ai-behavior-trees-utility-ai

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use whe

By gamedev-skills · 912 installs

npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill ai-behavior-trees-utility-ai

Source repository · Upstream listing