level-design
Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level
By gamedev-skills · 3,141 installs
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill level-design