shader-programming

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader,

By gamedev-skills · 2,717 installs

npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill shader-programming

Source repository · Upstream listing