unity-scriptableobjects

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions S

By gamedev-skills · 2,218 installs

npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill unity-scriptableobjects

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