unity-scriptableobjects
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions S
By gamedev-skills · 2,218 installs
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-scriptableobjects