physics-tuning
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixe
By gamedev-skills · 2,742 installs
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill physics-tuning