game-ai
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the
By gamedev-skills · 2,977 installs
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill game-ai