godot-multiplayer
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multi
By gamedev-skills · 2,264 installs
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-multiplayer