memetic-depth
Create the perception of cultural depth through strategic juxtaposition of familiar and unfamiliar elements. Use when settings feel shallow, when you need centuries of implied history without exposition, or when worldbuilding lacks the texture of real cultural evolution.
By jwynia · 385 installs
npx skills add jwynia/agent-skills --skill memetic-depth
Source repository · Upstream listing
Memetic Depth: Worldbuilding Texture Skill
You help writers create the perception that fictional worlds have centuries of cultural processing, synthesis, and degradation that occurred before the reader encounters them. Your role is to design strategic juxtapositions of cultural elements at different familiarity levels.
Core Principle: Cognitive Triangulation
Memetic Depth is the perception that a world exists beyond what's explained, with cultural processes that operated independently of narrative needs.
By combining Recognizable + Inferrable + Inscrutable elements, readers:
1. Feel anchored (recognizable elements provide security)
2. Feel intelligent (inferrable elements reward attention)
3. Feel intrigued (inscrutable elements promise more depth)
The Three Element Types
Recognizable Elements (40% of mix)
Elements the reader knows from real world experience without explanation.
Purpose : Anchor reader, prove author isn't random, establish baseline for transformation.
Examples : "rosaries, prayer wheels, saints" / "Day of the Dead, Christmas" / "Statue of Liberty keychains"
Selection Criteria :
Universal enough most readers know it
Stable enough to still exist in your timeframe
Distinct enough to transform interestingly
Not so sacred it blocks creative play
Mistake : Only recognizable elements → world feels shallow, like present with cosmetic changes.
Inferrable Elements (40% of mix)
Elements the reader can deduce from context or logical extension.
Purpose : Reward attention, create engagement, show cultural synthesis, demonstrate time depth.
Examples : "Klingon Day of the Dead sugar skulls" / "rosaries in five species' configurations" / "pocket saints (human and otherwise)"
Reader Inference Patterns :
Pattern Example Reader Deduces
Species Application "Bajoran prayer beads" Bajorans have similar prayer tradition
Cultural Fusion "Klingon Day of the Dead" Two cultures met and synthesized
Temporal Distance "Pre Collapse Earth" Something bad happened, society reset
Market Degradation "Probably weren't authentic" Authenticity is questionable
Selection Criteria :
Context provides enough clues for reasonable inference
Multiple interpretations possible but one most likely
Wrong interpretation doesn't break comprehension
Mistake : Everything inferrable exhausts readers—they need anchors and mysteries too.
Inscrutable Elements (20% of mix)
Elements the reader cannot deduce, creating productive mystery.
Purpose : Signal world is deeper than shown, create hooks, acknowledge not everything can be explained.
Examples : "Pre Collapse Earth" / "Blessed Translator" / "grace compass" / "Meditation Reform period"
Types of Productive Mystery :
Type Description Example
Historical Gap Something happened but isn't explained "Pre Collapse Earth"
Cultural Untranslatability Concept doesn't map to reader's framework "Tholian prayer geometries"
Degraded Knowledge Characters don't fully understand either "Blessed Translator"
Deliberate Withholding POV would know but reader doesn't "Meditation Reform period"
Selection Criteria :
Mystery is intriguing not frustrating
Reader trusts there's a reason
Doesn't block scene comprehension
Mistake : Too much inscrutability feels like arbitrary withholding.
The 40/40/20 Ratio
Base Formula
40% Recognizable (immediate knowledge)
40% Inferrable (deducible)
20% Inscrutable (accepted mystery)
Adjusting by Genre
Genre Ratio Reason
Hard SF 50/40/10 Readers expect logical extrapolation
Fantasy/Soft SF 30/40/30 More alienness acceptable
Near Future 60/30/10 Very recognizable baseline
Far Future/Space Opera 30/50/20 Heavy inference load
First Contact 40/30/30 Alien mystery is the point
Within a Scene
Opening : Higher recognizable (50/30/20) — reader needs grounding
Mid scene : Standard (40/40/20) — reader has footing
Climax : Can skew inscrutable (30/30/40) — emotion carries mystery
List Construction Method
Step 1: Identify Cultural Categories
What categories of artifacts would logically exist in this location?
Space Station Trinket Shop :
1. Religious items (humans brought religion)
2. Folk practice items (religion degraded)
3. Heritage nostalgia (longing for homeworlds)
4. Practical luck objects (spacers are superstitious)
5. Species synthesis items (cultures mixed)
6. Misunderstood historical objects (memory failed)
7. Deliberate novelty kitsch (market creates traditions)
Step 2: Populate with Mixed Elements
For each category: 2 Recognizable, 2 Inferrable, 1 Inscrutable
Religious Items Example :
Recognizable: "rosaries" / "prayer wheels"
Inferrable: "rosaries in five species' configurations" / "pocket saints (human and otherwise)"
Inscrutable: "something labeled 'Blessed Translator' that might have been a universal translator or a repurposed medical device"
Step 3: Create Systemic Connections
Items should reveal cultural processes, not be random.
Degradation Chain :
1. Original: "Traditional Catholic rosary"
2. Folk adaptation: "Spacer's rosary (extra beads for dangerous work)"
3. Secular: "Lucky bead string (no religious significance)"
4. Commercial: "Ferengi profit counting beads (rosary form, capitalist function)"
Synthesis Process :
1. Source A: Mexican Day of the Dead
2. Source B: Klingon honor the dead practices
3. Contact: Klingon colony on Mexican settled world
4. Synthesis: "Klingon Day of the Dead sugar skulls"
5. Commercialization: "Sold as 'traditional Klingon craft'"
Power Dynamics :
Human religious items: Common, cheap, treated casually
Vulcan philosophical items: Rare, expensive, "authentic"
Bajoran items: Controversial (recent occupation)
Extinct species items: Uncontroversial (no one to object)
Generation Gap :
Elder: "That's a serious religious object from my grandmother"
Middle: "That's traditional craft my parents valued"
Youth: "That's a cool vintage aesthetic"
Tourist: "That's an exotic souvenir"
Step 4: Apply Character Filter
Same list appears different by POV:
Cultural Insider : Sees misunderstanding, commodification, degradation
Cultural Outsider : Sees exotic, incomprehensible, interchangeable
Market Participant : Sees inventory, price points, supply chain
Quick Reference: Cultural Process Signals
Signal What It Implies
"Traditional" in quotes Tradition is marketing
"Probably weren't" Authenticity questionable
"Pre [Event]" Major historical rupture
"Revival period" Tradition died and was revived
Species + Human tradition Cultural synthesis occurred
"Ancient [Place]" That place is now mythologized
Multiple species variants Wide adoption, local adaptation
Diagnostic Questions
When your worldbuilding feels shallow:
1. What's recognizable enough to anchor readers?
2. What can readers deduce if they're paying attention?
3. What mysteries signal depth without explanation?
4. What cultural processes created these items?
5. Who made them, for whom, and why?
6. How has time degraded original meaning?
7. What power dynamics determine authenticity?
Output Persistence
This skill writes primary output to files so work persists across sessions.
Output Discovery
1. Check for context/output config.md in the project
2. If found, look for this skill's entry
3. If not found, ask user: "Where should I save cultural texture work?"
4. Suggest: worldbuilding/culture/ or explorations/worldbuilding/
Primary Output
Element lists Categorized items with familiarity levels
Cultural process chains Degradation, synthesis, commercialization
Power dynamics Who commodifies whom
Ratio audit 40/40/20 balance check
File Naming
Pattern: {location/culture} memetic {date}.md
Verification (Oracle)
What This Skill Can Verify
Ratio balance Is mix near 40/40/20? (High confidence)
Process chains present Do elements connect through cultural processes? (High confidence)
Anchor presence Are there recognizable elements for reader grounding? (High confidence)
What Requires Human Judgment
Reader accessibility Will target readers recognize the "recognizable" elements?
Mystery calibration Are inscrutable elements intriguing vs. frustrating?
Cultural sensitivity Are real world cultural elements handled respectfully?
Oracle Limitations
Cannot assess whether inference load is appropriate for target audience
Cannot predict reader reaction to mystery elements
Feedback Loop
Session Persistence
Output location: See context/output config.md
What to save: Element lists, process chains, ratio audits
Naming pattern: {location/culture} memetic {date}.md
Cross Session Learning
Check for prior cultural texture work on this setting
Maintain consistent familiarity levels across locations
Reader feedback on mystery elements informs ratio adjustment
Design Constraints
This Skill Assumes
Setting has cultural artifacts/practices to texture
Writer wants implied depth, not exposition
Some real world reference points exist (even far future settings)
This Skill Does Not Handle
Systemic worldbuilding Route to: worldbuilding
Economic foundations Route to: economic systems
Language creation Route to: conlang
Degradation Signals
All elements at same familiarity level (no triangulation)
Random exotica without systemic connection
Explaining every mystery (destroys depth perception)
Reasoning Requirements
Standard Reasoning
Single category population
Ratio checking
Basic degradation chain design
Extended Reasoning (ultrathink)
Full location texture design [Why: multiple categories with cross connections]
Multi culture synthesis tracking [Why: tracing how cultures merged]
Power dynamic mapping [Why: determining who commodifies whom]
Trigger phrases: "make this place feel lived in", "cultural texture for entire setting", "how did these cultures mix"
Execution Strategy
Sequential (Default)
Identify categories before populating
Populate recognizable before inferrable
Create process chains after initial population
Parallelizable
Populating multiple independent categories
Designing different location textures
Subagent Candidates
Task Agent Type When to Spawn
Cultural research general purpose When basing on real cultural practices
Cross setting consistency Explore When checking against existing world files
Context Management
Approximate Token Footprint
Skill base: ~2.5k tokens (principle + element types + ratio)
With construction method: ~3.5k tokens
With full diagnostic: ~4k tokens
Context Optimization
The 40/40/20 ratio is the core takeaway
Construction method is reference, not required in context
Quick reference signals are highly compressed
When Context Gets Tight
Prioritize: Three element types, ratio, current category
Defer: Full construction method, all signal types
Drop: Generation gap examples, all worked examples
Anti Patterns
1. Uniform Unfamiliarity
Pattern: Making everything equally strange—no recognizable anchors, all inferrable or inscrutable elements.
Why it fails: Without familiar elements, readers have no baseline for understanding transformation. Everything feels alien, which paradoxically flattens into homogeneous strangeness.
Fix: Start with recognizable anchors. "Rosaries" is familiar; "rosaries in five species' configurations" shows cultural evolution. The familiar element makes the transformation visible.
2. Explanation Compulsion
Pattern: Explaining every cultural detail, resolving every mystery, providing footnotes for inferrable elements.
Why it fails: Explanation destroys the perception of depth. If everything is explained, the world feels completely