camera-systems
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Uni
By gamedev-skills · 2,883 installs
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems