blockbench-hytale

Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.

By jasonjgardner · 635 installs

npx skills add jasonjgardner/blockbench-mcp-project --skill blockbench-hytale

Source repository · Upstream listing

Blockbench Hytale Create models for Hytale using Blockbench with the Hytale plugin. Prerequisite : Hytale plugin must be installed in Blockbench. Available Tools Format & Validation Tool Purpose hytale get format info Get format type, block size, node count hytale validate model Check against Hytale constraints Cube Properties Tool Purpose hytale set cube properties Set shading mode, double sided hytale get cube properties Get Hytale cube properties hytale set cube stretch Set stretch values [x, y, z] hytale get cube stretch Get stretch values hytale create quad Create 2D plane with normal Attachments Tool Purpose hytale list attachments List attachment collections hytale set attachment piece Mark group as attachment piece hytale list attachment pieces List all piece groups Animation Tool Purpose hytale create visibility keyframe Toggle bone visibility in animation hytale set animation loop Set loop mode (loop/hold/once) Resources Resource URI Purpose hytale format hytale://format Format info hytale attachments hytale://attachments/{id} Attachment collections hytale pieces hytale://pieces/{id} Attachment pieces hytale cubes hytale://cubes/{id} Cubes with Hytale properties Prompts Prompt Arguments Purpose hytale model creation format type Character/prop modeling guide hytale animation workflow animation type Animation creation guide hytale attachments Attachments system guide Hytale Formats Format Block Size Use Case hytale character 64px Humanoids, creatures hytale prop 32px Items, weapons, decorations Constraints Max nodes : 255 (groups + extra cubes) Animation FPS : 60 UV size : Must match texture resolution Shading Modes Mode Effect standard Normal lighting (default) flat No lighting/shadows fullbright Always fully lit (emissive) reflective Reflective material Quick Start Check Format Validate Model Cube Properties Set Shading Mode Enable Double Sided Set Stretch Quads (2D Planes) Create single face planes: Attachments List Attachments Mark as Attachment Piece This bone will attach to hand right on the base model. List Attachment Pieces Animation Visibility Keyframe Toggle bone visibility during animation: Set Loop Mode Common Workflows Create Character Model Create Weapon Attachment Animate Weapon Draw Tips Always run hytale validate model before export Keep node count under 255 Use stretch instead of fractional cube sizes Set group origins at joint/pivot points Use fullbright shading for glowing elements Mark equipment bones as is piece=true for attachments Use visibility keyframes for state changes (weapons, damage) Animation runs at 60 FPS (time 1.0 = 60 frames)