accessible-animation

This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Pro

By iart-ai · 861 installs

npx skills add iart-ai/web-animation-skills --skill accessible-animation

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Accessible Animation (Reduced Motion, Tiered) Honor prefers reduced motion: reduce as a graceful degradation , not a kill switch. The OS level setting (macOS: Settings Accessibility Display Reduce motion; Windows: Settings Accessibility Visual effects Animation effects; iOS/Android equivalents) signals that vestibular triggering motion causes nausea, dizziness, or migraines. The correct response is to remove the dangerous motion while keeping orientation cues. When to use Use when adding or auditing animation in a web UI, when a user reports motion sickness or WCAG findings, or when integrating animation libraries (GSAP, Framer Motion, Lenis smooth scroll, Anime.js, CSS keyframes) into an accessible product. The core principle: tier motion, do not nuke it Removing all animation is a common over correction. An instant state change with no transition can be more disorienting (elements teleport) and removes useful affordances (focus rings, loading spinners that communicate progress). Sort every animation into three tiers: Tier 1 — Remove entirely (vestibular triggers). Parallax; large area slides/translates across the viewport; scale/zoom of large elements; 3D rotation and spin; continuous auto playing carousels and marquees; smooth scroll hijacking (Lenis/Locomotive); scroll jacked pinned scenes; motion path animation; anything that moves a large portion of the screen or implies depth/self motion. Tier 2 — Soften / shorten. Replace movement with a short opacity fade (≤200ms). Reduce distance and duration. Keep the fact of a transition (so elements don't teleport) but strip the displacement. Replace a 600ms slide in from left with a 150ms cross fade. Tier 3 — Always keep. Opacity fades, color/background transitions, focus ring transitions, loading indicators, and motion that is essential to meaning (WCAG allows essential animation). These rarely trigger vestibular responses because they imply no self motion. CSS layer: media query gating Write motion as the default, then override under the reduce query. Prefer a global safety net plus targeted overrides. The global net is a backstop. Layer intentional, tiered overrides on top so Tier 3 motion survives: Use the positive query (prefers reduced motion: no preference) to opt motion IN, which is the safest pattern for elaborate effects: JS layer: matchMedia gating CSS cannot gate JS driven animation (GSAP timelines, Framer's animate , canvas/WebGL, Lenis). Read the same signal via matchMedia and react to live changes (users toggle the OS setting without reloading). Library gating, applied as one reusable layer React: a useReducedMotion hook Initialize SSR rendered state to false (motion) and re sync in useEffect to avoid a hydration mismatch; the OS value is only known client side. WCAG mapping 2.3.3 Animation from Interactions (AAA). Motion triggered by interaction (scroll, hover) must be disable able unless essential. Honoring prefers reduced motion is the standard technique. C39 (CSS technique). Use the prefers reduced motion query to prevent motion. This is the named sufficient technique. 2.2.2 Pause, Stop, Hide (A). Any auto playing motion lasting 5s must offer pause/stop. Auto carousels and marquees fail this regardless of the media query — give a control too. Deliver & verify (standalone HTML) Packaged helper ( scripts/ ): scripts/seek shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact sheet.sh sheet.png frame .png tiles them for one glance review. See scripts/README.md . For a self contained demo the deliverable is one HTML file that opens directly in a browser — markup, CSS, and any JS (GSAP/ matchMedia from CDN) inline, no build step. For this skill the verification is the point: you must screenshot both the normal and the reduced motion path and confirm the tiering is correct. Output contract: One .html file with the full motion AND its tiered reduced motion overrides (CSS query + matchMedia / gsap.matchMedia() for JS driven motion). A seek harness to freeze a frame, plus a way to force the reduced motion code path for screenshots. Seek harness — freeze a frame, force the preference. ?t=N freezes the timeline; ?reduce=1 forces the reduced path even when the OS setting is off (CSS can't be toggled from JS, so query the same flag you gate JS on, and screenshot with the OS/browser preference emulated for the CSS layer): Verify loop — screenshot BOTH states: capture the normal path AND the reduced path, mid animation each, and confirm Tier 1 motion is gone, Tier 2 is a short fade, Tier 3 survives. Emulate the preference for the CSS layer (Playwright reduced motion=reduce ; the agent's browser tool can emulate it too): Before you finish: 1. Opens standalone — no console errors, CDN (if any) loads. 2. The freeze + ?reduce=1 (and reduced motion=reduce ) reliably exercises both code paths. 3. Screenshotted in BOTH states, mid animation — normal looks intentional, reduced strips Tier 1/softens Tier 2. 4. prefers reduced motion honored as tiering , not a kill switch — no teleporting, Tier 3 fades/focus rings/spinners kept; any 5s auto motion still has a pause control (2.2.2). 5. Easing is intentional in both paths — no accidental linear , durations sane (reduced fades ≤200ms, 0.01ms not 0s ). Quick reference Motion type Tier Reduced behavior Parallax / depth 1 Remove ( transform: none ) Large slide / translate 1 Remove or replace with fade Scale / zoom (large) 1 Remove Spin / 3D rotate 1 Remove ( animation: none ) Auto carousel / marquee 1 Stop + provide pause control (2.2.2) Smooth scroll (Lenis) 1 Don't instantiate Small slide / pop in 2 Cross fade ≤200ms Opacity fade 3 Keep (shorten if long) Color / focus ring transition 3 Keep Loading spinner 3 Keep (essential feedback) Gotchas animation duration: 0s can break code waiting on animationend / transitionend ; use 0.01ms so the event still fires. The global reset alone over removes Tier 3 motion; always layer intentional overrides. Forgetting animation iteration count: 1 leaves infinite spins running at near zero duration (CPU churn, still animating). No media query covers JS/canvas/WebGL — gate those with matchMedia or the loop never stops. Toggling the OS setting fires no page reload; without a change listener the page keeps its stale state. SSR: reading matchMedia during render throws or mismatches; default to motion and sync in an effect. Auto playing motion needs a visible pause control even when reduced motion is off (2.2.2 is Level A). Reference files references/patterns.md — Full GSAP matchMedia teardown, Framer Motion MotionConfig , Lenis start/stop on live toggle, a reusable animateWithMotionPreference wrapper, marquee with pause control, and a tier classification audit checklist.