input-systems

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the

By gamedev-skills · 2,803 installs

npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill input-systems

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