threejs-materials-lighting

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — whe

By gamedev-skills · 2,160 installs

npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill threejs-materials-lighting

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