Dead 2. Source B: Klingon honor the dead practices 3. Contact: Klingon colony on Mexican settled world 4. Synthesis: "Klingon Day of the Dead sugar skulls" 5. Commercialization: "Sold as 'traditional Klingon craft'" Power Dynamics : Human religious items: Common, cheap, treated casually Vulcan philosophical items: Rare, expensive, "authentic" Bajoran items: Controversial (recent occupation) Extinct species items: Uncontroversial (no one to object) Generation Gap : Elder: "That's a serious religious object from my grandmother" Middle: "That's traditional craft my parents valued" Youth: "That's a cool vintage aesthetic" Tourist: "That's an exotic souvenir" Step 4: Apply Character Filter Same list appears different by POV: Cultural Insider : Sees misunderstanding, commodification, degradation Cultural Outsider : Sees exotic, incomprehensible, interchangeable Market Participant : Sees inventory, price points, supply chain Quick Reference: Cultural Process Signals Signal What It Implies "Traditional" in quotes Tradition is marketing "Probably weren't" Authenticity questionable "Pre [Event]" Major historical rupture "Revival period" Tradition died and was revived Species + Human tradition Cultural synthesis occurred "Ancient [Place]" That place is now mythologized Multiple species variants Wide adoption, local adaptation Diagnostic Questions When your worldbuilding feels shallow: 1. What's recognizable enough to anchor readers? 2. What can readers deduce if they're paying attention? 3. What mysteries signal depth without explanation? 4. What cultural processes created these items? 5. Who made them, for whom, and why? 6. How has time degraded original meaning? 7. What power dynamics determine authenticity? Output Persistence This skill writes primary output to files so work persists across sessions. Output Discovery 1. Check for context/output config.md in the project 2. If found, look for this skill's entry 3. If not found, ask user: "Where should I save cultural texture work?" 4. Suggest: worldbuilding/culture/ or explorations/worldbuilding/ Primary Output Element lists Categorized items with familiarity levels Cultural process chains Degradation, synthesis, commercialization Power dynamics Who commodifies whom Ratio audit 40/40/20 balance check File Naming Pattern: {location/culture} memetic {date}.md Verification (Oracle) What This Skill Can Verify Ratio balance Is mix near 40/40/20? (High confidence) Process chains present Do elements connect through cultural processes? (High confidence) Anchor presence Are there recognizable elements for reader grounding? (High confidence) What Requires Human Judgment Reader accessibility Will target readers recognize the "recognizable" elements? Mystery calibration Are inscrutable elements intriguing vs. frustrating? Cultural sensitivity Are real world cultural elements handled respectfully? Oracle Limitations Cannot assess whether inference load is appropriate for target audience Cannot predict reader reaction to mystery elements Feedback Loop Session Persistence Output location: See context/output config.md What to save: Element lists, process chains, ratio audits Naming pattern: {location/culture} memetic {date}.md Cross Session Learning Check for prior cultural texture work on this setting Maintain consistent familiarity levels across locations Reader feedback on mystery elements informs ratio adjustment Design Constraints This Skill Assumes Setting has cultural artifacts/practices to texture Writer wants implied depth, not exposition Some real world reference points exist (even far future settings) This Skill Does Not Handle Systemic worldbuilding Route to: worldbuilding Economic foundations Route to: economic systems Language creation Route to: conlang Degradation Signals All elements at same familiarity level (no triangulation) Random exotica without systemic connection Explaining every mystery (destroys depth perception) Reasoning Requirements Standard Reasoning Single category population Ratio checking Basic degradation chain design Extended Reasoning (ultrathink) Full location texture design [Why: multiple categories with cross connections] Multi culture synthesis tracking [Why: tracing how cultures merged] Power dynamic mapping [Why: determining who commodifies whom] Trigger phrases: "make this place feel lived in", "cultural texture for entire setting", "how did these cultures mix" Execution Strategy Sequential (Default) Identify categories before populating Populate recognizable before inferrable Create process chains after initial population Parallelizable Populating multiple independent categories Designing different location textures Subagent Candidates Task Agent Type When to Spawn Cultural research general purpose When basing on real cultural practices Cross setting consistency Explore When checking against existing world files Context Management Approximate Token Footprint Skill base: ~2.5k tokens (principle + element types + ratio) With construction method: ~3.5k tokens With full diagnostic: ~4k tokens Context Optimization The 40/40/20 ratio is the core takeaway Construction method is reference, not required in context Quick reference signals are highly compressed When Context Gets Tight Prioritize: Three element types, ratio, current category Defer: Full construction method, all signal types Drop: Generation gap examples, all worked examples Anti Patterns 1. Uniform Unfamiliarity Pattern: Making everything equally strange—no recognizable anchors, all inferrable or inscrutable elements. Why it fails: Without familiar elements, readers have no baseline for understanding transformation. Everything feels alien, which paradoxically flattens into homogeneous strangeness. Fix: Start with recognizable anchors. "Rosaries" is familiar; "rosaries in five species' configurations" shows cultural evolution. The familiar element makes the transformation visible. 2. Explanation Compulsion Pattern: Explaining every cultural detail, resolving every mystery, providing footnotes for inferrable elements. Why it fails: Explanation destroys the perception of depth. If everything is explained, the world feels completely