audio-design
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX
By gamedev-skills · 2,918 installs
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill audio-design