media-use

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses;

By heygen-com · 411,193 installs

npx skills add heygen-com/hyperframes --skill media-use

Source repository · Upstream listing

media use The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise. First run: install and sign in to the heygen CLI (the free usage path), then verify with node <SKILL DIR /scripts/resolve.mjs doctor . Setup and providers: references/setup providers.md . Resolve — the one verb Returns one line: resolved <id → <path (<type , <metadata ) . All search noise stays on disk. Type One line intent bgm background music (HeyGen catalog, 10k+ tracks) sfx sound effects (bundled 19 file library + catalog) image photos, backgrounds (HeyGen asset search, 75k+ vectors) icon icons, symbols (transparent) logo official brand marks (svgl → simple icons → GitHub avatar → favicon; never redrawn) voice TTS voiceover (HeyGen free usage path; optional local Kokoro) grade measured correction candidate; broad polish/stylization follows Media Treatments lut user provided or explicitly chosen reusable validated .cube file Before resolving fresh, list reusable candidates with candidates and judge fit yourself — reuse rules, all flags, ingest ( from ), and adopt are in references/resolve.md . Treat broad visual feedback as media intent When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or reveal photographic media, read references/media treatments.md even if they do not name color grading or an effect. Inspect the real <img / <video , choose one primary intent, then use deterministic persistence and verification. Use a matching recipe as an optional tested seed, or inspect hyperframes media treatment capabilities json , then request one relevant family/effect with capability <id and assemble a custom treatment from canonical controls. Never load all for ordinary authoring. A treatment may compose correction, a preset, finishing, compatible shader effects, supported keyframes, and optional Registry overlays. Add only source justified bounded tuning and compatible parts, never effects merely to make the result look more sophisticated. Persist the final combined payload with hyperframes media treatment . Use one progressively escalating workflow. For video, inspect one labeled early/middle/late contact sheet rather than reading frames separately. Apply one candidate and inspect one after sheet for ordinary correction or polish. Escalate to individual frames or moving draft evidence only when the result is ambiguous, temporal, stylized, LUT based, HDR/LOG sensitive, private, or brand critical. For ordinary correction or polish, persist the final treatment's preset/adjustment JSON. Do not generate a .cube LUT merely to encode exposure, shadows, contrast, or warmth. Use a LUT only when the user supplies one or the selected treatment explicitly owns one. resolve type grade for ... analyze is measurement evidence, not permission to replace the chosen treatment with a generated LUT. Do not recreate supported vignette, grain, blur, pixelate, color, or treatment effects with CSS/SVG overlays; that bypasses Studio controls and the canonical preview/render shader path. Be proactive — run a media opportunity pass The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do one grounded scan and then ask once — don't silently add, and don't nag per asset. Surface an opportunity only when a concrete signal is present: Signal detected Offer On screen text / a script with no voiceover TTS voiceover (audio engine) Emoji or a <div styled as an icon resolve real icon s Image that is a placeholder, tiny, or upscaled looking a better image (and/or upscale — see references/operations.md ) Hard scene cuts / transitions with no sound transition sfx A piece over ~10s with no music bed bgm Footage that reads under/over exposed or color cast a corrective grade (inspect it with hyperframes media treatment selector ' hero' analyze json ) Photographic media that feels visually flat or off topic one specific source appropriate preset or custom treatment, with the intended target named A meaningful media entrance/reveal that feels static one supported seek safe treatment animation; preserve color unless the request also justifies a preset Rules that keep this a help, not nagware: grounded, not generic (no signal → no suggestion); opinionated + concrete (propose the specific fix with defaults chosen — the human approves all / some / none ); once per project (one consolidated ask; respect "leave it"); surface, never silently mutate (color grades especially: propose and preview — a gray world "correction" ruins an intentional sunset or neon look). Where to look — read only the file your task needs Task Read resolve / reuse / adopt / ingest, flags, cascade, inventory references/resolve.md color grading, LUTs, smart grade ( for ), grade compare references/grading.md voiceover / TTS, music, SFX, captions, transcription (audio engine) references/audio.md cut / reframe / transform existing media, exact error diffusion, HEVC references/operations.md source aware creative treatments, realtime effects, overlays, reveals references/media treatments.md install + auth, provider table, RAM ladders, local only , provider references/setup providers.md remembered preferences + frozen recipes (user memory) references/memory.md ownership matrix, usage stats, telemetry, privacy (maintainer facing) references/meta.md