procedural-gen
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/sim
By gamedev-skills · 2,830 installs
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill procedural-gen