godot-physics

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D

By gamedev-skills · 2,416 installs

npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-physics

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