figma-use-motion
Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.
By figma · 689 installs
npx skills add figma/mcp-server-guide --skill figma-use-motion
Source repository · Upstream listing
use figma — Figma Plugin API Skill for Motion
Motion context for the use figma MCP tool. [figma use](../figma use/SKILL.md) covers the foundational Plugin API rules — load both together.
Always pass skillNames: "figma use motion" (comma separated alongside figma use ) when calling use figma for motion work. Logging only.
Runtime Gating
Motion APIs might not be enabled for the calling user. When unavailable, every motion property and helper referenced in this skill throws "<name " is not a supported API .
Bail out fast on that error. Do not retry; tell the user motion isn't enabled for them and stop. Otherwise you'll burn calls and confuse the user with repeated identical failures.
Custom animation styles might not be enabled even when other motion APIs work. See [motion custom styles.md](references/motion custom styles.md) for availability checks and fallback guidance.
Discover TextStagger through figma.motion.figmaAnimationStyles() before applying it. If it is absent, explain that text motion is unavailable in this session; do not bypass discovery or silently substitute whole layer motion.
When to use this skill
Load this skill whenever a use figma task involves:
Adding, editing, or removing keyframes on a node ( manualKeyframeTracks , applyManualKeyframeTrack , removeManualKeyframeTrack ).
Animating fill or stroke colors over time.
Applying, editing, or removing animation styles ( applyAnimationStyle , removeAnimationStyle , animationStyles ).
Discovering, creating, editing, organizing, applying, or removing local custom animation styles — reusable named motion styles saved in the file ( figma.getLocalCustomAnimationStylesAsync , figma.createCustomAnimationStyle ).
Animating characters, words, lines, or paragraphs within editable text, including typewriter reveals and edits to the styles inside a text animation. Load [text animation.md](references/text animation.md) before writing.
Reading or writing timeline duration via node.timelines / node.setTimelineDuration(id, seconds) .
Choosing easing for any of the above.
Static design work (creating shapes, components, variables, layout) goes through [figma use](../figma use/SKILL.md) alone — this skill is only for the time dimension.
Exposed motion API surface
node.manualKeyframeTracks — read/write manual keyframes (including fill, stroke, and effect tracks).
node.applyManualKeyframeTrack(field, track) / node.removeManualKeyframeTrack(field) — add, replace, or remove one manual keyframe track without rewriting the whole object.
node.animationStyles — read/write animation style metadata applied to a node.
node.applyAnimationStyle(styleId, presetData?) / node.removeAnimationStyle(id) — apply a discovered style and remove an applied style instance by its returned/read back id .
node.timelines — read only timeline list for the containing top level frame, with durations in seconds.
node.setTimelineDuration(id, durationSeconds) — write the containing top level frame timeline duration.
node.animations — read only resolved keyframe data (currently manual tracks only — see [motion patterns.md](references/motion patterns.md)).
figma.motion.figmaAnimationStyles() — read only list of Figma's first party animation style definitions.
Various APIs available for working with custom animation styles, see [motion custom styles.md](references/motion custom styles.md)
Authoring custom "figma:motion" preset module source code is out of scope. Configuring the Position, Rotation, Scale, Opacity, and Blur styles inside a discovered TextStagger is supported; these are properties of one native preset, not new preset source code. If the request requires authoring a new preset module, explain that limitation; don't fabricate one.
Reference docs
Load these as needed based on what the task involves:
Doc When to load What it covers
[motion patterns.md](references/motion patterns.md) Adding/editing motion animation Manual keyframes, animated fills/strokes, applying animation styles, timeline duration
[motion custom styles.md](references/motion custom styles.md) Any work on reusable named motion styles Discovering, creating, editing, organizing, applying, removing, and verifying local custom animation styles
[text animation.md](references/text animation.md) Creating/editing text reveals, typewriter effects, or staggered text Native TextStagger , grouping/order, combined text styles, timing, edits/removal, preserving editable text
[motion easing.md](references/motion easing.md) Setting animation easing Keyframe easing objects, custom cubic/spring, HOLD , applying easing inside an animation style
Verifying the animation
get screenshot shows only the timeline's resting state , never motion. To check motion, export video and sample frames — but it renders server side and is slow and expensive (~10s to minutes) , so make each render count.
Plan before rendering — cost scales with pixels × frames, so keep both no larger than the frames need:
1. Pick the moments first. You need one frame per phase (e.g. per stagger step, or start / mid / settle), not smooth playback — usually 4–6. This count sets your fps.
2. Size to what you must read. Start small — constraint: { type: 'WIDTH', value: 320 } , quality: "low" — but text and small elements blur there, so raise WIDTH (768+) when you need to judge fine detail. Omitting constraint = full size (1x; server clamps to 10x / 4096px).
3. Set fps just high enough to land those frames: fps: 5 covers a handful; 10 is an upper bound. Higher just bloats the render.
Mechanics: export video works only on a top level frame whose children carry the animation (pass that frame, not the descendant you keyframed). It returns a jobId with status: "processing" — re invoke with { fileKey, jobId } to poll. Then extract frames locally with ffmpeg ss <t i anim.mp4 frames:v 1 frame <t .png — extraction is free, so once you've paid for the render, mine it for every frame that tells you something rather than re exporting. Without a frame extractor like ffmpeg , skip the export and reason about the keyframes instead.
Iterate until it's right. The export is a diagnostic, not a sign off: if the frames are wrong (bad order, off timing, a missing element, a mask blanking the composite), fix the keyframes/styles and re export. Read all the frames and batch every fix into one pass before re rendering — every render carries real overhead, so make each one count instead of re exporting after each small change.
Skip the export entirely for trivial or self evident changes.
Pre flight checklist
In addition to the [figma use pre flight checklist](../figma use/SKILL.md 8 pre flight checklist), verify:
[ ] Easing uses the public { type: 'EASE OUT', easingFunctionCubicBezier?: …, easingFunctionSpring?: … } shape — not internal scenegraph names like OUT CUBIC .
[ ] Ease in out uses the exact public enum EASE IN AND OUT (or EASE IN AND OUT BACK ); never emit the invalid alias EASE IN OUT .
[ ] The node being animated is not a top level frame (direct child of a page). Animate descendants instead.
[ ] Timeline values are seconds in the public Plugin API. Extend via setTimelineDuration ; never shorten unless the user asked.
[ ] Within text motion uses discovered TextStagger on the existing text node. Preserve characters, formatting, wrapping, and unrelated animation; its duration is the total stagger span, not per character time.
[ ] Transform keyframe fields use public names ( TRANSLATION X , TRANSLATION Y , ROTATION , SCALE X , SCALE Y , SCALE XY ), not internal MOTION scenegraph names.
[ ] Manual keyframe fields come from the public allowlist in [motion patterns.md](references/motion patterns.md animatable fields); generated/internal scenegraph fields intentionally throw.
[ ] Mutated node IDs are returned (per figma use Rule 15).
[ ] When motion correctness isn't self evident and a frame extractor ( ffmpeg ) is available, verify via export video + frame sampling — render small, low fps , iterate until right (see the Verifying the animation section above). get screenshot shows only the resting state.