threejs-materials-lighting
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — whe
By gamedev-skills · 2,160 installs
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill threejs-materials-lighting