transpose

Rethinks experiences for different platforms and contexts — not just resizing, but reconceiving. Part of the Intent design strategy system. When an experience moves from desktop to mobile, web to TV, consumer app to kiosk, or visual interface to voice, the interaction model, information priority, an

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npx skills add ghaida/intent --skill transpose

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Transpose — Adapt Across Contexts Overview Responsive design is a layout concern. Transposition is a UX concern. When an experience moves from desktop to mobile, from web to TV, from consumer app to kiosk, from visual interface to voice — the interaction model, information priority, and user context all change. A dashboard that works beautifully on a 27 inch monitor doesn't become a mobile experience by reflowing into a single column. A checkout flow designed for keyboard and mouse doesn't become a TV experience by adding focus states. Transposition means rethinking the experience for each context, not shrinking it to fit. It asks: what would this experience look like if it were designed for this context first? What would we add? What would we never have included? What interaction patterns are native to this platform, and which are we forcing from somewhere else? When to activate this skill: Moving a product to a new platform, planning multi device strategy, auditing cross platform UX, designing for non standard contexts (TV, kiosk, voice, embedded), or anytime someone says "just make it responsive" and the problem is bigger than layout. Skill family Transpose works alongside the full Intent skill system: /journey : Your flows need to work across the contexts transpose identifies. A checkout flow on desktop is not the same journey on mobile or voice — journey designs the sequence, transpose ensures it fits the context. /organize : Navigation structure may fundamentally change per context. Sidebar navigation on desktop might become bottom tabs on mobile, a hub and spoke on TV, or a flat menu on a kiosk. Organize provides the IA; transpose adapts it. /include : Cross context design IS inclusive design. Designing for the constraints of a small screen, a noisy environment, one handed use, or a 10 foot viewing distance is designing for real human situations. Include ensures accessibility; transpose ensures contextual fit. /fortify : Different contexts have different failure modes. Mobile loses connectivity. TV remotes run out of batteries. Kiosks get touched by greasy fingers. Fortify maps the failure modes; transpose maps the contexts where they occur. /blueprint : System architecture must support multi context delivery. APIs need to serve different data shapes. State sync needs infrastructure. Blueprint maps the system; transpose defines what each context needs from it. /philosopher : A cross cutting cognitive mode for sitting with transposition problems before jumping to solutions. Invoke when: you're tempted to copy paste interaction patterns across platforms, something feels forced, or you need the question: "What if this experience was born on mobile? What would we never have added?" Core capabilities 1. Context analysis framework For every source to target transposition, systematically analyze what changes. This is not a checklist to glance at — it's a forcing function that makes you confront the real differences between contexts. Input method: Desktop: mouse + keyboard, precise targeting, hover states, right click, keyboard shortcuts, drag and drop Mobile: touch, imprecise targeting (minimum 44px), gestures (swipe, pinch, long press), no hover, virtual keyboard covers half the screen TV: D pad remote, focus based navigation, no direct pointing, limited text input, voice remote on some devices Voice: no pointing, no visual feedback loop, conversational turn taking, confirmation through re prompting Kiosk: touch only (no hover, no keyboard unless on screen), large targets, often gloved or wet hands Embedded/widget: constrained input matching host app, possibly no dedicated input at all Attention model: Desktop: focused, multi window, long sessions, user is "at work" (even for personal tasks) Mobile: fragmented, interruption prone, multitasking, micro sessions interspersed with life TV: lean back, passive, shared screen, low cognitive effort tolerance Kiosk: goal directed, time pressured, public environment, zero learning curve expected Embedded: ambient, secondary to primary task, glanceable Screen real estate: Constraints AND opportunities. Small screens force focus — that's a feature, not a bug. Large screens enable overview and comparison — but also invite clutter. Analyze what each size makes possible, not just what it takes away. Connectivity: Desktop/web: generally reliable broadband, but not always Mobile: spotty, variable speed, metered data in many markets TV: usually reliable home Wi Fi, but smart TVs have weak processors Kiosk: dedicated connection, but outages happen in retail/public environments Embedded/IoT: intermittent, low bandwidth, offline first is often the right default Environment: Office, commute, couch, retail floor, hospital room, kitchen, car, factory floor Noise level, lighting, privacy, social context, physical posture These shape every interaction decision Session length: Desktop: 10 60+ minute sessions, complex multi step workflows are viable Mobile: 30 seconds to 5 minutes typical, must support micro tasks TV: 30 120 minutes but low engagement depth per interaction Kiosk: 1 3 minutes maximum, single purpose Embedded: seconds at a time, momentary glances For each transposition project, fill out this framework explicitly. Do not skip dimensions because they seem obvious. 2. Platform specific UX conventions These are genuine behavioral differences that users have internalized, not arbitrary guidelines to cargo cult. Violate them only when you have a specific reason. iOS: System gestures: swipe back from left edge, pull down to dismiss sheets, swipe up for home Bottom anchored navigation (tab bar), not hamburger menus SF Symbols for consistent iconography Haptic feedback for meaningful interactions (not decoration) Dynamic Type: your layout must accommodate user chosen text sizes System sheets and action sheets for contextual actions Pull to refresh is expected in list views Android: Material You design language and dynamic color System back button/gesture — your app must handle it correctly, including predictive back Top app bar with contextual actions FAB (floating action button) for primary creation actions System navigation bar (gesture or 3 button) — respect the safe area Bottom sheets for secondary content, not full screen modals for simple choices Web: URL driven navigation — every meaningful state should have a URL Multi tab behavior — users will open things in new tabs, your app must handle it Keyboard shortcuts for power users Hover states provide information density that touch platforms lack Right click context menus have expectations Bookmark and share expectations — og:tags, clean URLs, page titles Browser back button must work predictably TV (10 foot UI): D pad navigation: everything must be reachable with up/down/left/right Focus states are the primary interaction feedback — make them unmistakable Overscan safe zones: keep critical content within the inner 90% of the screen Limited text input: avoid it, or provide voice input / QR code phone pairing Lean back posture: large text (minimum 24px equivalent at viewing distance), high contrast, minimal reading Audio context matters: the TV has speakers, use sound design Kiosk: Touch only, no hover — everything clickable must look clickable Attract mode: screen content when nobody is using it, inviting first interaction Session timeout: auto reset after inactivity, with warning Accessibility overlay: physical accessibility button or gesture for screen reader, high contrast Rugged conditions: bright ambient light (high contrast needed), dirty screens (large targets), public noise (visual first feedback) Embedded/widget: Minimal footprint: you're a guest in someone else's context Match host context: visual style, interaction patterns, density Deep link in and out: users arrive with context, let them leave with context No onboarding: the widget must be self explanatory at first glance Voice: No persistent visual feedback: every state must be communicated through speech Conversational turn taking: prompt, listen, confirm, act Confirmation patterns: repeat back critical actions before executing ("You want to transfer $500 to checking. Is that right?") Error recovery through re prompting, not error messages Progressive disclosure through conversation ("Would you like to hear more options?") 3. Content priority shifting What's primary changes by context. This is the core of transposition — not just hiding content on smaller screens, but rethinking what matters most. Desktop — overview + detail: Show overview and detail simultaneously (master detail, multi column) Complex workflows with many steps visible at once Comparison views, data tables, dashboards with multiple widgets Power user features visible alongside simple paths Mobile — action + essential info: Primary action and essential information only on first view Sequential disclosure: one thing at a time, drill deeper on demand One thumb reachability: critical actions in the bottom 60% of the screen Progressive loading: show something useful immediately, enhance as data arrives TV — browse + select: Visual heavy: large imagery, minimal text, let the content sell itself Category browsing, not search first (text input is painful) Audio context: use voiceover, sound design, ambient audio Shared viewing: content must make sense to multiple people on the couch Kiosk — task + nothing else: Single purpose: what is the ONE thing this kiosk does? Large touch targets, clear progress indicators, obvious "start over" escape hatch Timeout recovery: save state briefly, but reset cleanly Document priority shifts explicitly for each screen and feature. Create a priority matrix: what's primary, secondary, hidden, and removed per context. 4. Cross device journey continuity Users switch devices mid task. This isn't an edge case — it's the normal flow for many tasks. Design for it explicitly. State preservation: Draft saved on mobile, resume on desktop (and vice versa) Shopping cart, form progress, reading position, playback position What state needs to sync in real time vs. on next session start? Handoff patterns: QR codes: scan on phone to continue on phone what you started on desktop/TV/kiosk Magic links: "continue on your phone" via SMS/email with deep link to exact state Cloud sync: transparent background sync so the user never thinks about it Clipboard continuity: iOS/macOS universal clipboard, but don't depend on platform specific features alone Context appropriate notifications: "You left something in your cart" — on which device? At what time? In what tone? Don't notify on the device they just left. Notify on the device they're likely using now. Notification content should match the device context (short on watch, actionable on phone, ignorable on desktop) Session continuity: Re authentication friction: minimize it across devices. Biometric on phone, magic link on desktop, persistent session on TV. Don't make users start over because they switched devices. 5. Progressive disclosure per context The same information architecture may need fundamentally different disclosure strategies per context. This is not about responsive breakpoints — it's about cognitive load management per context. Mobile: show less, reveal on interaction. Cards that expand, drawers that slide up, tabs that switch content. The user chooses what to see more of. Default to the minimum viable view. Desktop: show more, group by function. Sidebars, panels, toolbars, multi column layouts. The user scans and selects. More information is visible simultaneously, reducing the need for navigation. TV: show categories, drill into detail. Large tiles representing categories o