blockbench-hytale
Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.
By jasonjgardner · 635 installs
npx skills add jasonjgardner/blockbench-mcp-project --skill blockbench-hytale
Source repository · Upstream listing
Blockbench Hytale
Create models for Hytale using Blockbench with the Hytale plugin.
Prerequisite : Hytale plugin must be installed in Blockbench.
Available Tools
Format & Validation
Tool Purpose
hytale get format info Get format type, block size, node count
hytale validate model Check against Hytale constraints
Cube Properties
Tool Purpose
hytale set cube properties Set shading mode, double sided
hytale get cube properties Get Hytale cube properties
hytale set cube stretch Set stretch values [x, y, z]
hytale get cube stretch Get stretch values
hytale create quad Create 2D plane with normal
Attachments
Tool Purpose
hytale list attachments List attachment collections
hytale set attachment piece Mark group as attachment piece
hytale list attachment pieces List all piece groups
Animation
Tool Purpose
hytale create visibility keyframe Toggle bone visibility in animation
hytale set animation loop Set loop mode (loop/hold/once)
Resources
Resource URI Purpose
hytale format hytale://format Format info
hytale attachments hytale://attachments/{id} Attachment collections
hytale pieces hytale://pieces/{id} Attachment pieces
hytale cubes hytale://cubes/{id} Cubes with Hytale properties
Prompts
Prompt Arguments Purpose
hytale model creation format type Character/prop modeling guide
hytale animation workflow animation type Animation creation guide
hytale attachments Attachments system guide
Hytale Formats
Format Block Size Use Case
hytale character 64px Humanoids, creatures
hytale prop 32px Items, weapons, decorations
Constraints
Max nodes : 255 (groups + extra cubes)
Animation FPS : 60
UV size : Must match texture resolution
Shading Modes
Mode Effect
standard Normal lighting (default)
flat No lighting/shadows
fullbright Always fully lit (emissive)
reflective Reflective material
Quick Start
Check Format
Validate Model
Cube Properties
Set Shading Mode
Enable Double Sided
Set Stretch
Quads (2D Planes)
Create single face planes:
Attachments
List Attachments
Mark as Attachment Piece
This bone will attach to hand right on the base model.
List Attachment Pieces
Animation
Visibility Keyframe
Toggle bone visibility during animation:
Set Loop Mode
Common Workflows
Create Character Model
Create Weapon Attachment
Animate Weapon Draw
Tips
Always run hytale validate model before export
Keep node count under 255
Use stretch instead of fractional cube sizes
Set group origins at joint/pivot points
Use fullbright shading for glowing elements
Mark equipment bones as is piece=true for attachments
Use visibility keyframes for state changes (weapons, damage)
Animation runs at 60 FPS (time 1.0 = 60 frames)