godot-signals-groups
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with
By gamedev-skills · 2,407 installs
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-signals-groups