lottie-animation

This skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animat

By iart-ai · 769 installs

npx skills add iart-ai/web-animation-skills --skill lottie-animation

Source repository · Upstream listing

Lottie Animation The bridge from After Effects to product: vector animation shipped as JSON (or zipped .lottie ), tiny and resolution independent, played by a runtime on web, iOS, Android, and React Native. This skill covers integrating, controlling, and exporting Lottie. When to use Ship a designer's AE animation to web/iOS/Android/React Native Looping illustrations, onboarding, empty states, animated icons Scroll driven or interaction driven vector playback (hover, click, cursor) Runtime theming/recoloring instead of re exporting per brand Formats: .json vs .lottie .json — the raw Bodymovin output. Human readable, larger. .lottie — a zipped container (often 60–80% smaller) that can bundle multiple animations, images, and theming. Preferred for shipping. Player: @lottiefiles/dotlottie web (modern, canvas + WASM) supersedes the older lottie web . Prefer the dotLottie runtime for new work; use lottie web only for legacy .json + SVG renderer needs. Core workflow (web, dotLottie) Vanilla: React: Capture the instance to control it: Playback control Events drive sequencing and UI: State machine style (e.g. button that plays "checked" segment then idles): play a segment, listen for complete , then setSegment to the idle loop. Scroll driven Lottie (no GSAP needed) Map scroll progress (0–1) to a frame. Pause autoplay and drive frames yourself. For richer interaction (hover to play, click toggles, cursor follow) without writing the wiring, use @lottiefiles/lottie interactivity , which maps scroll , hover , click , play , and cursor modes to frame ranges declaratively. Runtime theming / recoloring Two paths: dotLottie themes : a .lottie can embed named color themes; switch with dotLottie.setTheme("dark") / loadTheme(...) . Authored in LottieFiles tooling — no re export to recolor. Manual color override : load the JSON, walk layers[].shapes[] and patch c.k color arrays (normalized 0–1 RGBA), then init the player with the modified object. Brittle (depends on layer structure) — prefer themes or CSS driven SVG renderer ( lottie web rendererSettings ) when you must restyle by class. Mobile runtimes (parity) iOS — lottie ios ( LottieAnimationView ): .play() , .currentProgress , .play(fromFrame:toFrame:) . Android — lottie android ( LottieAnimationView / Compose LottieAnimation ): setMinAndMaxFrame , progress . React Native — lottie react native ( <LottieView source={...} progress={anim} / , drive progress with Animated ). The same .lottie / .json plays across all; segments and progress concepts match the web API. Optimization Ship .lottie (zipped) over raw .json ; lazy load offscreen players and pause when not visible ( IntersectionObserver → play / pause ). Prefer the canvas/WASM dotLottie renderer for many simultaneous animations; SVG renderer (lottie web) is fine for one crisp icon but costs more DOM for complex files. Keep AE comps small: fewer layers/keyframes, no large embedded rasters; flatten precomps where possible. File size tracks keyframe and path complexity, not duration. Recolor at runtime (themes) instead of exporting a file per brand/theme. Deliver & verify (standalone HTML) Packaged helper ( scripts/ ): scripts/seek shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact sheet.sh sheet.png frame .png tiles them for one glance review. See scripts/README.md . For a self contained Lottie demo (looping illustration, animated icon, empty state) the deliverable is one HTML file that opens directly in a browser — the dotLottie/lottie web runtime from CDN, a <canvas , and your .lottie / .json (a relative file or a data URL). No build step. One file is the right tier for shipping a player; don't reach for a bundler. Output contract: One .html file: the runtime via CDN ( @lottiefiles/dotlottie web ), the canvas, and autoplay:false so the frame is yours to drive. Include the seek harness so any frame can be frozen for a screenshot. Seek harness — freeze an exact frame. ?t=N jumps to a frame and holds it so a screenshot lands on a still, deterministic frame. Lottie's playhead is in frames, so stop on the frame directly: Verify loop — render → freeze → screenshot → check: open the file at first / mid / last frame ( ?t=0 , ?t=<total/2 , ?t=<total 1 ; read totalFrames from the console), screenshot each, and check fidelity (colors/theme correct, segment loops where intended) plus artifacts (canvas blurry from missing autoResize /DPR, clipped composition, FOUC before the file loads, jank). Any headless tool works: Before you finish: 1. Opens standalone — no console errors, CDN runtime and the .lottie / .json load. 2. ?t=N ( setFrame / goToAndStop ) freezes the correct, deterministic frame. 3. Screenshotted at first / mid / last frame — matches the brief, sharp, no clipping. 4. prefers reduced motion honored — don't autoplay a loop; show a static frame or offer a play control. 5. Easing is intentional — playback speed/segment chosen on purpose, motion baked in AE reads as designed. Quick reference Goal Call Play a range setSegment(start, end) Jump to frame setFrame(n) Reverse / bounce setMode("reverse" "bounce") Scroll drive autoplay:false + setFrame(p totalFrames) Theme swap setTheme("dark") Know length totalFrames after load event Declarative interactivity @lottiefiles/lottie interactivity Reference files references/integration and export.md — full dotLottie web + React setup and event/segment control, lottie interactivity mode configs, scroll/cursor patterns, runtime theming details, and the complete After Effects → Bodymovin export checklist with the list of unsupported AE features and how to work around them.