60fps-animation

This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hov

By iart-ai · 940 installs

npx skills add iart-ai/web-animation-skills --skill 60fps-animation

Source repository · Upstream listing

Performant Web Animation Eliminate the 1 cause of janky web animation: animating properties that force the browser to recalculate layout (reflow) or repaint on every frame. The browser renders in stages — layout → paint → composite . Animating width , height , top , left , margin , padding , box shadow , or filter re runs layout and/or paint each frame, blocking the main thread. Animating transform and opacity runs entirely on the compositor (often the GPU), skipping layout and paint, which is what makes animation smooth at 60/120fps. When to use Use when an animation stutters or drops frames, when a hover/scroll effect feels heavy, when animating size/position/shadow, when a layout change needs to animate smoothly (cards reordering, an element moving between containers), when animating height: auto , or when reviewing animation code for performance. Core rule: animate only transform and opacity Map every "expensive" animation to a cheap equivalent. Animating (expensive) Triggers Replace with (cheap) width / height Layout + Paint transform: scaleX()/scaleY() (+ FLIP for true size) top / left / margin Layout + Paint transform: translate() box shadow Paint Animate opacity of a pseudo element holding the shadow filter: blur() Paint (heavy) Cross fade two layers via opacity , or accept sparingly background position Paint transform: translate() on a child layer color / background Paint Often acceptable; or cross fade layers Position and size via transform scaleX distorts inner content (text stretches). For true resizing without distortion, use FLIP . Cheap box shadow via pseudo element opacity Animating box shadow repaints a large blurred region every frame. Instead paint the shadow once on a ::after , then animate only its opacity . The blurred shadow is rasterized once; hovering only changes a compositor opacity — smooth at any frame rate. FLIP: animate layout changes cheaply FLIP (First, Last, Invert, Play) animates a layout change (reorder, resize, move between containers) using only transform . Measure where the element was (First) and will be (Last), apply an inverting transform so it visually appears unmoved, then animate the transform back to identity (Play). The DOM ends in its real final layout; the motion is pure compositor work. The Web Animations API animate() runs the transform on the compositor. For many elements, batch all getBoundingClientRect() reads before any mutation (see layout thrashing below). Animating height: auto height: auto is not interpolatable historically. Modern and fallback approaches: The grid trick animates the track size (compositor friendly enough and broadly supported) and needs no JS height measurement. Use interpolate size: allow keywords / calc size(auto, size) where the target browsers support it; keep the grid technique as the cross browser default. Avoid layout thrashing (batch reads, then writes) Reading a layout property ( offsetWidth , getBoundingClientRect , scrollTop , getComputedStyle ) after a write forces a synchronous reflow. Interleaving reads and writes in a loop ("layout thrashing") can run dozens of forced reflows per frame. For frame synced work, read in a requestAnimationFrame callback and apply writes; libraries like fastdom formalize this read/write scheduling. will change: use sparingly will change: transform promotes an element to its own compositor layer ahead of time, avoiding a hitch at animation start. But every promoted layer costs GPU memory, and over use degrades performance. Rules: apply just before the animation (e.g. on hover/parent state), remove it after ( will change: auto ) when idle, never blanket apply to many elements, and never leave it permanently on large/numerous nodes. A single transform: translateZ(0) hack does the same promotion but is harder to undo — prefer will change . Deliver & verify (standalone HTML) Packaged helper ( scripts/ ): scripts/seek shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact sheet.sh sheet.png frame .png tiles them for one glance review. See scripts/README.md . The deliverable is one self contained .html that opens directly in a browser — the markup, the CSS/JS animation, and a freeze harness in one file. For this skill, verification is two pronged: the frame must look right and be cheap to produce (compositor only). Output contract: One .html , deps via CDN if any, animation driven by CSS transitions/ @keyframes or the Web Animations API. A freeze mechanism so a screenshot lands on a deterministic frame: CSS @keyframes → ?t=N sets el.style.animationDelay = ( N)+'s'; el.style.animationPlayState = 'paused' . WAAPI / JS → keep the animation object and anim.pause(); anim.currentTime = N 1000 . Verify loop — freeze → screenshot, then profile for jank: 1. Open headless at start / mid / end ( ?t=0 , mid, end), screenshot each; confirm the motion is visually correct (no clipped/stretched text from scaleX , FLIP lands on the real layout, shadow/height transitions look right). 2. Confirm it's compositor only — the whole point of this skill. Either: DevTools → Performance: record the animation, check there is no purple "Layout" or green "Paint" band per frame (only "Composite Layers"). Or headless trace: npx playwright screenshot for the visual, plus a CDP/ tracing capture, and assert no Layout / Paint events fire during the animation window. 3. Watch the FPS/“Frame Rendering Stats” overlay stays at 60 — dropped frames mean an expensive property slipped back in. Before you finish: 1. Opens standalone — no console errors. 2. Only transform / opacity animate per frame; DevTools shows no per frame Layout/Paint. 3. Screenshotted at start / mid / end — correct, no scaleX text distortion, FLIP lands true. 4. Holds 60fps; will change applied just in time and removed when idle (no leftover layers). 5. prefers reduced motion honored. Quick reference Goal Do this Move element transform: translate() Resize without distortion FLIP with transform Shadow on hover Animate opacity of shadow pseudo element Expand to content height grid 0fr→1fr , or interpolate size: allow keywords Many elements moving Batch getBoundingClientRect reads, then writes Smooth animation start will change just in time, remove when idle Verify it's compositor only DevTools Performance: no purple "Layout"/green "Paint" per frame Gotchas scaleX/scaleY stretches text and children; use FLIP when content must stay crisp. transform percentages are relative to the element's own box, not the parent — different from left: % . Overusing will change or translateZ(0) creates too many layers and hurts performance; promote only what animates. filter and backdrop filter are compositor related but still expensive; animate their presence via opacity cross fades rather than animating the blur radius. The grid 1fr→0fr content must have overflow: hidden and min height: 0 or it won't collapse. Always gate non essential motion behind @media (prefers reduced motion: reduce) . Reference files references/patterns and profiling.md — full runnable examples (accordion, reorder list, parallax), DevTools profiling walkthrough to confirm compositor only frames, reduced motion patterns, and a property cost cheat sheet.